ShaDoOoW wrote...
Also, edit to my post, the reason I don't like the JDA is that those big wide halls are empty, for me, not very skilled area builder this is huge disadvantage and I often don't know how to make location in tileset like that.
Well, I guess I may have done you a favour by filling half of the room-edge tiles' space with billowing smoke and giant metal chains, then.
The open floors have a degree of very low-relief clutter such as missing or buckling floor tiles and dust, and there are features with things like pillars, a small pit and the (animated) floating crystal shown in the first screenshot. However I won't be adding much in the way of crates and whatnot lying around purely to keep the resources in use down for the time being. Either way you should find the spaces in the set will feel a little bit more filled-in than in JDA's tileset, which I'd imagine was intentionally left very sparse to add to the feeling of scale.
Calvinthesneak wrote...
JDA's tileset was awesome, CTP did a wonderful thing in fixing it up further. My issue with that set was
how difficult it became to see in confined areas, even with 2nd story
tilefades on.
I'm not quite sure how I'll be handling this issue. I won't be using the tilefade trick JDA used, because it really wouldn't help the way the models are, but at the same time so far I don't actually have any really confined spaces in the set yet. I'll probably try and keep the corridor wall heights pretty low in comparison to the large halls in order to avoid walls blocking the players view.
B_Harrison wrote...
I'm extremely fond of all of your tileset work (up to and including this
new set, based on the screenshots), not so much as stand-alone
additions to a module -- though I'd certainly like to play on a PW using
these sets as they are -- but for use as base terrains to eventually
build module- and area-specific tile groups onto for my project.
Go right ahead. I'm happy for anyone who wants to use the sets either as is or with their own additions within module or PW projects. 'long as you promise to show screenies
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Anyway. I currently have a stable and I guess vaguely useable copy of the tileset that just has a Floor terrain, Doors and a few features, which I'll probably be putting on the vault about the same time as the new Wild Woods update that I've also very nearly finished. Not bad for a days work, I think.
Modifié par _six, 07 septembre 2010 - 09:30 .