I'm working on an area for my
next module and thought that I'd try asking for some advice from the talented individuals who frequent this forum. The design calls for a city district (called the "Castle District"), which contains the entrance to a castle that serves as one of the central locations of the adventure. The surrounding district should consist for the most part of wealthy estates, and with roads through it that lead to other districts of the city.
I'm currently using Wild Woods, Wildlands, LR Rocky Mountains, and Seasonal Forest as the major tileset extensions for the module. I had originally thought of using TNO for this area, and it has excellent tiles available in it for the castle entrances (especially now after the assistance I received recently fixing up the drawbridges). However, on looking through the available house tiles, I don't see any that I think have the right kind of look for creating what I have in mind for estates, since they typically look a bit worn and small for the purpose. (Something like the Manor tiles in Six's Wild Woods would work, but this needs to be a city area with available castle tiles.)
Does anyone have a suggestion of a tileset that might combine these two elements effectively, or alternatively a good "estate home" placeable or two that might do the trick? If these could be in the same tileset that would be great; otherwise, I'll have to adjust the design to break this into two adjoining areas. I suppose I could probably handle creating estates with the standard Bioware city exterior tileset, but it'll look rather jarringly different from most of the other city areas around it that will be using newer cc.
Thanks in advance for any thoughts or advice on this!
Modifié par AndarianTD, 15 novembre 2010 - 01:08 .