Accidents, good, fine... I quite see the delineation between ancient wreckage and NEW wreckage...
But what if it WASN'T an accident? For instance, I've done quite a few wrecked wagons, smashed huts, etc for Demoness Tales, but these represent what happens when a ten foot tall Maniac Vixen from Hell throws filthy mutated Spleen Monsters through walls and things. Not very accidental. But they'd serve the same sort of purpose. Let's stick to BROKEN, rather than specifically broken accidentally, thus getting the maximum debris out of people...
PS:- I like the smoking boots idea. I'm thinking of uses for that.
NP, and yes, more clarifying. My "oopsies" was implying 'broken' so it all works for me.
Smoking boots - anyone else here an avid Paranoia player? The West End Games designers of Paranoia get full credit for the image of smoking boots as far as I know, but I LOVE the metaphore.
Now, can I sell you on the 'legs sticking out of something' with or without animation? as if pinned under rockfall/chariot/timber?
I'd like more burned / charred stuff to place in rooms with scortch marks so it looks more 'burned out'.
I'd like some dead farm animals. Some dead wildlife.
I'd like some defaced tombstones and monuments.
I'd like some visibly broken windows (parts of panes remaining).
broken plates?
broken bottles and maybe some that can be used like weapons?
broken chairleg usable as club?
broken branch likewise?
more varieties of broken table (to match the ones that are in pristine condition in toolset already)? Likewise chairs... these can be used to make an already familiar room look 'searched' or otherwise vandalized... but to be effective, we need broken versions of the same furniture to make these tableau look authentic.
Speaking of searched, maybe some 'open and disheveled dressers/tanzu/desks/bookshelves?
can I have some carpets that are fully or partly rolled up? useful (the latter) for showing 'no longer hidden trapdoors'.
Thanks for the read.
Best wishes.