Author Topic: New Base classes  (Read 648 times)

Legacy_Rubies

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New Base classes
« on: August 07, 2010, 08:44:59 pm »


               Right, well, I'm currently using a level 1 base class that doesn't really have any stats (10 HP, no feats, no skills), and then awarding the actual base classes in-game once the player levels up. This puts the maximum level at 1, including the "Untrained" level.

This seems to be required, since NWN greys out new base classes by default, even if they're in the override folder. Is there a way around this, that doesn't involve the use of an external character creator (if that's the only resort, I'll just use the current system).
               
               

               
            

Legacy_Eradrain

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New Base classes
« Reply #1 on: August 08, 2010, 02:43:23 am »


               Is this for a single-player or multiplayer mod?
               
               

               
            

Legacy_Lightfoot8

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New Base classes
« Reply #2 on: August 08, 2010, 03:18:39 am »


               The answer is no.

Here is a recent thread where It was fought over a little bit. The can not be made won.

http://nwn.bioware.c...725183&forum=47
               
               

               


                     Modifié par Lightfoot8, 08 août 2010 - 02:22 .
                     
                  


            

Legacy_Eradrain

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New Base classes
« Reply #3 on: August 08, 2010, 04:00:39 am »


               Forgive me for the off-topic comment, but wow, that "pvp-master" guy was being incredibly rude to someone who was right to begin with.

Shame stuff like that happens.
               
               

               
            

Legacy_ChaosInTwilight

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New Base classes
« Reply #4 on: August 08, 2010, 07:31:18 am »


               Best you can do, as far as I know..  Is to "Hijack" an existing class.  

Trick is finding a base class no one Wants to use at level 1(rare) that also has no special "Tied to that class" abilities(I.E. Monks Unarmed progression, Spell book, Arcane Archers +ab/dam, ect)

PrC's are out by default..
Don't want to try and counteract a spellbook, so sorc, wiz, clr, drd, brd, rng, pal are all out..
No class specific things, so mnk is out..

And your left with ro, ftr, brb.     And you probably want to ditch rogue off the list due to skillpoints at creation.

So making a "placeholder" class is possible, but its ugly, limiting, and kludgey.
               
               

               


                     Modifié par ChaosInTwilight, 08 août 2010 - 06:31 .
                     
                  


            

Legacy_Shadooow

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New Base classes
« Reply #5 on: August 09, 2010, 03:47:10 pm »


               

Eradrain wrote...

Forgive me for the off-topic comment, but wow, that "pvp-master" guy was being incredibly rude to someone who was right to begin with.

Shame stuff like that happens.

Im pvp-master. Whats right? Its said its not possible to do. I can do that however, so why should I have to be silence and keep it for myself? However I didn't knew before that classes.2da in override don't do the trick, so everything whats left needs 3rd party tools. Either NWNX (which is server-side) and subrace field or custom character creator or custom NWN starter.
               
               

               
            

Legacy_Vipre

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New Base classes
« Reply #6 on: August 09, 2010, 05:39:52 pm »


               "However I didn't knew before that classes.2da in override don't do the trick, so everything whats left needs 3rd party tools..."or custom character creator or custom NWN starter."



*slaps forehead* No wonder I couldn't get them to work. Can I get some names of those creators or starters?
               
               

               
            

Legacy_Shadooow

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New Base classes
« Reply #7 on: August 09, 2010, 07:34:07 pm »


               PRC does have custom character creator, but its a while I used that, not sure if their creator is able to send character to server too.

There was special version Remote Character Creator created for my old PW by BigMax, however I think its lost in universe, or at least at ftp of my web. I try to find it, but I think there was no or vague readme and not sure if it will be compatible with 1.69 too, its a long time ago.

Higher Grounds uses special NWN starter, however their version do not allow base classes yet. The one that allows it is private atm.

EDIT: The NWNX solution is easier, there are new functions allows to "recreate character" ingame, so you just need decent scripter which will be able to use them. That plugin is named nwnx_funcs.
               
               

               


                     Modifié par ShaDoOoW, 09 août 2010 - 06:38 .
                     
                  


            

Legacy_Rubies

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New Base classes
« Reply #8 on: August 10, 2010, 07:49:21 am »


               I've deleted all of the NWN base classes and made thirteen new classes, so none of them were selectable without using a standard NWN Fighter "base" class relabelled as a Pre-class. As Chaos said, though, it's ugly and annoying, because the max level of the server has to be increased to 11, and not 10. I don't want to use external programs, but NWNX isn't out of the window, so I'll give it a look.
               
               

               


                     Modifié par Rubies, 10 août 2010 - 07:13 .