Author Topic: December's 2010 Custom Content Challenge: Field war hospital, the toll of war  (Read 1501 times)

Legacy_TheSpiritedLass

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               This month’s challenge is “Field war hospital, the toll of war”.   Just what sorts of things would a hospital set up amid a bloody battlefield need? What do the soldiers look like that survived the battle?  
 
Some specific suggestions from the original post include a sling or bandage on a player’s arm (Builder Anthony). Scars and wounds enough to fill a hospital with hurt NPCs (Estelindis).
 
Once again, the possibilities for content types are pretty much endless.
 Rules:
- It must be fully working in game
- Use of vanilla NWN or publicly available texture is fine, though state-of-the-art amateur's work would require 100% original work, but that's up to you.
- Teamwork is also welcome
- Beginners most welcome, don't be afraid, just try, you'll be surprised!

Unless someone else wants to handle packing and shipping this month’s goodies, given the holidays, the deadline for this challenge is going to run into January a bit.   Lets plan on a deadline of 9 AM EST on January 5th (which is a Monday). 

Some things you could include in the download/email that would make packaging everything up easier and faster:
- 2da lines needed
- Screenshot for use on the vault page (this also gives me hints on how to display the new goodie)
- Portraits (if needed) of your new goodie
- Any credits you would like listed
- If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).

Remember, the Challenge is all about fun, sharing, creativity and surprise!

If you have concerns/questions about December Challenge please post in this thread.

If you want to discuss the Monthly Custom Content Challenge idea as a whole or want to submit ideas/themes for future Monthly Challenges please post in its thread here.

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. We'll try to help!

Have no fear and join the fun!

And finally, you can vote for next month's theme at the following link:
http://social.biowar...40/polls/12776/

*edited to add in the poll link*
               
               

               


                     Modifié par TheSpiritedLass, 01 décembre 2010 - 05:27 .
                     
                  


            

Legacy_TheSpiritedLass

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #1 on: December 04, 2010, 02:41:24 pm »


               Hmmmm.  I've been pondering what to make this time around.  My graphics skills are pretty limited.  '<img'>  Loadscreens don't really fit the theme.  So I'll probably go with inventory icons again.  Any ones y'all would like?
               
               

               
            

Legacy_Rubies

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #2 on: December 06, 2010, 03:43:00 pm »


               I'll probably be making a selection of medical tools as weaponry, such as hacksaws.
               
               

               
            

Legacy_Estelindis

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #3 on: December 06, 2010, 10:15:21 pm »


               I will be making a range of anatomy parts with wounds, scars, and bandages - perhaps some torn clothing (just modified standard Bioware stuff; anything else is really too ambitious if I want to get lots of parts made).  Some will range on squicky, in the case of a character who's really badly hurt.  (Squicky by my squeamish standards, anyway.)
               
               

               
            

Legacy_TheSpiritedLass

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #4 on: December 10, 2010, 08:22:15 pm »


               *grins*  Loving both of your ideas for new goodies.  =)
               
               

               
            

Legacy_Frith5

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #5 on: December 10, 2010, 09:46:20 pm »


               Looks like I may have time to participate this time around. '<img'>



I'm going to try stretchers, both empty and 'loaded' versions. Stretchers with folding legs (sort of like a cot), and handles. Also thought about trying to make a wheeled stretcher, maybe as a tail, for an NPC to push around, with and without people on board.



Good luck everyone!



JFK
               
               

               
            

Legacy_Jez_fr

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #6 on: December 10, 2010, 11:55:05 pm »


               Sounds cool =)

I'll do some gory stuff, to balance Este's "squeamitude" (edited...).
Wondering, is there a need for like ointment pots and other kind of potery/boxes. Maybe some existing inventory icons could be done as placeables or item models too.

(nb: thanks to the invisible moderator =) )
               
               

               


                     Modifié par Jez_fr, 11 décembre 2010 - 09:32 .
                     
                  


            

Legacy_Frith5

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #7 on: December 11, 2010, 09:34:09 pm »


               Here's what I've come up with so far:

'Posted

And here's a battlefield scene, where you can see I've done a tipped over stretcher too:

'Posted

Those are actually the 'empty' stretchers, with some placeable bodies on them. I'm thinking of putting a few bodies already on them too, covered with sheets (bloody? ) maybe? '<img'>

Regards,
JFK
               
               

               


                     Modifié par Frith5, 11 décembre 2010 - 09:38 .
                     
                  


            

Legacy_Estelindis

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #8 on: December 11, 2010, 11:41:42 pm »


               Looks good, JFK. 

A few with bodies already on them would be good; the empty ones will still be there to allow builders to put whatever bodies they want on them.

I wonder...  Injured phenotype???  ':whistle:'  No no no - too much work for one month!  ':blink:'
               
               

               
            

Legacy__six

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #9 on: December 12, 2010, 12:19:23 am »


               Nice stretchers. Might want to make them just a tad longer? Though I admit I'm nitpicking '<img'>

Estelindis wrote...
I wonder...  Injured phenotype???  ':whistle:'  No no no - too much work for one month!  ':blink:'

Actually I seem to recall Tom_Banjo made such a thing a long time ago, without releasing it. Don't know where my copy got to, though, or if he's still got the files around.
               
               

               


                     Modifié par _six, 12 décembre 2010 - 12:19 .
                     
                  


            

Legacy_Frith5

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #10 on: December 12, 2010, 03:10:11 am »


               Thanks Estelindis and _six. An injured phenotype would be very cool!I hope Tom_Banjo is still on the scene, and might release this.



On the length, I was planning on trying to scale these for the PC races, but after thinking it over I decided it'd look cooler to have a little halfling on a big stretcher, for some reason. I placed Aribeth on the stretcher (it was a more or less random choice, honestly), and it looked pretty decently sized. Of course, she's an elf. Maybe I better see with a half-orc what it looks like. '<img'>



I don't know if this is too hair-brained or not, but I'd like to try making a stretcher like carryable by 'two' NPCs. Might look hokey, but if it was  a tail, the front NPC could have it 'held' behind him, and the back NPC could be scripted to walk in the right place. Probably couldn't do this . . . whaddaya think?
               
               

               
            

Legacy_Builder_Anthony

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #11 on: December 12, 2010, 07:43:22 am »


               I think im going to make a hot poker.I seen in a you tube video that you can make certain objects glow.But im not sure if nwn supports this feature.Id like for the end of the poker to glow red like its hot.

I have a key ready but i dont know how to export it in nwmax from 3dsmax11.
               
               

               


                     Modifié par Builder_Anthony, 12 décembre 2010 - 07:44 .
                     
                  


            

Legacy_gutwrench66kg

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #12 on: December 12, 2010, 09:07:38 am »


               injured phenotype would rock! (Was just playing around with the Witcher again the other day)  If the old DLA stuff hadn't died off, the Raistlin model had an idle animation of him stopping and coughing!



Even though it's more combat related than hospital related, perhaps an improvement to the blood vfx when a creature is damaged? (was playing Dragon Age too.. *Grumble*)  a head bandage VFX? a persisting bleeding vfx? (to go with the mentioned injured pheno maybe?)



The two person stretcher sounds great!
               
               

               
            

Legacy_The Amethyst Dragon

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #13 on: December 13, 2010, 06:23:35 am »


               

Builder_Anthony wrote...

I think im going to make a hot poker.I seen in a you tube video that you can make certain objects glow.But im not sure if nwn supports this feature.Id like for the end of the poker to glow red like its hot.

I have a key ready but i dont know how to export it in nwmax from 3dsmax11.


You can make objects glow.  Just set the self illumination to something other than 0.0 0.0 0.0 (r g 'B)'.  All zeros means no illumination, while all ones (1.0 1.0 1.0) would mean fully glowing with a white light.  1.0 0.0 0.0 would be for glowing red-ish.  0.5 0.0 0.0 would be a dimmer red-ish glow.

If you only want the end to glow, make your model in two parts, with only the end part set to be self illuminated.  If your texture is dark colored (like steel), the glow will only really be noticeable in dim light or darkness.
               
               

               


                     Modifié par The Amethyst Dragon, 13 décembre 2010 - 07:50 .
                     
                  


            

Legacy_Frith5

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December's 2010 Custom Content Challenge: Field war hospital, the toll of war
« Reply #14 on: December 13, 2010, 04:49:56 pm »


               Here's another shot of my progress.  I think a few sheet-covered stretchers can get a lot across.

'Posted



This one, with the sheet pulled over the head, says, "Hello, my name is Dead Guy.", I think. I'm probably going to make a few like this, with different footwear sticking out the bottom. Trouble is, what footwear? Maybe naked feet of each gender? Too many otherwise...

Criticisms and advice welcomed here. '<img'>



JFK