Author Topic: September 2010 CC Challenge: Pirates!  (Read 2744 times)

Legacy_The Amethyst Dragon

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September 2010 CC Challenge: Pirates!
« Reply #120 on: September 29, 2010, 08:58:55 pm »


               I got delayed by another project for my PW (creating a bunch of new stuff before  I do a large hak file update), but last night and today I found time to do the shoulder-sitting parrots.  Saved some work by rediscovering the placeable parrot BioWare included in one of the patches.

Removed the stand, brightened up the texture, reduced the size of the parrot, and converted into VFX aligned with the impact node.  There are 24 models (12 red, 12 green, one for each basic racial appearance and gender).  Demo module included.  Just have to upload the whole thing now.

Preview:

'Posted
               
               

               


                     Modifié par The Amethyst Dragon, 29 septembre 2010 - 07:59 .
                     
                  


            

Legacy_Shadooow

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September 2010 CC Challenge: Pirates!
« Reply #121 on: September 30, 2010, 12:10:53 am »


               Awesome work AD, now yet monkey left '<img'>
               
               

               
            

Legacy_Jez_fr

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September 2010 CC Challenge: Pirates!
« Reply #122 on: September 30, 2010, 04:12:24 pm »


               

B_Harrison wrote...
Unless I'm hit by the inspiration to spend more time on it tomorrow, I'm out of this one. Sorry guys.


Well no, that's out of question Ben! You ought to finish it, that's what the challenge is about! =)

I think a few others are short on time (like me, shadow and probably Este & Mori) so we are extending the deadline to Sunday 4th at midnight! (or what it needs to have the things finished...)

btw sorry everyone I couldn't participate more this month, i'm yarrrr way short on time these days. But I do have a banana done! XD

super stuff everyone! Let's finish this, we can do it! ':wizard:'
               
               

               
            

Legacy_Estelindis

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September 2010 CC Challenge: Pirates!
« Reply #123 on: September 30, 2010, 09:29:21 pm »


               Thanks for the deadline extension, Jez.  I really need it!  :-)
               
               

               
            

Legacy_Builder_Anthony

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September 2010 CC Challenge: Pirates!
« Reply #124 on: October 01, 2010, 01:55:44 am »


               Withered arm appearence for forearm armor slot.
Bandage for forarm armor slot.
There should be at least one messed up appearence for each armor slot.Things like a bleeding armwith no armor ........a bandaged foot etc.

How many slots are open for cep2.1............curious if anyone knows.
               
               

               


                     Modifié par Builder_Anthony, 01 octobre 2010 - 12:57 .
                     
                  


            

Legacy_Estelindis

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September 2010 CC Challenge: Pirates!
« Reply #125 on: October 01, 2010, 11:49:03 am »


               I don't know off the top of my head.  I imagine one would simply have to check the 2da files in the 2.1 version of the top hak, no?

Regarding my corset, I am siding towards integrating the straps into the chest and simply adding that as a second version.  Playing around with it in tandem with the various options in the CEP makes me side towards not preventing people from using whatever neck parts they like with it (including whatever cute necklaces or chokers I might wish to make for it).  If I could have used the shoulder slots, though, I would have.  (I mean, who'd wear the standard shoulder parts with a corset anyway?)  Anyway, I have both versions looking fairly decent now.  I just need to play around with the waist a little so it doesn't clip with Lisa's skirt-robes.  The only thing really bothering me at this stage is the fact that, by making the bottom of the corset slide a little over the hips, it may look a little off when a character is moving around.  The only ways to get around that would be 1) to raise the bottom of the corset so that it actually stops at waist level; or 2) to divide it into chest and belt parts; or 3) make it a robe (i.e. with skin and bones so I could make the over-pelvis parts move with the pelvis) - but then one wouldn't be able to use the robe-skirts with it.  How much does clipping during movement matter to people?  If folks want me to try one of the above solutions, which should it be?  (I should note the the corset looks very pretty with a skirt, inclining me against option three.)
               
               

               


                     Modifié par Estelindis, 01 octobre 2010 - 10:55 .
                     
                  


            

Legacy_Builder_Anthony

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September 2010 CC Challenge: Pirates!
« Reply #126 on: October 02, 2010, 02:07:42 am »


               How bad is it?I dont think a small clipping issue would be a big deal.....some belts might cover it up and a player can color in the below clothing to macth the top.I see your point about neclaces since useing that slot would prevent it so i would skip that route.



I like the peice and wouldnt say so if i didnt.I think players will be happy as long as the clipping isnt maxed out.



Oh nice touch on the chest with those straps on the inside......now we have something to make tieing halfings up on the inside of a trunk a little easier.  

'<img'>
               
               

               
            

Legacy_Estelindis

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September 2010 CC Challenge: Pirates!
« Reply #127 on: October 02, 2010, 04:02:56 am »


               Honestly?  I think it's pretty bad.  Here's a pic.



'Posted



As you can see, it's not atrocious while walking, but during a run the level of clipping is immersion-breaking.  So I think it's really down to separating the bottom part of the torso into a belt, even though that will lose the seamlessness, or shortening the corset.



Here is the current version (strapless and strappy) with Lisa's skirts:



'Posted
               
               

               
            

Legacy_Calvinthesneak

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September 2010 CC Challenge: Pirates!
« Reply #128 on: October 02, 2010, 08:42:45 am »


               yeah ideally would be a bonemesh robe Este, but you made it part based now.  The belt will look quite strange cause of the large tilt the hips sit at on the female avatar.  I honestly don't know how much more work it is to create IK bones and robe, I have a rather limited grasp of that sort of 3d modelling.  I just wanted to say the corsett looks awesomes, the detail is spectacular.  I wish you'd make more clothing!
               
               

               
            

Legacy_Eradrain

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September 2010 CC Challenge: Pirates!
« Reply #129 on: October 02, 2010, 08:26:50 pm »


               I'm gonna second Calvin and say that, clipping issues notwithstanding, the corset does look awesome, and you have a fantastic talent for this sorta thing.
               
               

               
            

Legacy_Jez_fr

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September 2010 CC Challenge: Pirates!
« Reply #130 on: October 02, 2010, 11:42:07 pm »


               wooo I love that Este, it's beautiful =)

In the worst case, I'd rather have it with clippin than not at all.



I don't remind seeing this head (on the walk/run comparison). Do you have it somewhere?



About the IK Bone thingy, I'd love to see a simple to follow tutorial on that.
               
               

               
            

Legacy_Zwerkules

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September 2010 CC Challenge: Pirates!
« Reply #131 on: October 03, 2010, 08:49:15 am »


               Those clothes look great, Estelindis! I especially like that they have even more detail than Lisa's.

The Bioware clothes, except perhaps some robes, are so low on detail that (N)PCs look quite out of place in newer tilesets.

Your corsets and Six's pirate outfits will make commoner NPCs not stand out so much.

Thanks for the great work!

               
               

               
            

Legacy_Jez_fr

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September 2010 CC Challenge: Pirates!
« Reply #132 on: October 03, 2010, 10:24:36 pm »


               We're extending this for another week.
               
               

               
            

Legacy_cervantes35

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September 2010 CC Challenge: Pirates!
« Reply #133 on: October 04, 2010, 01:05:18 am »


               The pirates I guess will be included in the version of NWN Enhanced.
               
               

               


                     Modifié par cervantes35, 20 octobre 2010 - 01:04 .
                     
                  


            

Legacy_Jez_fr

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September 2010 CC Challenge: Pirates!
« Reply #134 on: October 04, 2010, 01:30:08 pm »


               Thanks cervantes '<img'>