Zwerkules wrote...
I think that I'll have to use ships from the Bioware tilesets, the DLA tileset and NWN2 though because I don't think I can make ships yet.
Actually, using the DLA and Bioware ones I think is a good idea, in order to maintain continuity across sea journeys in modules.
There is something else I was wondering about which probably isn't a cause for the lag but makes the mdl files bigger than they need to be. Whenever I remove faces which are for example the undersides or the backsides of some beams which won't be visible anyway, when I do an unwrap UVW the tverts from those faces are still there. Now unwrapping the UVWs on everything and removing unused tverts would be a rather tedious work.
I was wondering if Clean Models does remove unused tverts.
You can fix this by you applying a UVW Unwrap, go to Edit, select all, and using the Weld Selected option listed under Tools. I had a similar issue with tverts with my Catacombs tileset - I somehow managed to get one tile to 40mb that with tverts welded ended up being around 150kb. CM3 will also make these edits for you, but if your tverts are a serious enough problem it can take literally hours per tile to handle.
Though if you have no tiles greater than 1 or 2mb then I'd reccomend CM3 - just remember to turn all the settings in the GUI off. This will make it only run the standard fixes, and leave things like smoothing groups and shadow meshes intact. The only issue you may find, which ruled out the use of CM3 for me in my Wild Woods is that the animations it generates for emitters are actually broken, as they will never turn off ingame, and it has a habit of deleting working ones entirely.
Edit: I didn't read that you were having trouble getting CM3 to work entirely, so you may as well ignore that part of my post. However I'll leave it intact in case anybody else reading learns anything from my issues with it
Modifié par _six, 03 novembre 2010 - 09:01 .