Author Topic: Dwarven Chasms tileset  (Read 1053 times)

Legacy__six

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Dwarven Chasms tileset
« on: September 07, 2010, 06:07:21 pm »


               9th September - First release of the Dwarven Chasms tileset is now availible!
Download
Vault page


While I personally absolutely love JDA's Dwarven Halls tileset (and it's CTP-fixed version) , for a certain location in my ever-expanding game world I needed something a little... darker... in tone. So I set about creating a brand new vaguely dwarven themed dungeon of brimstone and ash. It's a little hard to see in the screenshots but the halls themselves are within lava and smoke filled caverns, supported by giant pillars and chains. While most of my tileset time is going into Wild Woods, I was wondering how much interest other folks would have in this particular project...

'Posted

'Posted
               
               

               


                     Modifié par _six, 10 septembre 2010 - 12:37 .
                     
                  


            

Legacy_TSMDude

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Dwarven Chasms tileset
« Reply #1 on: September 07, 2010, 06:22:40 pm »


               More and more, 6, I am getting convinced your tilesets alone are worth jumping over to hak filled server....



Between you and AD it is very hard to resist.
               
               

               
            

Legacy_Shadooow

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Dwarven Chasms tileset
« Reply #2 on: September 07, 2010, 06:37:15 pm »


               While Im skeptic about your Wild Woods (I dont consider this to be so much better than NWNCQed rural tileset), this is totally amazing and since I don't like JDA's halls I would without doubts use this - also - just for one reason that while JDA's halls are widely used across servers, this new tileset would add a something that noone else has to my server.



With exception that if I would find out, this is too good graphicaly or too much features slowing down older (not oldest '<img'>) computers, I would consider it...
               
               

               
            

Legacy_B_Harrison

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Dwarven Chasms tileset
« Reply #3 on: September 07, 2010, 08:15:09 pm »


               Six, I was going to e-mail you about this eventually, but I may as well say it here: I'm extremely fond of all of your tileset work (up to and including this new set, based on the screenshots), not so much as stand-alone additions to a module -- though I'd certainly like to play on a PW using these sets as they are -- but for use as base terrains to eventually build module- and area-specific tile groups onto for my project.

So whether or not I ultimately receive permission to do that, I follow all of your tile work with great interest and I'd love to have this ruin/dungeon terrain available, one way or another. That said, you should probably work on whatever you enjoy creating the most.
               
               

               


                     Modifié par B_Harrison, 07 septembre 2010 - 07:16 .
                     
                  


            

Legacy_Shadooow

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Dwarven Chasms tileset
« Reply #4 on: September 07, 2010, 08:21:50 pm »


               Also, edit to my post, the reason I don't like the JDA is that those big wide halls are empty, for me, not very skilled area builder this is huge disadvantage and I often don't know how to make location in tileset like that.
               
               

               
            

Legacy_Dark Defiance

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« Reply #5 on: September 07, 2010, 09:08:45 pm »


               That looks awesome and I can think of a few ideas for use of such a place. I generally prefer empty halls as an option in most tilesets. By empty I mean I can cycle through different tiles that have something or nothing for decor. Something BW should have done with the interior * tilesets.



The JDA tileset is great (could have been a bit more "dirtier"...) but never did understand the winged skeleton on the floor.



Six you got my vote on this one, when it's done, it' done. :-)
               
               

               
            

Legacy_Shadooow

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Dwarven Chasms tileset
« Reply #6 on: September 07, 2010, 09:13:23 pm »


               

Dark Defiance wrote...

By empty I mean I can cycle through different tiles that have something or nothing for decor. Something BW should have done with the interior * tilesets.

Exactly.:innocent:
               
               

               
            

Legacy_Calvinthesneak

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Dwarven Chasms tileset
« Reply #7 on: September 07, 2010, 09:18:00 pm »


               JDA's tileset was awesome, CTP did a wonderful thing in fixing it up further.  My issue with that set was how difficult it became to see in confined areas, even with 2nd story tilefades on.



Personally Six, I think Ben is right, you have to do what most interests you, first and foremost it's your time and effort so it should be your passion.



Second, anything that adds variety to NWN is always a good thing  That is what has made this game what it is.  It is why it did better than NWN 2 and why you still more often than not, 8 years later have over a thousand people playing online and who knows how many more offline.



This game is a mix of the complex and simple.  You do the complex, you take a tile based system and turn it into a work of art.  I doubt the Bioware designers ever dreamed the system would go this far, but here we are.  Wether it's the Wild Woods or a Dirty Dwarven Halls, your work is magnificent, so do what you most enjoy, the rest of us will happily reap the benefits.



Keep the good work up, and thanks from all of us who still like to build.
               
               

               
            

Legacy__six

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Dwarven Chasms tileset
« Reply #8 on: September 07, 2010, 10:26:20 pm »


               

ShaDoOoW wrote...

Also, edit to my post, the reason I don't like the JDA is that those big wide halls are empty, for me, not very skilled area builder this is huge disadvantage and I often don't know how to make location in tileset like that.

Well, I guess I may have done you a favour by filling half of the room-edge tiles' space with billowing smoke and giant metal chains, then. 'B)' The open floors have a degree of very low-relief clutter such as missing or buckling floor tiles and dust, and there are features with things like pillars, a small pit and the (animated) floating crystal shown in the first screenshot. However I won't be adding much in the way of crates and whatnot lying around purely to keep the resources in use down for the time being. Either way you should find the spaces in the set will feel a little bit more filled-in than in JDA's tileset, which I'd imagine was intentionally left very sparse to add to the feeling of scale.

Calvinthesneak wrote...

JDA's tileset was awesome, CTP did a wonderful thing in fixing it up further.  My issue with that set was
how difficult it became to see in confined areas, even with 2nd story
tilefades on.

I'm not quite sure how I'll be handling this issue. I won't be using the tilefade trick JDA used, because it really wouldn't help the way the models are, but at the same time so far I don't actually have any really confined spaces in the set yet. I'll probably try and keep the corridor wall heights pretty low in comparison to the large halls in order to avoid walls blocking the players view.

B_Harrison wrote...

I'm extremely fond of all of your tileset work (up to and including this
new set, based on the screenshots), not so much as stand-alone
additions to a module -- though I'd certainly like to play on a PW using
these sets as they are -- but for use as base terrains to eventually
build module- and area-specific tile groups onto for my project.

Go right ahead. I'm happy for anyone who wants to use the sets either as is or with their own additions within module or PW projects. 'long as you promise to show screenies '<img'>

Anyway. I currently have a stable and I guess vaguely useable copy of the tileset that just has a Floor terrain, Doors and a few features, which I'll probably be putting on the vault about the same time as the new Wild Woods update that I've also very nearly finished. Not bad for a days work, I think.
               
               

               


                     Modifié par _six, 07 septembre 2010 - 09:30 .
                     
                  


            

Legacy_Drewskie

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Dwarven Chasms tileset
« Reply #9 on: September 08, 2010, 01:16:34 am »


               

So I set about creating a brand new vaguely dwarven themed dungeon of brimstone and ash.




Hall of the Fire Giant King.  Great work Six.
               
               

               
            

Legacy_Tarot Redhand

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Dwarven Chasms tileset
« Reply #10 on: September 08, 2010, 01:27:05 am »


               This looks (from the screenies) great. Is it due for release to the wider community anytime soon? Like other posters here, I say go with your muse. Just one thing - any chance that you might be doing something more with your awesome sewers in the near future?



TR
               
               

               
            

Legacy_Mecheon

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Dwarven Chasms tileset
« Reply #11 on: September 08, 2010, 01:23:24 pm »


               Okay Six. This tileset needs one thing to make it the dwarfiest



Lava. Lava aquaducts, lava lakes, lavaquariums, lava everything. I have played Dwarf Fortress and know that these things are in every Dwarven fortress worth its salt



Dwarf buildings along the coast of a raised lava river below (Ala Blackrock Depths from World of Warcraft) would also be awesomely dwarfy



Basically, lava
               
               

               
            

Legacy_Estelindis

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Dwarven Chasms tileset
« Reply #12 on: September 10, 2010, 01:10:34 am »


               The screenshots look amazing.  Nice and blocky, with a slightly gritty and dirty feel.  Agreed with Mecheon on the lava front!
               
               

               
            

Legacy__six

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Dwarven Chasms tileset
« Reply #13 on: September 10, 2010, 01:36:02 am »


               First release of the Dwarven Chasms tileset is now availible!
Download
Vault page


It's current (rather small) incarnation contains lovingly crafted Floor terrain, adoringly composed Doorway crosser and six caringly put together Features.
               
               

               


                     Modifié par _six, 10 septembre 2010 - 12:46 .
                     
                  


            

Legacy_B_Harrison

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Dwarven Chasms tileset
« Reply #14 on: September 10, 2010, 01:48:04 am »


               You're a hero six. Trying 'em out now.

Edit: Yep, great work! I love what you've done with environment mapping.
               
               

               


                     Modifié par B_Harrison, 10 septembre 2010 - 12:55 .