Regarding the Deep Dungeon, you should use Doors to join up the different terrains, (not including the Tunnel as this is really unfinished and only really added to the set because I knew I was going to be taking an extended break). So you can, for instance, link the caverns and ruins corridors/floor together using doors.
As for any trouble you're having with the Wild Woods tileset, I'm not sure what trouble exactly you're having - the tileset is roughly equivalent to the Bioware sets in terms of what you can paint where, and the only thing I can think of that might sneak up on you is that you can't place streams horizontally along the edge of meadows, for various slightly technical reasons, and roads can't be painted in Meadows. However, using the click and drag as suggested you can drag a stream into the Meadow from outside, to have it continue there, or over a road to create a small ford (as an alternative to using a bridge).
Honestly I think if you play around with the tileset more you'll come to grips with how different terrains paint down and find it behaves pretty well.
With my older tilesets, there are tricks to using them too that are really quite hard to explain - Wildlands in particular has a lack of tiles for joining up different terrains, which hopefully I might get time to fix up once I'm done with the Woods, but is still possible to create detailed areas in if you get to know its present limits.
Modifié par _six, 27 juillet 2010 - 12:31 .