Author Topic: NWN2 Houses Tileset  (Read 3074 times)

Legacy_Zwerkules

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NWN2 Houses Tileset
« Reply #30 on: October 26, 2010, 10:12:36 pm »


               There was no update to this tileset last weekend because I'm now working on castle terrain and while I have finished quite a lot of castle/grass, castle/water and castle/pit tiles, I haven't made any castle/city tiles yet. So this terrain can not be used near buildings or raised city terrain yet and is of little use so far. I will upload an update once I've made a few castle/city tiles.

This is what a castle on grass looks like atm:
http://www.rpgmoddin...ttachmentid=765

Oh, before I forget! Tarot, I've already made a round tower for the castle corners. There will be at least two different round towers and three different  'square' towers for the corners.
As you can see some of the tiles are based on the keep tiles from DLA's tno tileset, but this castle terrain will also have roofs, round towers, towers on all kind of castle tiles (not just corners) and timber framing wall parts.
               
               

               


                     Modifié par Zwerkules, 26 octobre 2010 - 09:21 .
                     
                  


            

Legacy_Tarot Redhand

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NWN2 Houses Tileset
« Reply #31 on: October 27, 2010, 08:54:53 pm »


               That is looking great. Quick couple of questions can you place water upto the castle walls (ie a moat)? Do the castle entrances come with built in portcullis as a door? What about a drawbridge and/or a causeway?



Thanks for the round towers btw.



TR
               
               

               
            

Legacy_Zwerkules

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NWN2 Houses Tileset
« Reply #32 on: October 27, 2010, 09:58:35 pm »


               The castle entrances I made so far all have standard doors. Water goes right up to the castle walls and is all finished. I just haven't finished the roof tiles and all the castle/city tiles.

There will be drawbridges. I'm not sure about causeways. I only know causeways in swamps or shallow lakes. What is a causeway in a castle like?

Today I made a belltower. It is all finished except for the rope. I think about making that a danglymesh.

http://www.rpgmoddin...ttachmentid=766

               
               

               
            

Legacy_Guest_Chrysoli_*

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« Reply #33 on: October 28, 2010, 11:37:45 pm »


               This is really shaping up to be a top rate set. I have a major city to build - just waiting on this set to be finished '<img'>  Looking great - Thanks!!
               
               

               
            

Legacy_Zwerkules

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NWN2 Houses Tileset
« Reply #34 on: October 30, 2010, 08:13:28 pm »


               This has nothing to do with the medieval houses. I just made a small greek temple today to see if the spirited lass will really jump up and down.



http://www.rpgmoddin...ttachmentid=767
               
               

               
            

Legacy_DM_Vecna

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« Reply #35 on: October 31, 2010, 12:04:13 am »


               Do you have a timetable for a general release to start building with this. I think i might use this for one of my main pw city rebuilds. It is a port town and I think the water edges are really nice.
               
               

               
            

Legacy_Zwerkules

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NWN2 Houses Tileset
« Reply #36 on: October 31, 2010, 11:52:41 am »


               The alleys and the castle terrain will be finished in two weeks, I guess. After they are finished, I could ask Cervantes if he can help me out with making mini maps again. Then I can upload a hak that has all the haks combined.

There will still be updates to this tileset after that because I have to add docks, houses in water and more ships and cliffs only work in the forest and near water so far. I also planned to make a path crosser which you can use along the edge of a cliff to make something like mountain pathes.

If you don't need the docks etc you can start using this tileset in two or three weeks.

Finishing everything else I want to add might take til the end of this year.

               
               

               
            

Legacy_TheSpiritedLass

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NWN2 Houses Tileset
« Reply #37 on: October 31, 2010, 12:23:02 pm »


               

This has nothing to do with the medieval houses. I just made a small greek temple today to see if the spirited lass will really jump up and down.




To blatantly steal from the PM:  *Squeals in delight then proceeds to jump and dance about the room in my pjs while screaming like a crazy person.*  ZWERKULES IS WONDERFUL!!!



Very nice looking.  The fading colors and cracks up and down the columns looks great.



*Blissfully frolics about the room, pausing every now and them to come back to my desk and gaze upon the spiffy temple.*



-- Mistress, whose signature will read "Zwerkules is WONDERFUL!" for the rest of the day.  =)
               
               

               
            

Legacy_DM_Vecna

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« Reply #38 on: November 02, 2010, 06:28:29 am »


               Great, I think I will start using it right away. I will use the dock area a lot since the main town in my pw is a port but I can build the other parts until you finish with that. This will be he centerpiece for my pw and the place my players will spend the most time... no pressure '<img'> seriously though, great job!
               
               

               
            

Legacy_DM_Vecna

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« Reply #39 on: November 03, 2010, 05:29:29 am »


               This tileset would be really nice with alleys
               
               

               
            

Legacy_Zwerkules

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« Reply #40 on: November 03, 2010, 03:30:21 pm »


               Working on it '<img'>

               
               

               
            

Legacy_DM_Vecna

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« Reply #41 on: November 03, 2010, 06:01:06 pm »


               Not sure why but I instantly lag when entering this tileset in game. My fps drop way down. The are that I am in is 16 x 16 with no placeables (just tileset) and no tile animations.



any thoughts?
               
               

               
            

Legacy__six

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« Reply #42 on: November 03, 2010, 06:27:18 pm »


               

DM_Vecna wrote...

Not sure why but I instantly lag when entering this tileset in game. My fps drop way down. The are that I am in is 16 x 16 with no placeables (just tileset) and no tile animations.

any thoughts?

Actually, I get the same thing on my pc. There appear to be issues with using too many large (1024x1024 or greater) texture sizes in NWN on a number of relatively older graphics cards, which is quite possibly a cause of the issue - particularly on the NWN2 ripped models. The polycounts could also be an issue, but in my experience NWN can handle pretty large amounts of polygons even on older machines, so IMO the large amount of texture data the tileset requires is a more likely offender.
               
               

               
            

Legacy_DM_Vecna

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« Reply #43 on: November 03, 2010, 06:40:23 pm »


               I am playing on a new Macbook Pro with a decent video card. But the speed drop literally makes the tileset unplayable for me at this point. I am going to experiment with smaller areas and see how it goes. Perhaps this is something that could be fixed in time.
               
               

               
            

Legacy_Zwerkules

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NWN2 Houses Tileset
« Reply #44 on: November 03, 2010, 07:30:36 pm »


               The poly count on the medieval houses is pretty high compared to other tilesets, on the other hand it is pretty low compared to some of Lord of Worm's tiles, so I guess that is not what causes the lag.
The textures however could cause the lag if you use the NWN2 houses. They had 1024x1024 textures for a building which contained all the textures for that building and some of the textures were only 128x128 which was too small for more detailed textures, so when I retextured the buildings, I increased the size of many of the textures to 2048x2048.
Also the tileset as a whole is becoming too big. I started this tileset as a tileset with houses from NWN2, but now those are just a very small part of the tileset.
This is my first attempt at creating custom content and as you can see I started with things that already existed (the NWN2 houses) and just retextured them and added walkmeshes and doors.
Then I started adding Bioware tiles and changing them. There were a lot of tiles that were like 50% made by me, but still nothing I made from scratch.
If I had to make this tileset again, I wouldn't use any of the flat tiles from the Bioware tilesets, but back when I started I had to do that because I couldn't make terrain that wasn't flat.
I think about putting the city tiles without the NWN2 buildings and the DLA buildings in a separate tileset which will only have the medieval houses I made myself plus the city walls and castle tiles which are based on the DLA tiles, but which I changed a lot. Then the walls from the Castle Construction set and the terrain types that are needed for the city tiles I made, like water, grass and pit. For cliffs behind the city walls I will make a cliff terrain myself rather than using the cliffs from the Bioware forest again.
I hope a medieval city tileset will run alot faster because it will only use 512x512 textures and it will be a lot smaller. The poly count however will still be rather high, but I already removed so many details from the houses that I don't want to remove any more. The beams used to have rounded corners and the like and I changed them to simple boxes.
I'm not sure if the poly count is really a problem though. In Lord of Worm's forests there are tiles where the many mushrooms alone have as many polygons as one of my houses and they don't cause any lag.

So if you want to use this tileset for building a city and you don't need the NWN2 houses, maybe the separate tileset will work for you.

Something else I could do would be taking the NWN2 houses apart so that there is a mesh for each part that uses a different texture and not one for the whole house. Then I could use lots of 256x256 textures. But taking those houses apart would take forever and a day and I don't really feel like doing that '<img'>
               
               

               


                     Modifié par Zwerkules, 03 novembre 2010 - 07:38 .