Thanks Jez!
Jez_fr wrote...
- The mail looks super thin as it is, even if its magical, a few centimeters thickness would look better I think
- The mace seems to be in a position very unlikely to hold. Most of the weight of the mace being at the head, where it hurts. I'd suggest (humbly) to either put it in a straight position, the weight going down the shaft it could stay that way, or to position the head downside, or both (probably best).
- I didn't really think just using a plane for the geometry would be that noticeable; giving it depth would add to the polycount and make the transparency a bit awkward to work with, so I shied away from making it any more detailed. I could probably get a better result by just upping the polycount a bit and modeling in the chainmail's detail, which would also save a texture resource and allow me to use environment mapping on the chainmail. But if it looks all right in game I'd rather leave it be.
- Actually that's partly caused by the odd angle of my screenshot (I used cutscene invisibility and the chase camera to get close, but the wall stopped me getting a lower/better angle); the mace head is supposed to be weighting the center of the shield against whatever object they're leaning against. But given the top-down nature of NWN it might look awkward more often than not, so it's a very valid criticism. I don't mind fixing this one, though to be really fussy I'd have to retexture the mace as well (I painted the shading based on it standing upright).
I don't mind suggestions or criticism at all; I'm still a relative beginner at this stuff and I learned the most from a modder who didn't let me just accept my (perceived) limitations.
Now let's see some more works-in-progress from everyone!
Modifié par B_Harrison, 07 août 2010 - 12:30 .