Author Topic: Rot Grubs  (Read 591 times)

Legacy_TSMDude

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Rot Grubs
« on: October 30, 2010, 08:47:00 pm »


               While I saw a hak version of a rot grub does anyone have any nonhak rot grubs that they would like to share with us?

This is a classic monster and one I would LOVE to see.

Rot Grub

Rot grubs are 1-inch long vermin found in carrion, dung, and other such garbage and organic material. Their skin color is white or brown.
COMBAT
When a living creature contacts an area (dung heap, offal, etc) infested with rot grubs, a successful Spot check (DC 15) can be made to notice and completely avoid the grubs. If failed, the grubs contact the victim’s skin and burrow into the flesh.

Burrow (Ex): A rot grub secretes an anesthetic when it bites. A burrowing grub can be noticed if the victim succeeds at a Wisdom check (DC 15). If successful, the victim sees strange rippling beneath his skin. If failed, the creature does not notice the grubs.

A burrowing grub deals 2d6 points of temporary Constitution damage each round. At Constitution 0, the victim dies. The grubs then look for a new host. During the first two rounds, a burrowing rot grub can be killed by applying fire to the infested skin or by cutting open the infested skin with any slashing weapon. Either method deals 2d6 points of damage to the victim, but kills the grubs. After the second round, only a remove disease can kill the grubs as they burrow to the victim’s heart and devour it (still dealing 2d6 points of temporary Constitution damage each round).

Tremorsense (Ex): Rot grubs can automatically sense the location of anything within 20 feet that is in contact with the ground.

Vermin:Immune to all mind-influencing effects.
               
               

               
            

Legacy_TSMDude

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Rot Grubs
« Reply #1 on: October 30, 2010, 11:26:10 pm »


               *gobbles his way back to the top through the rotten flesh to look for those fantastic creature makers of custom content*
               
               

               
            

Legacy_Builder_Anthony

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Rot Grubs
« Reply #2 on: October 31, 2010, 12:56:53 am »


               Cant you shrink one of the ant larva?
               
               

               
            

Legacy_TSMDude

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Rot Grubs
« Reply #3 on: October 31, 2010, 02:34:08 am »


               Yes but having a true rot grub would take some scripting or such like...was wondering if anyone had any idears on that as well.
               
               

               
            

Legacy_The Amethyst Dragon

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Rot Grubs
« Reply #4 on: October 31, 2010, 04:39:22 am »


               Ideas that might help in scripting this:

1. Add in a "rot grub progress" script that:
a) handles the Spot check to notice the rot grubs
'B)' handles a round by round Wisdom check to notice the burrowing grub
c) handles the round by round Con damage (probably done as an integer rather than an actual Con damage effect)
d) keeps track of rounds to see if fire damage or damage will kill the grub
----> put this on a trigger around your piles of nastiness or on placeables onused/onopened event

2. Alter the script for remove disease to allow it to kill/remove the rot grub.

3. Add in a persistant scripted option so that on a successful Wisdom check, the victim automatically:
a) casts remove disease on himself/hersef or
'B)' uses a scroll of remove disease on himself/herself or
c) burns themself with a torch if it's equipped (2d6 fire damage, round 1 or 2 only) or
d) cuts out the grub (2d6 slashing damage, round 1 or 2 only)

Since NWN runs so much faster than a PnP D&D game, I'd suggest reducing the amount of Con damage per round to give players a chance at counteracting the grub(s), especially in a party where the auto-cast/burn/cut option wouldn't necessarily be available to the party cleric for helping out the fighter than just reached into a pile of nastiness.

Good luck!
               
               

               


                     Modifié par The Amethyst Dragon, 31 octobre 2010 - 04:41 .
                     
                  


            

Legacy_Builder_Anthony

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Rot Grubs
« Reply #5 on: October 31, 2010, 05:10:37 am »


               I played a mod once and when you opened a container it made you make a save vs disease.It added a vfx of flys comeing out of the barrel.I thought it was kind of cool.