Rubies wrote...
It's 480 polys, and has a 'firing' animation of 30 frames, still currently untextured but I've already made a dark metal for the cannon and a silver for the framing.
Main culprit for the high poly size is the barrel itself, and I think I should get around to redoing it before I apply the textures.
No, don't cut the polycount on the barrel (I'm personnally fed up with cubic style in NWN >.> ). To the countrary, I would add more to the squared base. I think that it lowers a lot the overall look wich is a shame since the rest is really nice.
and trust me at 480 polys you are really deep into the "green light", as an exemple look at this
http://img203.images...tj02v030000.jpg
I can tell you the game doesn't notice the tenths of thousands of polys here. Sure it depends on the computer, but still, you're pretty safe with 480 or even a few thousands.
(Please you who want to reply an off topic answer on that picture, please DON'T, thanks)
BTW Thanks to join the fray Rubies =)
(oops and I would at least double the width of the wheel to support the weight of such a bronze gun if you don't mind me
'>)
Modifié par Jez_fr, 19 septembre 2010 - 05:19 .