Author Topic: Outsider WIP  (Read 2432 times)

Legacy_B_Harrison

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« Reply #30 on: September 24, 2010, 02:30:47 pm »


               Looking really horrible (in a good way), Izk! I like the horses as well.

Izk The Mad wrote...

See if you can spot the Dark Future placeable I, um, borrowed, hehe.

Heh, I see it. You're welcome to use any of my stuff freely, of course.
               
               

               


                     Modifié par B_Harrison, 24 septembre 2010 - 01:34 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #31 on: September 24, 2010, 02:33:33 pm »


               Looking at that Minogon, I bet you could do a mean clockwork horror or even a clockwork swordsman.



TR
               
               

               
            

Legacy_Kalindor

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« Reply #32 on: September 25, 2010, 10:24:17 pm »


               Izk, that robotic horse would actually be a fantastic addition for a certain golem-crazed orc tinker boss in my module I am making. I hope you plan on releasing this great stuff to the community and not simply taunting us with it! '<img'>
               
               

               
            

Legacy_Izk The Mad

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« Reply #33 on: September 26, 2010, 12:39:47 am »


               @Ben, thanks, and thanks for the permission too. I was planning on asking eventually. I was thinking about making a few reskinned variations of some of the DF structures, using textures from some of the tilesets I'm using in my module. I've gotten a lot of use out of those via d20 placeables, and they add a great sci-fi/industrial feel without looking too "Earthy". Oh, and I found this interesting Warhammer pic today: inevitablecity02.jpg I was browsing for pics of Silent Hill creatures and that came up, as someone on a WH forum compared it to Pyramid Head. More cool ideas for mutant monster madness!


@TR, that's an excellent suggestion. I want to do more robotic style creatures, especially with that same look. You just gave me an idea to use most of that Minogon for a humanoid, btw. Remove and swap out a few parts, make it use the a_ba anims. Maug parts maybe? The Minogon's neck/shoulder area would create a "hooded" effect, with just the face showing. Hmm, I like that idea. Stay tuned...


@Hi Kalindor! How are you? Golem crazed orc tinker boss, you say? Sounds like fun! And no taunting on my part, I hope. I always did feel a little guilty about showing pics in the past and not releasing any of it. I would've liked to have released stuff a lot sooner, but real life gets in the way sometimes, and a lot of it needed some more work. I'm working on releasing my horses soon, but I'm making a lot of small improvements, as well as a few new additions. Hopefully the new stuff will make it worth the wait. I have a bit of a short attention span, so I end up getting distracted and making other weird creatures once in a while too, so bear with me. 'Posted
               
               

               
            

Legacy_Kalindor

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« Reply #34 on: October 03, 2010, 04:13:38 pm »


               Doing well, thanks. I too just arrived at a point where RL matters allow me to dabble once more in NWN. I love the artistic style of your work, as usual, and will take your word for it that someday I will be able to thrash my players with these creatures. '<img'>
               
               

               
            

Legacy_Lazycat_1984

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« Reply #35 on: March 22, 2011, 04:58:17 pm »


               Where can I get all these monsters? The vault has just the most useless search feature.

Thanks for any help
               
               

               
            

Legacy_lordofworms

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« Reply #36 on: March 22, 2011, 11:00:48 pm »


               These are all fantastic additions! I sincerely love your skill in that frankenstein way.. from the simple but effective 'head in a glass jar' guy to the mutant Cerebrus with hands for feet! Excellent and I to, (like many others)would love to play with these guys!
               
               

               
            

Legacy_Nicotine Caffeine

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« Reply #37 on: December 31, 2011, 06:48:08 am »


               True, Izk is very good with these mods. I've seen also your retexturing of Halaster (1.69) on the vault. Really cool, but i was wondering... Which program could open the 1.69 models? I wanted to decrease the height of halaster, since like wizard human it's... a little to tall.. I tried with gmax with the nwn plugin but it tolds me unsupported mdl extension.. And ObsidianSS same, doesn't support the 1.69 models.
               
               

               
            

Legacy_Tyndrel

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« Reply #38 on: December 31, 2011, 09:04:02 am »


               

Nicotine Caffeine wrote...

 I wanted to decrease the height of halaster, since like wizard human it's... a little to tall.. 


You could just scale him in the toolset, Using the "Invisible_Human_Male_050" appearance he is still an imposing figure (at 040 he's a bit weedy). Just add his appearance as a tail.

My appologies if I'm stating the obvious.
               
               

               
            

Legacy_henesua

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« Reply #39 on: December 31, 2011, 02:38:54 pm »


               IZK, where hast thou gone? Your vault contributions have been amazing.
               
               

               
            

Legacy_ShadowM

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« Reply #40 on: December 31, 2011, 07:25:01 pm »


               Nicotine Caffeine extract with NWN explorer reborn and works with nwmax v0.8 b60 just take a long time to load.
               
               

               
            

Legacy_Nicotine Caffeine

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« Reply #41 on: January 02, 2012, 08:18:16 am »


               Ok, i have updated my version to 1.69 (using the eng tlk) and i found the scaling models... But i'm sorry if i'm not that good at, (or i'm simply stupid) but i don't understand what you mean tyndrel with "add on the tail"...
               
               

               


                     Modifié par Nicotine Caffeine, 03 janvier 2012 - 02:54 .
                     
                  


            

Legacy_Nicotine Caffeine

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« Reply #42 on: January 03, 2012, 02:55:19 pm »


               And thanks Shadowm for the hint, i will try that too.
               
               

               
            

Legacy_henesua

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« Reply #43 on: January 03, 2012, 03:24:11 pm »


               Nicotine - the scaling effects tail models. Using the toolset: Create a creature with appearance type invisible creature 200. Then go to the appearance part of the edit palette, then find the tail drop down, and select a tail that is a creature. The creature (tail model) will be twice its normal size.

Now, if you want to scale other creatures than are available in the tail appearance menu you need to add them to the tailmodel 2da and include that modified tailmodel.2da in a HAK with your module.
               
               

               
            

Legacy_Tyndrel

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« Reply #44 on: January 04, 2012, 12:55:54 am »


               Here is a link to Proleric's excellent guide to "1.69 Horses and Creature Scaling".  It is also included in the Lexicon.