Author Topic: NWN2 Houses Tileset  (Read 3076 times)

Legacy_Zwerkules

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NWN2 Houses Tileset
« on: August 01, 2010, 05:40:59 pm »


               www.youtube.com/watch?v=cuQr-8J_q4E
Here is a short demo of my NWN2 Houses tileset. The name is badly chosen. It started out as a tileset with houses from NWN2, but now it is mainly grass, hills, forest, sand, cliffs and city terrain.
nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7831
This is where you can find the tileset on the vault.
               
               

               


                     Modifié par Zwerkules, 01 août 2010 - 04:42 .
                     
                  


            

Legacy_Jez_fr

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« Reply #1 on: August 02, 2010, 05:44:08 pm »


               hey you did well to post this. I somehow missed it. Screens and movie looks really cool. Thanks =)
               
               

               
            

Legacy_Eagles Talon

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« Reply #2 on: August 02, 2010, 09:42:32 pm »


               Very nice.   You might want to post it in the NWN2 forums if you haven't already.
               
               

               
            

Legacy_Eagles Talon

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« Reply #3 on: August 02, 2010, 09:43:08 pm »


               sorry - duplicate post
               
               

               


                     Modifié par Eagles Talon, 02 août 2010 - 08:44 .
                     
                  


            

Legacy_TSMDude

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« Reply #4 on: August 02, 2010, 10:57:30 pm »


               It is a NWN hak using NWN2 stuff I think. Not NWN2 at all.
               
               

               
            

Legacy_Zwerkules

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« Reply #5 on: September 12, 2010, 08:59:49 pm »


               I got a few more screenshots of this tileset.



A forest camp with mountains in the background.

http://www.rpgmoddin...ttachmentid=752



This is what I am working on at the moment, a buildings terrain for the city.

So far I didn't make any corner buildings so I just put a retextured tile from the Bioware city tileset there to be able to test the other buildings. It is just a placeholder and will be replaced by proper buildings soon.



http://www.rpgmoddin...ttachmentid=749



http://www.rpgmoddin...ttachmentid=750



http://www.rpgmoddin...ttachmentid=751



               
               

               
            

Legacy__six

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« Reply #6 on: September 12, 2010, 09:32:52 pm »


               Those buildings seem to be shaping up really well. Can't say I'm keen on the textures, but theres a huge amount of potential there.
               
               

               
            

Legacy_Zwerkules

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« Reply #7 on: September 19, 2010, 10:13:35 pm »


               I've got a few more screenshots to share. I made several new models and added emitter and animations to the existing ones. At the moment I have 8 buildings for straight lines, 3 for outer
corners, and one tile with buildings in opposite corners and one for inner corners. What I haven't
made yet is a tile completely filled with buildings (building terrain in all four corners).
When I have finieshed the basic building terrain I will also add buildings to the city wall tiles and the raised city tiles. There'll also be something like Thallion Stellani's alleys.

http://www.rpgmoddin...ttachmentid=754

http://www.rpgmoddin...ttachmentid=755

http://www.rpgmoddin...ttachmentid=756
               
               

               


                     Modifié par Zwerkules, 19 septembre 2010 - 09:27 .
                     
                  


            

Legacy_Fester Pot

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« Reply #8 on: September 20, 2010, 12:58:48 am »


               Are you going to incorporate alleys to this tileset?

Love the look of the last screenshot! Great work!

FP!
               
               

               


                     Modifié par Fester Pot, 19 septembre 2010 - 11:58 .
                     
                  


            

Legacy_Zwerkules

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« Reply #9 on: September 20, 2010, 09:51:41 pm »


               Yes, Fester, there will be alleys in this tileset and I am also thinking of smaller wooden buildings that can be placed in water. They will be smaller and made of wood because wooden posts and platforms wouldn't support the kind of buildings I have made so far.

               
               

               
            

Legacy_s e n

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« Reply #10 on: September 22, 2010, 02:19:59 am »


               I'm a big fan of your work, ZW!! I find your texturization skills amazing, really
               
               

               
            

Legacy_Zwerkules

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« Reply #11 on: September 22, 2010, 03:48:14 pm »


               Thank you, Sen!



I have now finished three tiles with buildings in all four corners, so I got at least one tile of each of the basic tiles you need for a new terrain, but before I turn to mixing those with crossers (alley and river) and other terrain (grass, raised city, water) I will first make more variations of the existing tiles, especially the ones with two buildings in opposite corners of which I only have one and the inner corners.



http://www.rpgmoddin...ttachmentid=757

               
               

               
            

Legacy_Tarot Redhand

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« Reply #12 on: September 24, 2010, 02:41:31 pm »


               Dang! Why did you have to make this so good looking. I have had to put a project I was working on, on to hold until you release this because it looks so much better than what I was using. Way to go. Any idea when you'll have the update ready for release?



TR
               
               

               
            

Legacy_Zwerkules

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« Reply #13 on: September 24, 2010, 09:06:11 pm »


               Thank you, Tarot!

The building terrain is finished and I even got enough variations for each type of building terrain tile, however I have quite a few more ideas, so there'll probably be twice as many different houses as in the Bioware city tileset.
What is finished so far can be used already (I finished the animations missing on a few houses), but I don't have time to upload it now and  I'll be gone for about a week. I'll upload the files when I am back.

The combinations with raised city tiles, town walls, water and rivers and alleys will follow once I finished all the buildings I planned to make. Work will go a lot faster then because I won't have to make every building from scratch (except for the ones in water) because I can use parts of the buildings I already made.

If there are some kind of buildings you need, feel free to tell me your ideas here.

I've got a new screenshot of a building I made for inner corners. I got a variation of that house with different stones
used on the lower walls and a balcony along the front of the building.

http://www.rpgmoddin...ttachmentid=758
               
               

               


                     Modifié par Zwerkules, 24 septembre 2010 - 08:11 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #14 on: September 24, 2010, 10:41:35 pm »


               Before I make a list let me just say I don't actually expect you to do all this - it's just a wish-list to make it perfect. Here goes - various ruins, burned houses, rubble etc., docks, dockside buildings, etc., puddles (placeables?), cart ruts, mud (for the road) etc.



Also I don't know if you've already done this but a variation in the grass tiles would get rid of the patterning I observed with a previous version of this tileset.



Like I said this is just a wish list that if implemented would elevate this from the brilliant to the seasonal forest level of awesomeness.



TR