Michael DarkAngel wrote...
Create a dummy at 0,0,0. Link anything you want to move to the dummy. Select the dummy, move as desired. Re-link your moved objects to the original modelbase. Delete the dummy. Select the modelbase and all its children, under the "Mesh Tools" rollout click on the "ResetXForm" button.
This will, in effect, "bake" your new positions.
Michael, thanks. Please bear with my very fragile grasp of how to use gmax. For example, I don't know how to "link" objects in the UI, although I think I understand the concept (I presume it's to make it a subnode in the scene graph with a fixed local coordinate system offset). Is that done by creating a compound object?
In any event what I was trying to do is to reuse the (fixed up) sort-of cylindrical TROD_Vale skybox model from earlier in the thread for several other skyboxes that have "square" models, which is causing noticeable distortion in the corners of the area. The most important one for me right now is grass_clear, which uses sky*_001.mdl in the hotu patch data. Unfortunately, what I'm discovering is that TROD_Vale is actually two beveled hemi-cylinders placed together. This is creating two rather noticeable "seams" in the sky, and they get worse the more I play around with moving the hemi-cylinders to get the proper look for the area. It's obvious to me that what I really need is either a hemi-sphere, or more likely a beveled cylinder, that's all in once piece to get rid of the seams. (The square model for sky*_001 is in one piece, but the number of sides is just too few to avoid some serious distortion.)
It sounds like your solution would be better at keeping the existing positioning between the hemi-cylinders intact, but I can't help thinking that what I really ought to do is just re-build the model. Do you (or does anyone else who may have played around with skyboxes a bit) have any advice, or know of a suitable model that I might use instead of building one from scratch?
EDIT: I'm checking the CSP for prospects, some of which look promising at first glance.
Modifié par AndarianTD, 10 décembre 2010 - 12:58 .