Oops! I forgot to reply to this!
@pstemarie, thanks!
I still have my copy of that Deities & Demigods. It's "a timeless classic". I used to hate that Erol Otus artwork, but I love it now. I've been working on "Shub N'Grath" based on his image from that, using giant eyeballs and a bunch of placeables, which spawns all sorts of little creature oddities, like flying eyes and partial torsos.
I came on here today to share a new Cthulhu experiment, using CODI's Maelephant and Bioware's Alhoon head. It's still a work in progress:
The bigger head definitely looks better. I made it especially big on this one. The body texture needs a lot of work to match it up with the head better, though the striping effect they both share is going to work in my favor, I think. I just might keep the hairy beer-belly and the purple nipples. That cracks me up. It definitely adds a grotesque look to it. Also, the head isn't animated, in fact I had to remove the bones and convert it from a skin into a trimesh for now. The tentacles seem more like tusks when it moves its head, which may actually be worth keeping, after seeing it in game. If anything, it might be cool to convert them into a danglymesh. HPL's creatures are always open to a little interpretation, so I think it would work either way.
The wings are blue dragon wings from CEP btw. I'm currently having an issue with model type/animation compatibility, I think, because they don't animate in game. That's usually the cause of that IIRC, isn't it?
As always, all feedback welcome!
Modifié par Izk The Mad, 19 septembre 2010 - 02:59 .