Invisig0th wrote...
Vendel wrote...
So, it's a modelling issue? Not something I can fix with 2das, or by editing the MDL files with Notepad?
Yes, that is correct. The riding phenotypes may look like they simply "reuse" the standard robes, but under the hood those robe models have actually been duplicated and substantially adjusted to look right. For clothing created before the new horses were released by Bioware, you simply won't have models that look right, and making them look right is a substantial task.
To work perfectly, yes they'd need new animations. To work close enough it's not that bad at all, you simply need to apply the right supermodel to the robe so it will sit in the right place.
Riding uses supermodel 3.
So your standard robe will have some code like this:
# Exported from NWmax 0.8 b60 at 7/19/2005 9:02:00 PM
# mdl file
#
#NWmax MODEL ASCII
# model: pfh0_robe108
#local file: Unknown
filedependancy Unknown
newmodel pfh0_robe108
setsupermodel pfh0_robe108 a_fa_skirt <---------- supermodel here
classification Character
setanimationscale 1.0
#NWmax GEOM ASCII
beginmodelgeom pfh0_robe108
node dummy pfh0_robe108
parent NULL
endnode
node trimesh rootdummy
parent pfh0_robe108
position 0.000249158 -0.0325529 1.19227
orientation 1.0 0.0 0.0 0.0
wirecolor 0.541176 0.541176 0.541176
tilefade 0
.........
.........
donemodel pfh0_robe108
What you need to do is replaced the animation set (Supermodel) with the bioware default one (pfh0).
Then do a search and replace through the entire ASCII text and replace all instances of
pfh0 with
pfh3.
Modificata da Calvinthesneak, 13 settembre 2010 - 03:12 .