Author Topic: November's 2010 Custom Content Challenge: Ancient Civilizations  (Read 2870 times)

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #120 on: December 20, 2010, 12:39:06 am »


               Thanks for all the feedback!  

Re. texture-mapping twist, I'm glad my feelings were confirmed.  I don't know what I was thinking when I first mapped it that way!  Will switch to the alternate (proper) mapping.  Should only take a few minutes to fix that.

Re .bugginess: I should have known it would be shadows, since I understand so little about them in general!  I actually meant to make the anatomy parts shadowed and the neck parts separate non-shadowed objects parents to the anatomy parts, but I got so obsessed with adjusting verts to make the parts not clip (with at least some torsos) that I forgot to do it in the end.  Will do that too; similarly, it will take only a few minutes because all different parts can easily be selected by smoothing group.  Not sure about the "tiny gap."  My sanity checks fail on welding grounds almost constantly when I'm working at a very fine level of detail, so I've learned to ignore them on such models.  (Seriously, I see failed verts, yet when I select all verts and go to weld I am told that there's none that need welding.)  Do you remember where this gap was?  Anyway, will fix the issues I can fix and throw up the result ASAP.  :-)
               
               

               


                     Modifié par Estelindis, 20 décembre 2010 - 12:52 .
                     
                  


            

Legacy_Zwerkules

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #121 on: December 20, 2010, 12:58:14 pm »


               Hi Estelindis!



I didn't want to point you in a wrong direction. The examples I gave were lock-ups I had with other content, not with your jewellery. I just wanted to tell you that all the lock-ups I had so far had to do with shadows. That doesn't mean your lock-ups have to do with shadows, too. But they could. I didn't however see any tiny gaps in your jewellery.

Maybe someone else had the game freeze for a different reason than shadow problems.

               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #122 on: December 20, 2010, 08:12:37 pm »


               The first installment of the files is on its way to the Vault.  If it goes live before I leave in the moring to squish myself into a tiny airplane seat, I'll post a link here.  If not could someone do that, please?



A second installment is planned as some of us (myself included) did not get everything done by the deadline.  The demo module file still needs some work (I'm not happy with a couple bits - surprise surprise) and dressing up with placeables.  I'll get to that when I get back from the holidays, sometime around the 5th of January (but no sooner than that).  Dark Defiance and Este, does that give y'all enough time to wrap things up?  And yes Z, that gives you more time to make me squeal like a 3 year old and dance around some more, should you want it.  *chuckles*
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #123 on: December 20, 2010, 09:28:55 pm »


               Zwerkules: Oh, I see!  Sorry, I misinterpreted your post.  Indeed, splitting off the high-poly stuff and making it non-shadowing did not actually get rid of my problem.  But at least it makes the models more efficient (I guess) and I improved the torc texture-mapping while I was at it.  

Here is the resulting package.  (EDIT: Link removed as I've fixed the problems. See post further below for proper DL link.)   I would appreciate it if anyone more experienced at modelling than myself could take a look and see what I might be doing wrong.

SpiritedLass, sorry that this has ended up taking so long.  Thanks for putting up the rest of the stuff and hope you have a great holiday.
               
               

               


                     Modifié par Estelindis, 23 décembre 2010 - 07:52 .
                     
                  


            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #124 on: December 21, 2010, 12:35:38 pm »


               *sleepy noogies for Este*  No worries.



Here is a link to the first installment of goodies:

http://nwvault.ign.c....Detail&id=8006
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #125 on: December 23, 2010, 07:56:36 pm »


               Fixed at last.  Here is the download.  :-D

So, what was the matter?  Well...  I took a break from this and rejigged my KotOR Heads hak for CEP/ProjectQ compatibility - and as I was testing my Body Tailor modifications, I found my game freezing when I switched between heads in *exactly* the same manner that it had been crashing when equipping my clothing items with celtic jewellery.  The problem is something with my computer, not with the hak.  Don't know what, as it seems relatively new - but testing on my desktop (vs. the laptop) reveals no problems on equipping or unequipping.  It also revealed some Ambient/Diffuse issues on some model parts that, again, hadn't shown up on my laptop.  Those are all now fixed.  So our Spirited Lass may now add the relevant files to the Vault when she gets back.  (As there's other content to be added as well, I'll wait for her return rather than trying to sort it out myself.)  Anyone who wants them in the meantime can use my link above.
               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #126 on: January 07, 2011, 05:53:36 pm »


               Finally got the loadscreens done for Zwerkules amazing Roman City tileset.

'Posted
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #127 on: January 07, 2011, 06:27:42 pm »


               Pretty! ':wub:'
               
               

               
            

Legacy_Zwerkules

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #128 on: January 07, 2011, 06:38:42 pm »


               Nice work, Lass!
               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #129 on: January 07, 2011, 07:06:47 pm »


               Gah, course now that I'm "done" with them I notice the middle one has 3 pillars on the left and 2 on the right.  *laughs and bangs head on my desk*  Drat!
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #130 on: January 08, 2011, 01:07:27 am »


               ...You know, I didn't notice either.  I guess we're more used to ruins of Roman cities with more than a few fallen or otherwise missing pillars than we are to shiny new ones.  '<img'>
               
               

               


                     Modifié par Estelindis, 08 janvier 2011 - 01:08 .
                     
                  


            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #131 on: January 08, 2011, 03:28:07 pm »


               *chuckles*  Good point, Este.  I might try to copy/paste the pillar from the left and add it to the right.  Because now that I've noticed the flaw it is bugging me.  *face palm*
               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #132 on: January 12, 2011, 07:31:54 pm »


               New icons done by Dark Defiance.  LOOKIE!!!  Cocoa pods.  *dreamy smile*

'Posted

This the last of the new material that was expected for this month.  Though there are still some fixes pending.
               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #133 on: January 25, 2011, 02:49:08 pm »


               Added the missing column on the right side and touched up the lines on a couple of the other ones.

'Posted



I'm working on the 2nd update for the vault that should be posted this morning.  It includes Dark Defiance’s inventory icons, Estelindis’ Celtic jewelry, the loadscreens, and transparent inventory icons for Xialya’s shields.



A 3rd (and final) one is planned once Zwerkules completes his tileset adjustments.
               
               

               
            

Legacy_Calvinthesneak

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #134 on: May 15, 2011, 01:44:25 am »


               

_six wrote...

Download.

Just human male for now. Guess I'll have to get the other races processed some time next week, which will probably get bunged in a later Q update. Not sure about a female version of the model any time soon as it'd require fairly complex model rework - call it payback for the dozens of female only robes currently lying around '<img'>



Resurrecting a dead horse here.  I got to playing with sixes robes he made for this challenge.  My 3ds skills aren't great, but using the robe maker in NWMax I was able to convert the robe for other races.  Look closely where the legs join and you can see the scale factors aren't perfect, it needs some tweaking by hand.

'Posted