Honestly, I don't know if anyone has ever tried to do what you are pondering.
I can confirm your logic on the current values, as I played around with that myself a long while ago.
My guess is that this is hard-coded. Those values would probably need to be fed into the combat engine in order to produce some of the results (especially Quicken.)
It couldn't hurt to try to add one, though, and see what happens. The next number in the series would probably be 0x40, since the progression is thus when converting the values:
0x01 hex = 1 in decimal
0x02 = 2
0x04 = 4
0x08 = 8
0x10 = 16
0x20 = 32
so next would be:
0x40 = 64
0x80 = 128
This is a very interesting idea.  Please let us know what you discover.
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And the metamagic.2da seems to add the spell level adjustments for spells that the metamagic feat is being used on, so that a quickened invisibility is 6th level spell to cast instead of 2nd, etc.
Hope that helps!
Cheers,
Khuzadrepa
Modifié par Khuzadrepa, 26 juillet 2010 - 01:14 .