Your questions are not silly -- in fact they are questions I'm grappling with myself!
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Here's a shot of the stretcher as a VFX, set up in the toolset just to try it out:
Doesn't look too bad as a still, but it really isn't too good in game. The NPC swings his arms as he walks, and the stretcher bobs along behind him. Plus, I was unable to get the following NPC to stay the right distance from the leader. My scriptFu is weak.
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Here's how it ends up looking, without the rear NPC:
My plans are in flux. I think the very best way to pull this off would be to make a new phenotype: The Carrying pheno would keep the arms locked in place, and maybe hunch the shoulders a bit, and strain the neck out a bit? Could have an animation of bending the knees to pick up the stretcher placeable (which then disappears at the same time as the VFX or tail is applied).
As for the rear carrier, well that is gonna be hard for me. I'm not that good at animation. Maybe with help I could add another 'medic' figure right to the end of the stretcher VFX? Unless someone knows a reliable way to script NPCs moving in sync?
JFK
Modifié par Frith5, 14 décembre 2010 - 06:49 .