@Dark_Ansem, glad to have you on board. If there's anything I can do to help here, just ask.
@Jez, thanks for the reply. After all the threads in the old forums that helped me learn so much, I thought this thread would be a good way to repay the favor.
As for the blurring, I haven't fully tested it on other skies. The Bioware ones don't have any objects or landscapes that would display the effect I'm getting, and I've yet to try it with any of the CSP skies, to be honest. I did take some screenshots today to show what's happening, using the Grotto Cave sky I made.
BTW, I used the exact same texture to make each phase, except for the CTP mountains I inserted, and the same model, renamed, for each, so there shouldn't be any alignment issues.
This was taken at 5am, it looks just a little blurry, but that's due to the texture size. More on that in a bit:
This was taken after 6am, during the dawn transition, and you can really see the difference:
I had to make the textures for the skies with transitions smaller, because I had some issues with them, like this shot of my City Walls sky, before I resized it:
That caused a lot of hair-pulling, too, until I finally tried resizing it.
If I can find a way to fix this, I'll have to upload an update, as I felt a little guilty releasing them this way, but one hour out of the gameday wasn't enough to worry about, really, IMO.
Modifié par Izk The Mad, 29 août 2010 - 04:03 .