Pstemarie: thanks for the feedback! Regarding the Seasonal Forest cathedral: it happens even when it's the only tile placed in an otherwise blank (12x15) area.
I did just now think to check the log, though, and I'm pretty sure it's a problem with the door. The log ends with this following text (before I had to kill the process):
Failed to load Door model .mdl
Unknown Update sub-message
No door is visible in the toolset (except for the blue "arrow" on the floor); and when I try to open its properties from the resource pane, it says "The selected model does not exist. Please choose another one." I've seen this problem before on door models that do have a visible appearance in the toolset, but never on one that doesn't and causes the area to hang on load.
I had to do extensive 2DA merges to combine Project Q, CEP 2.2, CTP (+Generic Doors), Goudea's Futuristic City Interiors, and some custom Sanctum content. So it's possible that Seasonal Forest is counting on a door model being there that somehow got lost along the way in that process.
Regarding the LR Rocky Mountains: I included a screenshot of the "hole" artifact in my original post (the text 'an artifact that looks like a "hole"' is a hyperlink to it). Here it is inline:
Modifié par AndarianTD, 02 décembre 2010 - 12:53 .