Author Topic: Witcher Rural Tileset  (Read 1015 times)

Legacy_Gleym

  • Jr. Member
  • **
  • Posts: 73
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #15 on: October 22, 2010, 04:18:11 am »


               Oooh.. So the windows flicker like there's an actual live light-source inside or do they just glow at night?
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #16 on: October 22, 2010, 04:39:24 am »


               

Gleym wrote...
Oooh.. So the windows flicker like there's an actual live light-source inside or do they just glow at night?


Right now they just glow.  Now you've got me wondering if I could make them flicker.  I'll have to do some experimenting.

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #17 on: October 23, 2010, 09:22:10 am »


               Okay so after about a half-dozen or so experiments this is I think this is my best attempt so far.  Could probably use a little more tweaking, but let me know what you think.

Window Flicker Test Video

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 23 octobre 2010 - 08:22 .
                     
                  


            

Legacy_ElgarL

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #18 on: October 23, 2010, 12:17:24 pm »


               OK, thast pretty cool. Be sure to make different houses flicker in a different pattern. Wouldn't look too good having a whole town flickering in sync.
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #19 on: October 23, 2010, 01:17:54 pm »


               Good Lord MDA, that video is awesome!

Maybe when you get a chance you could do a tutorial on that animation over at RPG Modding. I'd love to emulate it with my reskin of the Bioware city exterior tileset.
               
               

               


                     Modifié par Pstemarie, 23 octobre 2010 - 12:20 .
                     
                  


            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #20 on: October 23, 2010, 06:50:08 pm »


               

ElgarL wrote...
OK, thast pretty cool. Be sure to make different houses flicker in a different pattern. Wouldn't look too good having a whole town flickering in sync.


Not to mention, wouldn't want all windows of the same house flickering in sync.

Pstemarie wrote...
Good Lord MDA, that video is awesome!

Maybe
when you get a chance you could do a tutorial on that animation over at
RPG Modding. I'd love to emulate it with my reskin of the Bioware city
exterior tileset.


Thanks.  It's really not that difficult.  It just took me a few attempts to set the color keys properly to give it a flicker appearance.  Once I get a few things finished I'll start writing up what I did.

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #21 on: October 26, 2010, 01:52:52 am »


               Two trees and one house later (yes the house is complete, with doors and window flicker) I decided to do something easier.

Every rural town needs a well, right?

'Posted

Now I'm off to pick another house.

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #22 on: October 26, 2010, 06:04:13 am »


               Okay, I know I said I was going house hunting.  I did find two more houses that I'm going to do, but first I thought I would this nice tree group.

'Posted

But then I started wondering, "What should I do with this?"  Should I leave it the way it is and make a single tile 'Tree Shrine' feature?  Or, should I split it into two features?  Either way, if I want the stones on a single tile I'll have to adjust their placement as they are slightly larger than one tile.

'Posted

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 26 octobre 2010 - 05:07 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #23 on: October 26, 2010, 12:45:33 pm »


               I would adjust scaling on the tree slightly and then pinch the circle of rocks in so it fits on the tile.
               
               

               
            

Legacy_Estelindis

  • Hero Member
  • *****
  • Posts: 935
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #24 on: October 26, 2010, 03:34:25 pm »


               That tree is seriously gnarly.  Love it!  Also love the flickering lights in your windows.  Great work.  :-)
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #25 on: October 26, 2010, 11:16:23 pm »


               Thanks, Este ':wizard:'

I think I'm going to start first by tweaking the placement of the stones so they fit into one tile.  Then I'll see how that looks with leaving the tree the way it is.

So we'll see how that goes, but first up I started on some placeables, so be looking for those soon.

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 26 octobre 2010 - 10:18 .
                     
                  


            

Legacy_Tyndrel

  • Sr. Member
  • ****
  • Posts: 313
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #26 on: October 27, 2010, 03:14:52 am »


               If I may offer my humble opinion the tree is great and could be used repeatedly, but with the stones in place it could really only be used once.  The set is looking great.  This game just gets better and better.  Thanks.
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #27 on: October 27, 2010, 12:25:29 pm »


               Here's some placeables

'Posted

Now,  I'll work on the tree and shrine.  And yes, I think I will split it into two features.

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #28 on: October 29, 2010, 08:15:18 am »


               And the shrine is finally finished.

'Posted

Still more to come

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

  • Hero Member
  • *****
  • Posts: 627
  • Karma: +0/-0
Witcher Rural Tileset
« Reply #29 on: October 30, 2010, 12:06:15 am »


               How about a placeable hut

'Posted

And you can even walk inside

'Posted

Thank you for your support

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 29 octobre 2010 - 11:07 .