Eradrain wrote...
As far as I know, .tlk entries are static, and can't support any sort of dynamic changing or variables. I could be wrong, but my understanding is the game is basically given a line in the talk table via the feat.2da, which it just reads back to the player as-is.
Actually Bioware used custom tokens quite a bit in the talk table.
examples:
line
10471 :<CUSTOM0> attempts <CUSTOM1> on <CUSTOM2> : *<CUSTOM3>* : (<CUSTOM4> <CUSTOM5> <CUSTOM6> = <CUSTOM7><CUSTOM8>)
1772 : <CUSTOM0> : Epic Dodge : Attack evaded
2732: <CUSTOM0> throws grenade-like weapon.
6453 : <CUSTOM0> has left the party.
7992 : <CUSTOM0> now dislikes you!
8123 : You are running low on ammunition! You only have <CUSTOM0> round(s) left!
are just a few that you will recognize.
The Problem is being able to set the Token when the when the feat is viewed.
Now if it is a single player game there would not be a problem. you could just set the token OnEquip
Modifié par Lightfoot8, 07 août 2010 - 10:52 .