That's looking pretty fantastic, Este, particularly the texture work, even in an unfinished state.
ShaDoOoW wrote...
I haven't worked on the Dread Pirate class some time, but I wil finish it until thursday don't worry, I would like to ask about CEP/PRC/Q compability anyway. Should I use (tlk/2da) lines unused by all of them or it does not matter? Should I merge 2das myself?
I'd say make sure to use unused .tlk lines (Q uses between 20501 and 21000, don't have a clue what it is that CEP use nowadays), as it would take a lot of work for people to make compatible afterwards, and there are so many 2da lines availible it doesn't really make sense not to. 2das are easier to merge, however, as several of them will be named uniquely after your class anyway, and there'll be fewer references to shuffle around. Though I still think compatibility would be nice.
Modifié par _six, 26 septembre 2010 - 11:26 .