Khuzadrepa wrote...
For polygons, the number 1000 is bumping around in my head as the recommended max for a model, but hopefully someone else can confirm that...
Goodness, I hope not! It kinda depends on what you're making, and how many of it will be placed. For creatures for instance, a range of 1000-1500 is about right for mob type creatures, but on larger ones polycounts can probably go up to 4-5000 or so without experiencing more than a little lag on older systems. 750 is about right for tiles or particularly complex and large placeables, but I'd interpret it as a guideline for averages. My woods tileset for instance has a bunch of 3-500 faced tiles, and a bunch of 1000-1500 tiles.
Really, though, as with all modelling, it's about what you polys can remove without anyone noticing the difference. The lower the better, as long as nobody sees the difference. The visible difference between a 3000 poly creature and a 6000 one for instance I'd say would probably be quite negligible. As long as you aren't in the five figures or spamming super-detailed models all over the screen NWN won't have too much trouble.
Regarding textures, I am led to believe that the current max is 4096x4096 pixels, but many older video cards may only render up to 2048x2048 correctly. The highest I've ever used in any project was a 512x2048 on the project Q shields textures, which didn't create any issues, but for most purposes good old 512x512 suits. If you know what you're doing with UVW mapping you can fit an awful lot in that space, and often hide tiling for flatly mapped objects without too much trouble.
Modifié par _six, 19 août 2010 - 06:15 .