I don't know off the top of my head. I imagine one would simply have to check the 2da files in the 2.1 version of the top hak, no?
Regarding my corset, I am siding towards integrating the straps into the chest and simply adding that as a second version. Playing around with it in tandem with the various options in the CEP makes me side towards not preventing people from using whatever neck parts they like with it (including whatever cute necklaces or chokers I might wish to make for it). If I could have used the shoulder slots, though, I would have. (I mean, who'd wear the standard shoulder parts with a corset anyway?) Anyway, I have both versions looking fairly decent now. I just need to play around with the waist a little so it doesn't clip with Lisa's skirt-robes. The only thing really bothering me at this stage is the fact that, by making the bottom of the corset slide a little over the hips, it may look a little off when a character is moving around. The only ways to get around that would be 1) to raise the bottom of the corset so that it actually stops at waist level; or 2) to divide it into chest and belt parts; or 3) make it a robe (i.e. with skin and bones so I could make the over-pelvis parts move with the pelvis) - but then one wouldn't be able to use the robe-skirts with it. How much does clipping during movement matter to people? If folks want me to try one of the above solutions, which should it be? (I should note the the corset looks very pretty with a skirt, inclining me against option three.)
Modifié par Estelindis, 01 octobre 2010 - 10:55 .