Author Topic: 2da Question  (Read 1376 times)

Legacy_TSMDude

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2da Question
« on: August 10, 2010, 06:43:48 pm »


               All righty, I know I can fudge around with my baseitems.2da without making players dl an override.

Now appearences I cannot correct?

What other ones can I mess with? What can I change Server Side only for a PW? I was going to post this IN the PW section but I figured some of you might know a bit better as this would be a custom content in a way.

Any help would be greatly appreciated.
               
               

               
            

Legacy_420

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2da Question
« Reply #1 on: August 10, 2010, 06:47:52 pm »


               The only one I know for sure: restduration.2da



It would be nice to have a complete list.



What specifically can you change about baseitems.2da server-side?



-420
               
               

               
            

Legacy_TSMDude

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2da Question
« Reply #2 on: August 10, 2010, 07:20:00 pm »


               Stacking sizes of various things like traps and such like. Some servers increase the item stack size on arrows and such like.



Also you can make it so players must equip rods and wands to use them which is nice.



Though we keep one aside that is vanilla for when CEP does their thing so as to not conflict with anything then go back in and switch it about.
               
               

               
            

Legacy_Shadooow

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2da Question
« Reply #3 on: August 10, 2010, 08:04:10 pm »


               From what I know:

baseitems - EquipableSlots, TenthLBS, Stacking, BaseCost, AC_Enchant
classes - AlignRestrict, AlignRstrctType, InvertRestrict, MaxLevel
spells - ImpactScript (I guess TargetType, MetaMagic, VS and Range as well but not tried)
feats - PREREQFEAT1, PREREQFEAT2 (well player will be able to take the feat withouth prereq feats, but game wont allow him to complete level up process), USESPERDAY, (Guess - ReqAction, SPELLID)
visualeffects - Type_FD (this has no other sense than fix two bugged VFX)
armor -  ACBONUS, DEXBONUS, ACCHECK, ARCANEFAILURE%, WEIGHT, COST
vfx_persistent - SHAPE, RADIUS, WIDTH, LENGTH, ONENTER, ONEXIT, HEARTBEAT - guess everthing in fact
iprp_* - you can add new values, in some cases (guess in all cases but not sure) modifying old works too, however there is a little issue with TLK reference

encumbrance, restduration, epicattacks, cls_pres_*,cls_atk_* - everything

exception:
stringtokens - do not work even in hak, NWN loads it when startup

Also depends if you are running ELC on or off , if OFF there is much more possibilities, like removing feats/skills - see my horseless server override
               
               

               


                     Modifié par ShaDoOoW, 10 août 2010 - 07:05 .
                     
                  


            

Legacy_Jez_fr

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2da Question
« Reply #4 on: August 10, 2010, 08:47:29 pm »


               bunch of 2da information's here: http://ccg.animecafe..._Custom_Content
               
               

               
            

Legacy_TheSpiritedLass

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2da Question
« Reply #5 on: August 11, 2010, 01:48:05 pm »


               

TSMDude wrote...

Stacking sizes of various things like traps and such like. Some servers increase the item stack size on arrows and such like.


Hmmmm.  Any idea if increasing the stack size this way (versus a player hak based 2da change) blocks the barter item duplication exploit?
               
               

               
            

Legacy_TSMDude

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2da Question
« Reply #6 on: August 11, 2010, 03:29:22 pm »


               Do not think it helps stop it at all. Just makes it increase the number people can hold is all. We only allow two bags on our server to keep people from becoming this overburdened pack rats BUT we changed the stacking to help folks out at the same time.
               
               

               
            

Legacy_TheSpiritedLass

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2da Question
« Reply #7 on: August 11, 2010, 04:16:11 pm »


               Only two bags?!  But... but... That isn't much chocolate!!
               
               

               
            

Legacy_TSMDude

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« Reply #8 on: August 11, 2010, 06:13:53 pm »


               Well, we also have saddlebags, bank storage, and in thier own homes a storage so it aint all that bad, lol. I look at this way;



One player who has 5 bag with every bag ahving 20 items for 300 different monsters/abilities. So in addtion to causing extra lag really they become walking stores of thier own with no need to group up ever.



vs



One player with 2 bags who needs a friend to carry loot and one to carry healing supplys while they carry contingency equipment. And all together these 3 have less equipment for the CPU to keep track of than the first guy.
               
               

               
            

Legacy_TheSpiritedLass

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2da Question
« Reply #9 on: August 11, 2010, 06:55:20 pm »


               True, pack rats are brutal at login for lag.  Bags can make that worse by allowing a player to carry FAR more stuff.



But still... that is a mean limit on how much chocolate a girl can carry!  *playful wink*
               
               

               
            

Legacy_Khuzadrepa

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2da Question
« Reply #10 on: August 11, 2010, 08:08:29 pm »


               

TheSpiritedLass wrote...
But still... that is a mean limit on how much chocolate a girl can carry!  *playful wink*

Just make the chocolate stackable...  that's what I did for my blueberry pies... '<img'>
               
               

               
            

Legacy_TSMDude

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2da Question
« Reply #11 on: August 11, 2010, 08:12:52 pm »


               Heck Ms Lass, you take over for me and not only can you get 3 bags because I am that generous but I will even pay for your membership in the Chocolate Club.
               
               

               
            

Legacy_Greyfort

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2da Question
« Reply #12 on: August 12, 2010, 01:33:12 am »


               Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file.  Its when you make new item,texture,model etc you need hak correct.  I'm currently working with nwnx_func and had a issue with the strength ability and now have to fix my 2da out to 255.  

Was told by shadow this link... http://social.biowar...t/3045/#details ...to file named "patch70_2da.zip" was place to get it, but it doesnt seem to be there I like his/their ideas.  Perhaps if we all pool our resources hmm.
               
               

               
            

Legacy_TSMDude

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2da Question
« Reply #13 on: August 12, 2010, 01:39:09 am »


               

Greyfort wrote...

Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file. Its when you make new item,texture,model etc you need hak correct..

 That is correct. If you use cep 2.3 I think they also did some 2da stuff but I am unsure on this so you might need to ask there but I stacked our potions and did not see a problem.

I'm currently working with nwnx_func and had a issue with the strength ability and now have to fix my 2da out to 255.
Was told by shadow this link... http://social.biowar...t/3045/#details ...to file named "patch70_2da.zip" was place to get it, but it doesnt seem to be there I like his/their ideas. Perhaps if we all pool our resources hmm.


While I disagree with Shadow on some things and his views when it coems ot nwnx the guy really knows his stuff and in private is actually a nice guy...just shoot him a PM and I am sure he would send it to you.
               
               

               
            

Legacy_Shadooow

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2da Question
« Reply #14 on: August 12, 2010, 02:53:08 am »


               

Greyfort wrote...

Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file.  Its when you make new item,texture,model etc you need hak correct.  I'm currently working with nwnx_func and had a issue with the strength ability and now have to fix my 2da out to 255.  
Was told by shadow this link... http://social.biowar...t/3045/#details ...to file named "patch70_2da.zip" was place to get it, but it doesnt seem to be there I like his/their ideas.  Perhaps if we all pool our resources hmm.

hmm I could give you exact link, sorry here it is extract it, there is encumbrance.2da file that is what you need. Put it into server override and it should fix the weight problem.