Author Topic: Monthly CC Challenge  (Read 14483 times)

Legacy_Shemsu-Heru

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« Reply #585 on: September 06, 2015, 11:00:23 pm »


               

Serpent Kingdoms


 


Challenge based on reptilian races from and outside D&D. Yuan-Ti, lizardfolk, saurials, sarrukh, nagas de classic D&D ones and the LOT5R ones; Hyborian serpent men, etc. Also could include some mighty creatures as giant snakes or lizards. Reptilian architecture, Reptilian holy symbols, snake-gods scultures....



               
               

               
            

Legacy_Tarot Redhand

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« Reply #586 on: September 07, 2015, 12:41:34 am »


               

Don't forget the Silurians and the draconians. Both are reptillian humanoids from Dr. Who.


 


TR



               
               

               
            

Legacy_Shadowing2029

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« Reply #587 on: September 10, 2015, 07:45:08 pm »


               

Anatomy of mandess


Things like these (body horror - things on wrong places and horrifing trasformations, half transformed people)


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Good sources i know about (Anime): Devilman, Parasite, Franken Fran, strait jacket, full metal alchemist, Naruto (mostly orochimaru, danzo and Aburame clan(living insect hives)), soul eater, Inuyasha (mostly naraku), princess mononoke (Demons), D. Gray man (Most enemies + several exorcist (one can posses his blood and make it to leave his body to fight on its own)), guyver, YuYu Hakusho (Elder Toguro), king of thorn, Shakugan No Shana (silver), Claymore, Bleach (hollows), JoJo's Bizarre Adventure,  Blue Exorcist, Berserkr, Attack on titan, Tokyo Ghoul.


(Games): Prototype, Bioshock  (All + main character is body horror incanate in late game by usage of plasmids and vigors regardless of game), System Shock, Resident evil, obscure, Silent hill, borderlands, Clive Barker's Jericho and undying, Command & Conquer (Tiberium), Dead Space, Dragon Age (darkspawn (broodmother) , abominations and red lyrium), Fallout (Ghouls, F.E.V. and that mist), Half-Life series (headcrabs), Halo (The Flood), Knights of the Old Republic (rakghouls), The Last of Us, Mass Effect (husks), Quake IV, Starcraft (zergs),Resistance, Shadowman series, Siren, skullgirls, The Elder Scrolls III: Morrowind (corpus + sixt house), The Binding of Isaac (Everything), Thief series (servants, Freaks), TRON 2.0 (wrong digitalization), The Void (brothers), Tabletop games World of darkness (both), UFO series


For more examples: http://tvtropes.org/...Main/BodyHorror



               
               

               
            

Legacy_Verilazic

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« Reply #588 on: October 06, 2015, 11:37:37 pm »


               

All Things Aerial.


 


Everything from birds to airships to floating islands, to whatever a medieval airport would look like. Could be steampunk, or just high fantasy (think Skies of Arkadia... which was more like high-seas in the beginning). Certainly room for any sort of flying object, but the ideal outcome would be enough  key content to make a module that is convincingly airborne. Or at least to have more than one option for an airship. You get the picture.



               
               

               
            

Legacy_Darkniciad

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« Reply #589 on: November 03, 2015, 10:43:04 pm »


               

Cutscene Helpers


 


Increase the flexibility of cutscenes by creating things specifically for use in them.


 


Invisible walls that can have other placeable objects attached to them similar to portraits hung on regular walls.  Black walls with window/keyhole/etc. shapes cut into them to look through with the camera.  Prefabs that only require assigning the roles.  Tilesets that mimic existing Bioware areas but remove/move walls and features to increase the number of potential camera positions.  Skinnable walls that mimic beds, floors, etc. for top-down camera angles.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #590 on: November 17, 2015, 09:41:36 pm »


               

Been thinking about this last suggestion for a while. I would definitely add to it a new set of scripts that are easier to use with less idiosyncrasies. This is not to dis the ing_cutscene routines but they are hardly intuitive.


 


TR



               
               

               
            

Legacy_rjshae

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« Reply #591 on: March 09, 2016, 10:15:16 pm »


               

Noble Cause


This challenge is to represent the tools, symbols, appearances, and capabilities of the nobility, particularly the royal court. Potential ideas include throne rooms, elite royal guards, heraldic symbols, the queen's boudoir, a king's special armor, royal carriages, courtiers, crowns, jesters, banquet hall, rich tapestries, silverware, jousting instruments, mirrors, baths, private chapel, royal huntsman and stables, spoiled princes and princesses, toys, dancers, performers, and various members of the nobility. An implementation of the Aristocrat NPC class could be built, for example.



               
               

               
            

Legacy_Shadowing2029

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« Reply #592 on: March 31, 2016, 05:48:15 am »


               

Corrupting Evil


 


"Land itself looked like its master, cruel and insane."


"Oh god, i am sorry. She... She ate them.. How does the human meat tastes like?"


"You have lied to me! The ghost was protecting us from that thing inside your child! Now die! Die for your trachery. And rest of you shall die too, to quelnch mine rage."


"Bethayed! Shuned! Now prepare you fools for evil never rests!"


"Hey its just a book it cant hurt me. Can it?"


"Paladins? Blah! those fools cant do whats is nescesary."


"I need it! I dont care who give it to me! Gods, devils of demons! Somebody give me power to ordinate the justice!"


"I too used be like you, but this place is no place for good folk, but they also needs an savior."


 


This one is theme of corruption, when heroes are wrapped by the evil of their enemies to become like them like Nietzsche


said "He who fights with monsters should be careful lest he thereby become a monster. If you gaze long into an abyss, the abyss will gaze back into you." This is the game of corruption where experienced heroes cant be distinquieshed from lesser villians. Where paladins sell thair souls to demons to destroy others like the blackguards. Where heroes valliantly fights the ghosts to save the town only to find it reanimating dead for army.


 


Edit: certainly i got better at writing lore.



               
               

               
            

Legacy_Quevy

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« Reply #593 on: April 06, 2016, 09:32:20 pm »


               
Hello everyone,

I have no idea if this has already been already suggested before, my knowledge is de minimis and read everything is an effort, but I have always thought that some groups of people positionable, group of people talking, craftsmen and farmers at work, children playing ball or spinning would be interesting and would avoid to insert scripts and stages.


               
               

               
            

Legacy_ehye_khandee

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« Reply #594 on: May 21, 2016, 02:05:38 am »


               

Refreshing/expanding post...


 



 


Oopsies: Objects and creatures in the wrong place at the wrong time. Examples include: creatures that appear lodged in some crevice or pipe or even stuck in the classic NWN portcullis door, classic "smoking boots", legs/arms pinned under boulders, corpses with wagon tracks across them, non-animated creatures in sitting/laying positions for dramatic "dying breath" conversations, spilled and broken items, peg-legged NPCs, and more.

{ Suggested by ehye_khandee }


 


 


I also need arms (as if reaching through a grate from shadows beyond), animation optionally triggered. More legs too for 'haystack' romances.


 


I need light-producing candles that PCs can carry, both hooded and open.


 


I need some farm gear too, plows, harrows, hand-tools (both placeable and items).


 


I need trappers (floor bits that can animate / attack / roll-up) and wagons/carriages that are CREATURES so we can better make them move (following a horse that draws it possibly?).


 


Hope these ideas help.


               
               

               
            

Legacy_Shadowing2029

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« Reply #595 on: June 20, 2016, 10:54:12 am »


               

Grimdark:


Pague is ravaging countryside.


Diseasted people suffering from black death.


Piles of corpses ready to be burn.


Wagons carrying corpses.


Corpses used as war banner by savage creatures.


Violated girls.


Wounds.


Creatures twisted by great evil.


Evil looking friendly creature.


Creepy cults and their unearthy patrons.


Inquisition, and its methods.


Cripples and tools they need.


Tortuge its tools and victims.


 


PS: Berzerker manga is good source of information like warhammer and eauropan dark ages.



               
               

               
            

Legacy_Shadowing2029

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« Reply #596 on: June 26, 2016, 09:49:11 am »


               

Primitive Civilizations


Bone, stine weapons and armor, crude ironworks


Creatures with tribal tatoos.


Huts of all kind (primitive)


Tribal ceremonial items.


 


Common Stuff and salvage


Things like cups, wagons, lanterns and such.


Also it could contain pithfork and some farming tools as weapons.


Also improvised items or common items with unusual use (bashing cups, door or table shield, sword made from plow or guilotine axe. Placeables like table campfire door from shield or table, table from door or shield with axes, junk huts. At last junk armors, who wanna to wear door armour or put helmet? We also have a shields on straps. Oh and i forgott about some scavengers and junk creations.)


I put it together becouse they are close.



               
               

               


                     Modifié par Shadowing2029, 26 juin 2016 - 08:55 .
                     
                  


            

Legacy_Shadowing2029

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« Reply #597 on: June 26, 2016, 02:50:32 pm »


               

The Age of Enlightment / Great war


Featuring 18-early 20 cetrury weapons clothes, helmets, gas masks and machinery, grand steam constructs, really old cars, their fantasy brothers, some steam and clockwork robots and also the people and buildings. Also terrible weapons and defences of WWI like combat gases, alltilery and tranches.


Pictures


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yet_another_german_soldier__wwi__by_jdci


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PS some warhammer 40k guardsmen armies are good inspiration too like Vallhalan, Krieg, Urslavik or Chaos



               
               

               
            

Legacy_Sachie

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« Reply #598 on: June 26, 2016, 07:20:45 pm »


               

Cursed Magical Items - I've played a few modules where there were cursed items and while they can be a bit annoying for the player, it still has me wondering "why not more?" For example, there was this one module I played that has this longsword that was cursed by the dragon that it was used to kill. This wasn't something you found out until you walked around with it as you'd take damage while outside by just carrying the sword in your pack.


Ideas for Fun Scripts (assuming they don't already exist):

- Scripts to prevent players from removing an item after equipped where the item will just reequip itself.

- Scripts to direct your henchmen to pick up items because when you live in world where cursed magical items exist, you're going to want your henchmen to pick up that "Ring of Elemental Resistance" because you're not entirely convinced it isn't actually the infamous "Ring of Mockery" that will hit you with CHA-5 and change your name to Human McHumanFace.


Lists of Specific Curse Items:

- http://dungeons.wiki...Category:Cursed

- http://www.worldofme...ns/ch30s02.html

- https://dnd-wiki.org...5e_Cursed_Items


Or maybe there isn't anything wrong with the item at all, and it has no curse. However creatures not native to the material plan are drawn to the weapon because they wish to claim it for themselves such that these other plane beings keep showing up out of nowhere randomly to attack the player.