Author Topic: November's 2010 Custom Content Challenge: Ancient Civilizations  (Read 2869 times)

Legacy_Gleym

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #105 on: December 07, 2010, 06:39:23 pm »


               Holy crap, that looks sublime.
               
               

               
            

Legacy_Builder_Anthony

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #106 on: December 08, 2010, 03:27:32 am »


               How do you export from nwmax 6-8 in 3ds max.I see a couple file types but honestly im lazy right now.
Ill probally shoot over the model for someone to texture.Till then i guess ill look into normal maping it.JUst minor touch up.Its a model of a low poly key.
               
               

               


                     Modifié par Builder_Anthony, 09 décembre 2010 - 02:28 .
                     
                  


            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #107 on: December 10, 2010, 03:20:54 pm »


               

Gleym wrote...

Holy crap, that looks sublime.


*Sleepy grins while offering a drool towel.*  Around this group, I've learned to keep a stack of those on hand.  As well as the occasional bucket due to a certain tileset maker.

*Playful nudges to the couple of artists who haven't sent in their goodies yet.*  Thanks to those that have already sent them in. =)  If I can't get this posted today, it will be Monday before I have a chance to work on it again. 

-- Mistress, will be glad to get all our Christmas shopping done, wrapped and in the mail!  *grunts*
               
               

               
            

Legacy_Jez_fr

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #108 on: December 11, 2010, 12:17:07 am »


               Super stuff in here =)

Lovely jewelry Este. It just miss some incrusted gemstones really XD
               
               

               
            

Legacy_Shia Luck

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #109 on: December 11, 2010, 12:57:23 am »


               I actually just came to post how wonderful it is you are all doing this. I think it is great and the work is amazing.

... but (with huge apologies to everyone else for quite this intensity) . Estelindis!! I want Jewellery!!!
OMG I want Jewellery *grinning* . That looks wonderful! ':wub:'

ummm (see the advantage of screenies? *grin* )  Anyway.. ahem ..,

Truly, to all of you .. thanks and keep doing what you do ':wub:'  You don't get enough appreciation.

have fun '<img'>
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #110 on: December 11, 2010, 11:30:39 pm »


               You will get jewellery soon, Shia, I promise!  I am working hard on getting it to not clip with the standard torso for all races and genders.  (The difference between races is, I find, even more pronounced with female characters.  NWN Armory is great for reducing duplication work, but it can't do everything a human can.)  Thank you very much for the enthusiasm - it's a great motivation for me to get this tedious stuff done.  :-D  (Obviously, the fun bit is making the initial model and texture.  After that, it gets to be a bit of a slog - at least for neck parts.)



And Jez, once I have this fiddly work done, adding variations (e.g. with jewels) should be pretty easy.  :-)
               
               

               
            

Legacy_Zwerkules

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #111 on: December 12, 2010, 08:56:55 pm »


               I got a last minute addition to the roman city tileset: the pantheon.



'Image

               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #112 on: December 14, 2010, 03:53:54 pm »


               Sheesh, just when I thought it was reasonably safe to toss the drool towels into the washing machine!  *Frantically grabbing for some kleenex or something!*



I'm hard at work on getting the vault posting ready.  Still missing files from two people.  *Lobs several snowball at them.*  I have a whole yard full of snow so you might want to get those files to me quickly before you end up looking like a snowman.   *Evil grin*
               
               

               
            

Legacy_Renzatic

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #113 on: December 17, 2010, 12:10:07 am »


               

Zwerkules wrote...

I got a last minute addition to the roman city tileset: the pantheon.

<picture here>


That looks pretty damn good. Though if I were to suggest one thing, I'd say paint in some shadows. You've got a good base texture going on, but right now it looks more like a diffuse texture in a newer engine waiting for a normalmap. The colors are good, but you need something to bring it out a little more, and break up the monotony of the stone.
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #114 on: December 17, 2010, 10:18:36 am »


               Jewellery done.  Download here.  (EDIT: Deleted link as I've fixed the bugs and want to repost the content under the same package name.)  Please see the last paragraph for an important point and a request for testing help.

'Image

Tweaking the models of the amulet-style necklace for both genders of all races turned out to be extremely time-consuming.  It taught me that this style of necklace is inherently problematic, because it only sits nicely on some torsos.  There will inevitably be some clipping (or some "floating") with some torso choices.  Some robes obscure it completely!  

There were things I wanted to get done for this challenge that I did not: some armlets, for instance, and texture-matching the skin of the neck to be relatively seamless with the skin of the torso.  Also, on the torc, I started off thinking that reversing the gold rope from right to left made it look better, but now I'm thinking I should have kept the same twist all the way from left to right.  I have a UVW map ready to go if others agree.

My biggest problem, however, seems to have only just surfaced.  I try to test my work a lot to keep it relatively bug-free.  Accordingly, I've been checking out these various body parts on NPCs in the toolset and on PCs and NPCs in the game at various points during the creation process of this content.  Just today, however, when I was running my final checks on the content, I found that swapping these items in and out of the inventory can cause NWN to freeze indefinitely.  It doesn't do it always (and, for me at least, it's only been with females).  But even one game lock-up is unacceptable.  I'd appreciate it if some folks (hopefully including some who are more experienced at modelling than I am) would take a look at the parts and try to figure out what's going on.  It could be because of polycount (which is honestly a little absurd on the neck parts).  I just don't know.  This is a bit of an anti-climax after weeks of work.  :-(  Thanks in advance for any help!
               
               

               


                     Modifié par Estelindis, 23 décembre 2010 - 07:50 .
                     
                  


            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #115 on: December 17, 2010, 10:33:26 am »


               Now THERE is a pretty sight to wake up to.  Very nice looking Este.  I like the torc how you have it.  Then again I liked the first version too.  Perhaps post side by side pictures for people to compare?  What is the traditional Celtic style?

No clue on the lock up issue.  The "biggest" issue I've seen with equipping gear is more script related so that is no help. =(
               
               

               
            

Legacy_Estelindis

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #116 on: December 17, 2010, 11:18:05 am »


               Sure, here's a comparison!  The torc twist in the current version is actually as it was from the start, because I thought it looked better that way.  It's only now that I'm starting to think it'd look better if the twist isn't reversed half-way.  (I mean, obviously it looks better at the back if it's not reversed, but I had thought that the improvement at the front was sufficient to make up for this.  Like I said, I'm no longer convinced of this.)  I think you'll see what I mean here:

'Image
               
               

               


                     Modifié par Estelindis, 17 décembre 2010 - 11:19 .
                     
                  


            

Legacy_Zwerkules

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #117 on: December 18, 2010, 10:21:30 am »


               The game lock-ups I had so far all had to do with shadows. I don't know how it happened, but once one object with a transparent texture had the shadow activated. I usually don't turn shadows on for those. This caused a game lock-up. After deactivating the shadow for that object there were no more game lock-ups.

I had another game lock-up when I had a tiny gap in an object that cast a shadow. That shouldn't cause lock-ups, but I don't know what else it could have been. After I adjusted the vertices and welded them, everything was fine.

               
               

               
            

Legacy_TheSpiritedLass

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #118 on: December 19, 2010, 04:44:32 pm »


               You did a great job merging the change in direction together in the back.  Very nice, Este.  When looking at the fronts, it actually took me several looks to really see the difference.
               
               

               
            

Legacy_The Amethyst Dragon

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November's 2010 Custom Content Challenge: Ancient Civilizations
« Reply #119 on: December 19, 2010, 08:48:28 pm »


               Estelindis:

I really like the torc without the twist reversal.  It makes it look more like the jewelry maker started with a straight piece, then twisted the entire thing as one piece, rather than welded two different pieces together.