Jewellery done.
Download here. (EDIT: Deleted link as I've fixed the bugs and want to repost the content under the same package name.) Please see the last paragraph for an important point and a request for testing help.
Tweaking the models of the amulet-style necklace for both genders of all races turned out to be extremely time-consuming. It taught me that this style of necklace is inherently problematic, because it only sits nicely on some torsos. There will inevitably be some clipping (or some "floating") with some torso choices. Some robes obscure it completely!
There were things I wanted to get done for this challenge that I did not: some armlets, for instance, and texture-matching the skin of the neck to be relatively seamless with the skin of the torso. Also, on the torc, I started off thinking that reversing the gold rope from right to left made it look better, but now I'm thinking I should have kept the same twist all the way from left to right. I have a UVW map ready to go if others agree.
My biggest problem, however, seems to have only just surfaced. I try to test my work a lot to keep it relatively bug-free. Accordingly, I've been checking out these various body parts on NPCs in the toolset and on PCs and NPCs in the game at various points during the creation process of this content. Just today, however, when I was running my final checks on the content, I found that swapping these items in and out of the inventory can cause NWN to freeze indefinitely. It doesn't do it always (and, for me at least, it's only been with females). But even one game lock-up is unacceptable. I'd appreciate it if some folks (hopefully including some who are more experienced at modelling than I am) would take a look at the parts and try to figure out what's going on. It could be because of polycount (which is honestly a little absurd on the neck parts). I just don't know. This is a bit of an anti-climax after weeks of work. :-( Thanks in advance for any help!
Modifié par Estelindis, 23 décembre 2010 - 07:50 .