Author Topic: NWN2 Houses Tileset  (Read 3075 times)

Legacy_Zwerkules

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NWN2 Houses Tileset
« Reply #15 on: October 03, 2010, 08:29:33 pm »


               I uploaded an update today which can be found here:

NWN2 houses tileset

I contains the new buildings terrain. Here are a few screenshots of the
last buildings I made:

http://www.rpgmoddin...ttachmentid=760
http://www.rpgmoddin...ttachmentid=759
               
               

               


                     Modifié par Zwerkules, 03 octobre 2010 - 07:41 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #16 on: October 04, 2010, 04:12:54 am »


               Just downloaded the new version. Wow, even better than the screenies. Any plans for cobbles for the road or walkable city walls like the real surviving city walls here in the UK?



TR
               
               

               
            

Legacy_simomate

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« Reply #17 on: October 04, 2010, 05:28:24 am »


               Good fricken job '<img'>
               
               

               
            

Legacy_Zwerkules

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« Reply #18 on: October 04, 2010, 03:24:07 pm »


               Tarot, you can use raised city terrain for very broad walkable city walls and there are two different townwall crossers, one with retextured and fixed walls from the Castle Construction Set and one with walls from NWN2. The ones from NWN2 are rather narrow and only suited for walls within the city.

I will add city gates and draw bridges to the walls from the CCS and the raised city terrain.

I will also make it so that if you place buildings terrain next to grass terrain there will be a townwall from the CCS between the grass and the buildings.

               
               

               
            

Legacy_Zwerkules

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« Reply #19 on: October 07, 2010, 10:42:26 pm »


               O Romeo, Romeo! Wherefor art thou Romeo?



Need a balcony for Juliet? Here it is:



http://www.rpgmoddin...ttachmentid=761

               
               

               
            

Legacy_ehye_khandee

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« Reply #20 on: October 08, 2010, 10:12:42 pm »


               Tiny request, if you do ruined/burned bulidings, do NOT make them still smoking, that limits their usefulness - we can add smoke if we need it.



Be well. Game on.

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Legacy_Tyndrel

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« Reply #21 on: October 08, 2010, 10:24:05 pm »


               Ehye - Disabling the tiles animation loop(s) stops buildings smoking.

This is looking stunning but it's a very complex download for some players to handle, perhaps a single package would make it easier.
               
               

               


                     Modifié par Tyndrel, 08 octobre 2010 - 09:24 .
                     
                  


            

Legacy_Fester Pot

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« Reply #22 on: October 08, 2010, 10:33:44 pm »


               Yup, simply unchecking the tile's animation box will result in no smoking. You should know this by now Ehye, even the STOCK Bioware tilesets offer this solution. Tsk-tsk-tsk.



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Legacy_Zwerkules

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« Reply #23 on: October 13, 2010, 03:45:49 pm »


               Tyndrel, there will be a single hak once this is at least mostly finished, but as long as I'm still working on it and update it often, I have to use haks smaller than 25MB.



Raised terrain next to buildings is almost completely finished now (only three or four tiles missing).

Here's a screenshot:

http://www.rpgmoddin...ttachmentid=762
               
               

               
            

Legacy__six

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« Reply #24 on: October 13, 2010, 04:08:06 pm »


               Now that rock stairway is Cool. Any chance of some more bits of rock/wall integration?
               
               

               
            

Legacy_Zwerkules

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« Reply #25 on: October 13, 2010, 07:50:23 pm »


               I hadn't planned more rocks on the 'water side' of the walls, but I've already planned to add rocks on the outer walls on dirt and grass and maybe some cliffs behind some of the walls so that one can build a city that looks as if it was built at the foot of a mountain.

               
               

               
            

Legacy_Zwerkules

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« Reply #26 on: October 17, 2010, 06:57:36 pm »


               Walkable townwalls made with raised city terrain are finished. I also added a few gates.
The gate house is one of my favourites:

http://www.rpgmoddin...ttachmentid=763

http://www.rpgmoddin...ttachmentid=764
               
               

               
            

Legacy_cervantes35

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« Reply #27 on: October 17, 2010, 07:59:55 pm »


               Most excellent Zwerk, keep up the great work. This project is really shaping up well. Congratulations!!!
               
               

               
            

Legacy_Tarot Redhand

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« Reply #28 on: October 18, 2010, 12:31:48 am »


               Dang! You've done it again. I only asked for walkable walls but you've put round towers at the corners! Now I've got to wait for the next release and then make a new castle because you've just blown the opposition away ('^_^').



TR
               
               

               
            

Legacy_Zwerkules

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« Reply #29 on: October 18, 2010, 04:14:55 pm »


               This is only raised terrain that can be used as a walkable townwall. There will also be townwalls that originated from Stilgar's Castle Construction Set, but are changed and will have different towers and gates. The castle terrain will be added later - when the alleys and  the buildings placed in water are finished. I haven't decided yet if they'll be more palace-like or rather like a stronghold.

Someone asked for ships. Well, there are already a number of ships in this tileset. Those from the rural tileset and from the TNO tileset as well as two ships from NWN2.

The remaining ships from NWN2 are pretty low on my to-do list, so it will be a while before you can use them. There will be docks and I'll make a few warehouses for the docks, but there's a lot more stuff I want to add before I get to work on docks and ships.