Author Topic: Using six's CC  (Read 843 times)

Legacy_treetrunker

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Using six's CC
« on: July 27, 2010, 04:21:53 am »


                So I recently dled a host of six's tilesets, because they are awesome, but I have been having some trouble getting them to work. On some, squares, it isn't allowing me to place things like roads, or streams, but in others, it is working fine. I'll use Wild Woods as an example for this. After discovering that most of the terrain/features can only be painted on woods terrain, I thought that starting with a blank slate of woods would help. It didn't. Especially along the edge, there are some squares that I can paint roads between, and other that I cannot. There doesn't seem to be any reason for this.

I have noticed similar things in other tilesets, like his Deep Dungeon, where I cannot connect any of the types of corridors or tunnels to anything else.

Any help?
               
               

               
            

Legacy_Khuzadrepa

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Using six's CC
« Reply #1 on: July 27, 2010, 12:41:36 pm »


               For the Deep Dungeon,  I haven't found any terrain transition tiles between the three terrains (Cavern, Ruins, and Tunnel.)
For Wild Woods, I asked _six a similar question, and he said that if you click and drag with roads or streams, if there are tiles meant to be there for roads or streams they will show up.
Here's a link to my question and his answer:
http://nwn.bioware.c...&forum=48&sp=75

Hope that helps!
Cheers,
Khuzadrepa
               
               

               


                     Modifié par Khuzadrepa, 29 juillet 2010 - 01:11 .
                     
                  


            

Legacy__six

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Using six's CC
« Reply #2 on: July 27, 2010, 01:27:09 pm »


               Regarding the Deep Dungeon, you should use Doors to join up the different terrains, (not including the Tunnel as this is really unfinished and only really added to the set because I knew I was going to be taking an extended break). So you can, for instance, link the caverns and ruins corridors/floor together using doors.

As for any trouble you're having with the Wild Woods tileset, I'm not sure what trouble exactly you're having - the tileset is roughly equivalent to the Bioware sets in terms of what you can paint where, and the only thing I can think of that might sneak up on you is that you can't place streams horizontally along the edge of meadows, for various slightly technical reasons, and roads can't be painted in Meadows. However, using the click and drag as suggested you can drag a stream into the Meadow from outside, to have it continue there, or over a road to create a small ford (as an alternative to using a bridge).

Honestly I think if you play around with the tileset more you'll come to grips with how different terrains paint down and find it behaves pretty well.

With my older tilesets, there are tricks to using them too that are really quite hard to explain - Wildlands in particular has a lack of tiles for joining up different terrains, which hopefully I might get time to fix up once I'm done with the Woods, but is still possible to create detailed areas in if you get to know its present limits.
               
               

               


                     Modifié par _six, 27 juillet 2010 - 12:31 .
                     
                  


            

Legacy_Khuzadrepa

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Using six's CC
« Reply #3 on: July 28, 2010, 10:44:21 pm »


               

_six wrote...

Regarding the Deep Dungeon, you should use Doors to join up the different terrains, (not including the Tunnel as this is really unfinished and only really added to the set because I knew I was going to be taking an extended break). So you can, for instance, link the caverns and ruins corridors/floor together using doors.

Ah, thanks for posting this!  I had played with the set a lot, but had never gotten that to work.  Now that you've confirmed this, I went back and tinkered with it again and got it to work. '<img'>
               
               

               
            

Legacy_treetrunker

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Using six's CC
« Reply #4 on: July 29, 2010, 09:58:35 pm »


               Hmm, well, I tested it out again, and I think my tileset was just glitching out before. Everything works just fine now. Sorry about the bother. :S

Edit: Oh, by the way, will there ever be way to have a path coming straight out of the entrance to a cave. I've been using the caverns portion of the Deep Dungeon set, and wondering if this is a possibility.
               
               

               


                     Modifié par treetrunker, 29 juillet 2010 - 08:59 .