Posted here for completeness:
Before i went to Blue Lake Music Camp this June with my son Wolfgang (he is a piano student) I was working on making level spawn tables at Malisha's request for Annakolia. I took TSR spawn tables i had bought in the far distant past, some notebook tables on still card stock paper in yellow, green and blue for ranges of levels.
I was converting these to NWN/CEP/Annakolia spawn tables starting with level 1. I got side tracked into doing clothing update for CEP - still not in the updater *sighs*, and some other projects and have not got back to those spawn tables. I ONLY have lvl 1 mapped out so as yet i have NOT tested the level spawning.
You MUST create tables for each of NINE levels of spawning -- level 1 would be the easiest and have 100 low level encounters. This can include a group of low level creatures you make in the Monster Containment system (MCS) or a group which requires a group table, or a single type with X nunbers spawned from a set amount such as, 4-8.
once you have your 100 entries (could be less but i am shooting for 100 since that is what TSR had), you start on level 2 table. All these tables and group tables can be in ONE (1) script that is called by the first Sparky Spawner command in variables. This Will set all these to the area and work to call them.
I will list what i have briefly here but as to how to call the multi levels by party calculated level, i have not done that yet and Malishara will have to jump in here with those details.
I will list this script I use on Annakolia currently. It does not work by levels of party but this IS a working script that shows how advanced the spawner system is functioning on Annakolia at present. I will add the level spawning as i get those tables done.\\\\\\\\
I don't know if the functionality is in the CEP version to call spanws with the encounter widget from the tables script as it is on Annakolia but DMs can use the Encounter Widget (DMTS) to custom spawn from tables in an area and use several ways those spawns will appear in the area including random or specificly placed. This makes the table very useful for DMed sessions and customizing to a group on the fly, but like i said, i don't know if that is implemented in the CEP version at present since it is specific to this script.
With the exception of specific special spawns i want in an area all i do now is this:
// encounter_01 string v2, always, 100, script, bee_enc_tables
// encounter_02 string v2, always, 75, table, lvl1
// encounter_03 string v2, always, 55, table, summons
and so on adding more calls to tables.
This is quick and easy. My tables are not yet detailed enough to provide the variety and range i desire and are continuing to expand but you can see the variety far exceeds Bioware triggers and allows for a vastly improved experience in gaming. At present the drawback is level appropriate spawning which i have NOT yet implemented - still working on the tables (LOTS OF WORK) and i have had other projects get in the way. I need to get back to those tables.
[code=auto:0]
// Name: bee_enc_tables
// Load Table "giants" Table "lvl1" and Group "skelly" onto the calling area
// Script by Malishara and Barry_1066 7/1/2009
// ***********************************************************
// Use this format to call the tables: (always call this script first)
// encounter_01 string v2, always, 100, script, bee_enc_tables
// encounter_02 string v2, always, 75, table, lvl1
// encounter_03 string v2, always, 55, table, summons
// ***********************************************************
// lowundead
// undead
// hightraps
// lowtraps
// summons
// minotaurs
// sgiants
// fgiants
// ogres
// trolls
// frostgiants
// hgiants
// lvl2
// lvl1
// tsr
// tsr2
// ***********************************************************
void DeclareGroup(string sName, string sDesc, int iAddToList)
{ string sVarName = "group_" + GetStringLowerCase(sName);
SetLocalString(OBJECT_SELF, "BEE_ENC_Current", sVarName);
SetLocalInt(OBJECT_SELF, "iEntry", 0);
return; }
void DeclareTable(string sName, string sDesc, int iAddToList)
{ string sVarName = "table_" + GetStringLowerCase(sName);
if (iAddToList)
{ string sList_TableNames = GetLocalString(OBJECT_SELF, "sList_TableNames");
string sList_TableDescs = GetLocalString(OBJECT_SELF, "sList_TableDescs");
int iTableCount = GetLocalInt(OBJECT_SELF, "iTableCount");
iTableCount++;
if (sList_TableNames == "")
{ sList_TableNames = sName; }
else
{ sList_TableNames += "|" + sName; }
if (sList_TableDescs == "")
{ sList_TableDescs = sDesc; }
else
{ sList_TableDescs += "|" + sDesc; }
SetLocalString(OBJECT_SELF, "sList_TableNames", sList_TableNames);
SetLocalString(OBJECT_SELF, "sList_TableDescs", sList_TableDescs);
SetLocalInt(OBJECT_SELF, "iTableCount", iTableCount);
}
SetLocalString(OBJECT_SELF, "BEE_ENC_Current", sVarName);
SetLocalInt(OBJECT_SELF, "iEntry", 0);
return;
}
void WriteEntry(string sEntry)
{ string sVarName = GetLocalString(OBJECT_SELF, "BEE_ENC_Current");
int iEntry = GetLocalInt(OBJECT_SELF, "iEntry");
iEntry++;
SetLocalInt(OBJECT_SELF, "iEntry", iEntry);
SetLocalString(OBJECT_SELF, sVarName + ((iEntry
return;
}
void main()
{ int iTablesLoaded = GetLocalInt(OBJECT_SELF, "iTablesLoaded");
if (iTablesLoaded) { return; }
DeclareGroup("blighter", "Blighters", FALSE);
WriteEntry("npc, blighter, 1, random, , 1, 1");
WriteEntry("npc, blighteranilato, 1, random, , 1, 1");
WriteEntry("npc, blighter002, 1, random, , 1, 1");
WriteEntry("npc, blighter001, 1, random, , 1, 1");
DeclareGroup("orcs", "Orcs", FALSE);
WriteEntry("npc, zep_urakhai, 1, random, , 1, 1");
WriteEntry("npc, zep_urakhaib, 1, last, , 1, 1");
WriteEntry("npc, zep_urakhais, 1, last, , 1, 1");
WriteEntry("npc, zep_urakhaisold, 1, last, , 1, 1");
DeclareGroup("skelly", "Skeletons", FALSE);
WriteEntry("npc, zep_skeldyn_002, 3 - 5, random, , 1, 1");
WriteEntry("npc, pirateofthestyx, 6 - 11, random, , 1, 1");
WriteEntry("npc, headlesshorseman, 3 - 5, random, , 1, 1");
WriteEntry("npc, zep_skelredeyes, 8 - 12, random, , 1, 1");
DeclareGroup("skelly2", "Skeletons - group 2", FALSE);
WriteEntry("npc, zep_skeldoll2, 3 - 5, random, , 1, 1");
WriteEntry("npc, zep_skelyellow, 1 - 3, random, , 1, 1");
WriteEntry("npc, zep_skelpurple, 1 - 2, random, , 1, 1");
WriteEntry("npc, zep_skelflaming, 1 - 2, random, , 1, 1");
DeclareGroup("troll", "Trolls", FALSE);
WriteEntry("npc, zep_trollwar, 2 - 4, random, , 1, 1");
WriteEntry("npc, zep_trollwar001, 2 - 4, last, , 1, 1");
WriteEntry("npc, zep_trollwar001, 2 - 4, last, , 1, 1");
DeclareGroup("elf", "Elves", FALSE);
WriteEntry("npc, nw_elfranger001, 1 - 2, random, , 1, 1");
WriteEntry("npc, nw_elfmerc001, 1 - 2, last, , 1, 1");
DeclareGroup("gnolls", "Gnolls", FALSE);
WriteEntry("npc, zep_cmgnoll_012, 1, random, , 1, 1");
WriteEntry("npc, zep_cmgnoll_007, 1, last, , 1, 1");
WriteEntry("npc, zep_cmgnoll_010, 1, last, , 1, 1");
WriteEntry("npc, zep_cmgnoll_002, 1, last, , 1, 1");
WriteEntry("npc, zep_cmgnoll_005, 1, last, , 1, 1");
DeclareGroup("bandits", "Bandits", FALSE);
WriteEntry("npc, zep_cmgnoll_012, 1, random, , 1, 1");
WriteEntry("npc, zep_cmgnoll_007, 1, last, , 1, 1");
WriteEntry("npc, zep_cmgnoll_010, 1, last, , 1, 1");
WriteEntry("npc, zep_cmgnoll_002, 1, last, , 1, 1");
WriteEntry("npc, zep_cmgnoll_005, 1, last, , 1, 1");
DeclareGroup("pixies", "Pixies", FALSE);
WriteEntry("npc, nw_grig, 1, random, , 1, 1");
WriteEntry("npc, pixie, 1, last, , 1, 1");
WriteEntry("npc, zep_pixie_002, 1, last, , 1, 1");
WriteEntry("npc, zep_pixie_003, 1, last, , 1, 1");
WriteEntry("npc, zep_pixie_004, 1, last, , 1, 1");
DeclareGroup("centapeds", "Centipedes", FALSE);
WriteEntry("npc, zep_mcenti_001, 2 - 5, random, , 1, 1");
WriteEntry("npc, zep_mcenti_002, 2 - 5, last, , 1, 1");
WriteEntry("npc, zep_mcenti_003, 2 - 5, last, , 1, 1");
DeclareGroup("spiders", "Spiders", FALSE);
WriteEntry("npc, nw_spiddire, 1, random, , 1, 1");
WriteEntry("npc, nw_spidgiant, 1, last, , 1, 1");
WriteEntry("npc, nw_spidphase, 1, last, , 1, 1");
WriteEntry("npc, nw_spiderboss, 1, last, , 1, 1");
WriteEntry("npc, nw_spidswrd, 1, last, , 1, 1");
WriteEntry("npc, nw_spidwra, 1, last, , 1, 1");
DeclareGroup("goblins", "Goblins", FALSE);
WriteEntry("npc, humanoid_gobl001, 1, random, , 1, 1");
WriteEntry("npc, nw_goblina, 2-6, last, , 1, 1");
WriteEntry("npc, nw_goblinb, 1-6, last, , 1, 1");
WriteEntry("npc, nw_goblinboss, 1, last, , 1, 1");
WriteEntry("npc, nw_gobchiefa, 1, last, , 1, 1");
WriteEntry("npc, nw_gobchiefb, 1, last, , 1, 1");
WriteEntry("npc, nw_gobwiza, 1, last, , 1, 1");
WriteEntry("npc, nw_gobwizb, 1, last, , 1, 1");
DeclareGroup("kobolds", "Kobolds", FALSE);
WriteEntry("npc, nw_kobold001, 1-6, random, , 1, 1");
WriteEntry("npc, nw_kobold002, 2-6, last, , 1, 1");
WriteEntry("npc, nw_kobold004, 1-6, last, , 1, 1");
WriteEntry("npc, nw_kobold006, 1, last, , 1, 1");
WriteEntry("npc, nw_kobold005, 1, last, , 1, 1");
WriteEntry("npc, nw_kobold003, 1, last, , 1, 1");
DeclareGroup("dwarf", "Dwarves", FALSE);
WriteEntry("npc, x2_duergar002, 1, random, , 1, 1");
WriteEntry("npc, nw_duecler001, 1, last, , 1, 1");
WriteEntry("npc, nw_duemage001, 1, last, , 1, 1");
WriteEntry("npc, x2_mephduer010, 1, last, , 1, 1");
WriteEntry("npc, nw_duerogue001, 1, last, , 1, 1");
WriteEntry("npc, nw_duefight001, 1, last, , 1, 1");
WriteEntry("npc, nw_dwarfmerc001, 1, last, , 1, 1");
DeclareGroup("zombie", "Zombies", FALSE);
WriteEntry("npc, nw_zombie01, 1-3, random, , 1, 1");
WriteEntry("npc, nw_zombie02, 1, last, , 1, 1");
WriteEntry("npc, nw_zombieboss, 1, last, , 1, 1");
WriteEntry("npc, nw_zombwarr01, 1, last, , 1, 1");
WriteEntry("npc, nw_zombwarr02, 1, last, , 1, 1");
DeclareGroup("zombie2", "Zombies - group 2", FALSE);
WriteEntry("npc, zep_zombpir1, 1-3, random, , 1, 1");
WriteEntry("npc, zep_zombpir2, 1-3, last, , 1, 1");
WriteEntry("npc, zep_zombpir3, 1-3, last, , 1, 1");
WriteEntry("npc, zep_zombpir5, 1-3, last, , 1, 1");
DeclareGroup("hobgoblin", "Hobgoblins", FALSE);
WriteEntry("npc, nw_hobgoblin001, 1-4, random, , 1, 1");
WriteEntry("npc, nw_hobgoblin002, 1-4, last, , 1, 1");
DeclareGroup("worgride", "Worg riders", FALSE);
WriteEntry("npc, zep_goblinworgg, 1-2, random, , 1, 1");
WriteEntry("npc, zep_goblinworgr, 1-2, last, , 1, 1");
WriteEntry("npc, zep_goblinworgrw, 1, last, , 1, 1");
DeclareGroup("4horsemen", "The Four Horsemen of Hell", FALSE);
WriteEntry("copy, DemoArea, War, , 1, random, , walk, 1");
WriteEntry("copy, DemoArea, Famine, , 1, last, , walk, 1");
WriteEntry("copy, DemoArea, Pestilence, , 1, last, , walk, 1");
WriteEntry("copy, DemoArea, Death, , 1, last, , walk, 1");
DeclareGroup("gmoria2", "Moria Orcs", FALSE);
WriteEntry("copy, DemoArea, railthewhitehand, , 1, random, , walk, 1");
WriteEntry("copy, DemoArea, urukai017, , 1, last, , walk, 1");
WriteEntry("copy, DemoArea, urukai016, , 1, last, , walk, 1");
WriteEntry("copy, DemoArea, urukai012, , 1, last, , walk, 1");
DeclareTable("giants", "Giants", TRUE);
WriteEntry(" 25, creature, zep_gntfirek_001, 1-2, random, , walk, 1");
WriteEntry(" 50, creature, zep_gntfrstw_001, 1-2, random, , walk, 1");
WriteEntry(" 75, creature, zep_gntfirec_001, 1-2, random, , walk, 1");
WriteEntry("100, creature, zep_gntstone_001, 1-2, random, , walk, 1");
// *******tsr is mainly underground caves and crypts mid level (encounter_xx v2, always, 75, table, tsr)******
DeclareTable("tsr", "TSR - underground caves & crypts, mid level", TRUE);
WriteEntry(" 5, creature, bugbearboss006, 1, random, , 1, 1");
WriteEntry(" 10, creature, giantsnake, 1-2, random, , 1, 1");
WriteEntry(" 15, group, troll");
WriteEntry(" 20, group, skelly");
WriteEntry(" 25, creature, zep_manticore001, 1-3, random, , 1, 1");
WriteEntry(" 27, creature, killerrabbit, 1-3, random, , 1, 1");
WriteEntry(" 30, group, blighter");
WriteEntry(" 35, creature, zep_grayoozes, 6 - 9, random, , 1, 1");
WriteEntry(" 40, creature, zep_greenslimel, 6 - 9, random, , 1, 1");
WriteEntry(" 45, creature, zep_ochrejellyl, 6 - 9, random, , 1, 1");
WriteEntry(" 50, creature, zep_blackpuddl, 6 - 9, random, , 1, 1");
WriteEntry(" 55, creature, zep_drggran_001, 1 - 2, random, , 1, 1");
WriteEntry(" 60, creature, zep_cgdrgt_001, 1-2, random, , 1, 1");
WriteEntry(" 65, creature, wyvern_wa, 1, random, , 1, 1");
WriteEntry(" 70, creature, zep_cbaslsk_001, 1-2, random, , 1, 1");
WriteEntry(" 75, creature, x0_cockatrice, 7 - 12, random, , 1, 1");
WriteEntry(" 80, creature, scarabbeetle, 5-8, random, , 1, 1");
WriteEntry(" 85, creature, stmggiantsoldier, 6-12, random, , 1, 1");
WriteEntry(" 90, creature, spiderboss001, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, ruinspider, 4-8, random, , 1, 1");
WriteEntry("100, creature, nw_umberhulk, 6-12, random, , 1, 1");
// *******tsr2 is mainly outdoor forest lower level (encounter_xx v2, always, 75, table, tsr2)******
DeclareTable("tsr2", "TSR2 - forest, low level", TRUE);
WriteEntry(" 2, creature, bandit006, 1-9, random, , 1, 1");
WriteEntry(" 4, creature, zep_ochrejellyl, 1-3, random, , 1, 1");
WriteEntry(" 6, creature, x3_wyvern004, 1-2, random, , 1, 1");
WriteEntry(" 8, group, orcs");
WriteEntry(" 10, creature, zep_werebear, 1-3, random, , 1, 1");
WriteEntry(" 12, creature, zep_crystaloozel, 1-3, random, , 1, 1");
WriteEntry(" 14, group, elf");
WriteEntry(" 16, creature, gnomepiratefight, 1 - 2, random, , 1, 1");
WriteEntry(" 18, group, gnolls");
WriteEntry(" 20, group, bandits");
WriteEntry(" 22, creature, nw_ratdire001, 1 - 2, random, , 1, 1");
WriteEntry(" 24, creature, zep_greenslimel, 1-2, random, , 1, 1");
WriteEntry(" 26, creature, zep_stirge, 3-18, random, , 1, 1");
WriteEntry(" 28, group, pixies");
WriteEntry(" 30, creature, zep_owlbear, 1-2, random, , 1, 1");
WriteEntry(" 32, creature, zep_brownpuddl, 2-3, random, , 1, 1");
WriteEntry(" 34, group, bandits");
WriteEntry(" 36, group, centapeds");
WriteEntry(" 38, creature, wizardbanditlord, 1, random, , 1, 1");
WriteEntry(" 40, creature, zep_grayoozel, 2-4, random, , 1, 1");
WriteEntry(" 42, creature, mephdrow008, 1, random, , 1, 1");
WriteEntry(" 44, creature, zep_blackpuddl, 2-4, random, , 1, 1");
WriteEntry(" 46, group, spiders");
WriteEntry(" 48, creature, x3_maggris, 1, random, , 1, 1");
WriteEntry(" 50, group, goblins");
WriteEntry(" 52, creature, zep_oliveslimel, 2-4, random, , 1, 1");
WriteEntry(" 54, group, kobolds");
WriteEntry(" 56, group, dwarf");
WriteEntry(" 58, group, zombie");
WriteEntry(" 60, group, zombie2");
WriteEntry(" 62, creature, x2_gelcube, 1, random, , 1, 1");
WriteEntry(" 64, creature, zep_slitheringl, 2-4, random, , 1, 1");
WriteEntry(" 66, group, hobgoblin");
WriteEntry(" 68, group, worgride");
WriteEntry(" 70, creature, zep_gobspidrider, 2-5, random, , 1, 1");
WriteEntry(" 72, group, skelly2");
WriteEntry(" 74, creature, dreadmaiden, 3 - 6, random, , 1, 1");
WriteEntry(" 76, creature, nw_btlstag, 1, random, , 1, 1");
WriteEntry(" 78, creature, zep_hugeforestvi, 1-3, random, , 1, 1");
WriteEntry(" 80, creature, zep_troll02, 1-2, random, , 1, 1");
WriteEntry(" 82, creature, m2q2_troll2, 3-6, random, , 1, 1");
WriteEntry(" 84, creature, raptor, 3-5, random, , 1, 1");
WriteEntry(" 86, creature, raptor001, 3-5, random, , 1, 1");
WriteEntry(" 88, creature, nw_willowisp, 3 - 6, random, , 1, 1");
WriteEntry(" 90, group, worgride");
WriteEntry(" 92, creature, zep_goblinworgg, 2-3, random, , 1, 1");
WriteEntry(" 94, creature, zep_whitepuddl, 2-5, random, , 1, 1");
WriteEntry(" 96, creature, zep_gobspidrider, 1-2, random, , 1, 1");
WriteEntry(" 98, table, lvl1");
WriteEntry("100, creature, zep_rustmonster, 1-3, random, , 1, 1");
// ************************ table lvl1 ************************
DeclareTable("lvl1", "Lvl1 -
", TRUE);
WriteEntry(" 5, creature, nw_kobold002, 3 - 6, random, , 1, 1");
WriteEntry(" 10, table, tsr");
WriteEntry(" 15, creature, x0_cockatrice, 3 - 6, random, , 1, 1");
WriteEntry(" 20, creature, nw_bulette, 3 - 6, random, , 1, 1");
WriteEntry(" 25, creature, dreadmaiden, 3 - 6, random, , 1, 1");
WriteEntry(" 30, creature, skunk_l3_sfas, 1 - 3, random, , 1, 1");
WriteEntry(" 35, creature, zep_vines1, 3 - 6, random, , 1, 1");
WriteEntry(" 40, creature, doom_pumpkin_001, 3 - 6, random, , 1, 1");
WriteEntry(" 45, creature, insanewerewolf, 3 - 6, random, , 1, 1");
WriteEntry(" 50, creature, zep_troll02, 1-2, random, , 1, 1");
WriteEntry(" 55, group, skelly2");
WriteEntry(" 60, creature, zep_grayoozes, 1-3, random, , 1, 1");
WriteEntry(" 65, creature, zep_gobspidrider, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, nw_willowisp, 3 - 6, random, , 1, 1");
WriteEntry(" 75, creature, zep_genie_006, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, nw_ghoul, 1-2, random, , 1, 1");
WriteEntry(" 85, creature, zep_goblinworgg, 2-3, random, , 1, 1");
WriteEntry(" 90, creature, zep_purpleworm, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, zep_skelogre, 1-2, random, , 1, 1");
WriteEntry("100, table, giants");
// ************************ table lvl2 ************************
DeclareTable("lvl2", "Lvl2 -
", TRUE);
WriteEntry(" 5, creature, nw_kobold002, 3 - 12, random, , 1, 1");
WriteEntry(" 10, creature, crp_troll02, 1-2, random, , 1, 1");
WriteEntry(" 15, creature, group, skelly2");
WriteEntry(" 20, creature, zep_grayoozes, 1-3, random, , 1, 1");
WriteEntry(" 25, creature, zep_gobspidrider, 1-2, random, , 1, 1");
WriteEntry(" 30, mcs, 12, Roper, random, , walk, 1");
WriteEntry(" 32, mcs, 12, Remorhaz, random, , walk, 1");
WriteEntry(" 35, creature, zep_vines1, 3 - 6, random, , 1, 1");
WriteEntry(" 40, creature, nw_ghoul, 1-2, random, , 1, 1");
WriteEntry(" 42, mcs, 12, Thri-Kreen, random, , walk, 1");
WriteEntry(" 45, creature, insanewerewolf, 3 - 6, random, , 1, 1");
WriteEntry(" 50, creature, zep_troll02, 1-2, random, , 1, 1");
WriteEntry(" 52, mcs, 12, Grell Group, random, , walk, 1");
WriteEntry(" 55, group, skelly2");
WriteEntry(" 58, mcs, 3, Ape cr11, random, , walk, 1");
WriteEntry(" 60, creature, zep_goblinworgg, 5-8, random, , 1, 1");
WriteEntry(" 65, creature, zep_gobspidrider, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, nw_willowisp, 3 - 6, random, , 1, 1");
WriteEntry(" 30, mcs, 3, Picnic Ants, random, , walk, 1");
WriteEntry(" 75, creature, zep_genie_006, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, nw_ghoul, 1-2, random, , 1, 1");
WriteEntry(" 85, creature, zep_goblinworgg, 2-3, random, , 1, 1");
WriteEntry(" 90, mcs, 5, Hydra L, random, , walk, 1");
WriteEntry(" 95, creature, zep_skelogre, 1-2, random, , 1, 1");
WriteEntry("100, table, giants");
// ************************ table hgiants ************************
DeclareTable("hgiants", "Hill giants", TRUE);
WriteEntry(" 5, creature, nw_gnthill, 2 - 4, random, , 1, 1");
WriteEntry(" 10, creature, nw_gntmount, 2 - 4, random, , 1, 1");
WriteEntry(" 15, creature, mgiant, 1-2, random, , 1, 1");
WriteEntry(" 20, creature, m3q4_d14_cook, 1, random, , 1, 1");
WriteEntry(" 25, creature, m3q4_d16hillgian, 1-3, random, , 1, 1");
WriteEntry(" 30, creature, m3q4_d16hillg001, 1-3, random, , 1, 1");
WriteEntry(" 35, creature, bugbearboss007, 1-3, random, , 1, 1");
WriteEntry(" 40, creature, zep_gnthillc_001, 1-3, random, , 1, 1");
WriteEntry(" 45, creature, frostgiantcle001, 1-3, random, , 1, 1");
WriteEntry(" 50, creature, hillgiantking, 1-2, random, , 1, 1");
WriteEntry(" 55, creature, m3q4_d16hillg002, 1-3, random, , 1, 1");
WriteEntry(" 60, creature, zep_gntmntc_001, 1-3, random, , 1, 1");
WriteEntry(" 65, creature, zep_gntstone_001, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, nw_gnthill, 3 - 6, random, , 1, 1");
WriteEntry(" 75, creature, polyphemus, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, themutantterror, 1, random, , 1, 1");
WriteEntry(" 85, creature, zep_cyclops, 2-3, random, , 1, 1");
WriteEntry(" 90, creature, zep_cyclopsa, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, nw_ettin, 1-2, random, , 1, 1");
WriteEntry("100, table, giants");
// ************************ table frostgiants ************************
DeclareTable("frostgiants", "Frost giants", TRUE);
WriteEntry(" 5, creature, zep_gntfrsta_001, 3 - 5, random, , 1, 1");
WriteEntry(" 10, creature, nw_gntmount, 2 - 4, random, , 1, 1");
WriteEntry(" 15, creature, zep_gntfrstc_001, 1 - 3, random, , 1, 1");
WriteEntry(" 20, creature, m3q4_d14_cook, 1, random, , 1, 1");
WriteEntry(" 25, creature, zep_gntfrstj_001, 1 - 2, random, , 1, 1");
WriteEntry(" 30, creature, zep_gntfrsts_001, 1 - 2, random, , 1, 1");
WriteEntry(" 35, creature, bugbearboss007, 1-3, random, , 1, 1");
WriteEntry(" 40, creature, zep_gntfrstw_001, 1 - 2, random, , 1, 1");
WriteEntry(" 45, creature, frostgiantcle001, 1-3, random, , 1, 1");
WriteEntry(" 50, creature, hillgiantking, 1-2, random, , 1, 1");
WriteEntry(" 55, creature, m3q4_d16hillg002, 1-3, random, , 1, 1");
WriteEntry(" 60, creature, gntfrost011, 3 - 5, random, , 1, 1");
WriteEntry(" 65, creature, gntfrost004, 1 - 3, random, , 1, 1");
WriteEntry(" 70, creature, gntfrost008, 1 - 2, random, , 1, 1");
WriteEntry(" 75, creature, frostgiantsorc, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, gntfrost003, 1 - 2, random, , 1, 1");
WriteEntry(" 85, creature, gntfrost002, 1 - 2, random, , 1, 1");
WriteEntry(" 90, creature, gntfrost005, 1 - 2, random, , 1, 1");
WriteEntry(" 95, creature, gntfrost010, 3 - 5, random, , 1, 1");
WriteEntry("100, table, giants");
// ************************ table trolls ************************
DeclareTable("trolls", "Trolls", TRUE);
WriteEntry(" 5, creature, ogre003, 2 - 4, random, , 1, 1");
WriteEntry(" 10, creature, zep_cavetroll, 2 - 4, random, , 1, 1");
WriteEntry(" 15, creature, crp_troll02, 1-2, random, , 1, 1");
WriteEntry(" 20, creature, zep_troll02, 1, random, , 1, 1");
WriteEntry(" 25, creature, crp_troll03, 1-3, random, , 1, 1");
WriteEntry(" 30, creature, zep_troll03, 1-3, random, , 1, 1");
WriteEntry(" 35, creature, crp_troll01, 1-3, random, , 1, 1");
WriteEntry(" 40, creature, m2q2_troll, 1-3, random, , 1, 1");
WriteEntry(" 45, creature, zep_troll, 1-3, random, , 1, 1");
WriteEntry(" 50, creature, zep_troll01, 1-2, random, , 1, 1");
WriteEntry(" 55, creature, crp_trollchief, 1-3, random, , 1, 1");
WriteEntry(" 60, creature, zep_trollchief, 1-3, random, , 1, 1");
WriteEntry(" 65, creature, crp_trollboss, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, zep_trollboss, 3 - 6, random, , 1, 1");
WriteEntry(" 75, creature, crp_trollwiz, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, zep_trollwiz, 1, random, , 1, 1");
WriteEntry(" 85, creature, zep_trollwar, 2-3, random, , 1, 1");
WriteEntry(" 90, creature, zep_trollwar001, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, zep_trollwar002, 1-2, random, , 1, 1");
WriteEntry("100, creature, m2q2_troll2, 1-2, random, , 1, 1");
// ************************ table ogres ************************
DeclareTable("ogres", "Ogres", TRUE);
WriteEntry(" 5, creature, ogremage002, 2 - 4, random, , 1, 1");
WriteEntry(" 10, creature, nw_ogre02, 2 - 4, random, , 1, 1");
WriteEntry(" 15, creature, nw_ogrechief01, 1-2, random, , 1, 1");
WriteEntry(" 20, creature, nw_ogrechief02, 1, random, , 1, 1");
WriteEntry(" 25, creature, nw_ogreboss, 1-3, random, , 1, 1");
WriteEntry(" 30, creature, x3_ogrechief001, 1-3, random, , 1, 1");
WriteEntry(" 35, creature, nw_ogremageboss, 1-3, random, , 1, 1");
WriteEntry(" 40, creature, iceogre, 1-3, random, , 1, 1");
WriteEntry(" 45, creature, iceogre003, 1-3, random, , 1, 1");
WriteEntry(" 50, creature, iceogre002, 1-2, random, , 1, 1");
WriteEntry(" 55, creature, iceogre001, 1-3, random, , 1, 1");
WriteEntry(" 60, creature, m2q2_ogre, 1-3, random, , 1, 1");
WriteEntry(" 65, creature, zep_dlaogre_001, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, m3_ogre_archer, 3 - 6, random, , 1, 1");
WriteEntry(" 75, creature, ogreboss002, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, ogreboss001, 1, random, , 1, 1");
WriteEntry(" 85, creature, ogre004, 2-3, random, , 1, 1");
WriteEntry(" 90, creature, ogremage003, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, ogremageboss001, 1-2, random, , 1, 1");
WriteEntry("100, creature, nw_ogre01, 1-2, random, , 1, 1");
// ************************ table fgiants ************************
DeclareTable("fgiants", "Fire giants", TRUE);
WriteEntry(" 25, creature, nw_gntfire, 1-3, random, , 1, 1");
WriteEntry(" 35, creature, x0_gntfirefem, 1-3, random, , 1, 1");
WriteEntry(" 45, creature, zep_gntfirec_001, 1-3, random, , 1, 1");
WriteEntry(" 50, creature, firegiantking, 1, random, , 1, 1");
WriteEntry(" 60, creature, gntfire001, 1-2, random, , 1, 1");
WriteEntry(" 75, creature, gntfire003, 1-2, random, , 1, 1");
WriteEntry(" 80, creature, zep_gntfirek_001, 1-2, random, , 1, 1");
WriteEntry(" 90, creature, zep_gntfrsta_001, 1-2, random, , 1, 1");
WriteEntry("100, table, giants");
// ************************ table sgiants ************************
DeclareTable("sgiants", "Storm giants", TRUE);
WriteEntry(" 25, creature, stormgiantfem, 1-2, random, , walk, 1");
WriteEntry(" 50, creature, stormgiantmal, 1-2, random, , walk, 1");
WriteEntry(" 75, creature, stormgiantfigh, 1-2, random, , walk, 1");
WriteEntry("100, table, giants");
// ************************ table minotaurs ************************
DeclareTable("minotaurs", "Minotaurs", TRUE);
WriteEntry(" 5, creature, nw_minotaur, 2 - 4, random, , 1, 1");
WriteEntry(" 10, creature, nw_minchief, 2 - 4, random, , 1, 1");
WriteEntry(" 15, creature, nw_minotaurboss, 1-2, random, , 1, 1");
WriteEntry(" 20, creature, nw_minwiz, 2-4, random, , 1, 1");
WriteEntry(" 25, creature, minotaurbattlema, 1-3, random, , 1, 1");
WriteEntry(" 30, creature, minotaurwarlord, 1-3, random, , 1, 1");
WriteEntry(" 35, creature, minotaurwarrior, 1-3, random, , 1, 1");
WriteEntry(" 40, creature, minchief001, 1-3, random, , 1, 1");
WriteEntry(" 45, creature, minotaurboss002, 1-3, random, , 1, 1");
WriteEntry(" 50, creature, minwiz001, 1, random, , 1, 1");
WriteEntry(" 55, creature, minotaurboss001, 1-3, random, , 1, 1");
WriteEntry(" 60, creature, nw_minotaurboss, 1-3, random, , 1, 1");
WriteEntry(" 65, creature, nw_minwiz, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, minotaurbattlema, 3 - 6, random, , 1, 1");
WriteEntry(" 75, creature, minotaurwarlord, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, minotaurwarrior, 1, random, , 1, 1");
WriteEntry(" 85, creature, minchief001, 2-3, random, , 1, 1");
WriteEntry(" 90, creature, minotaurboss002, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, minotaurboss001, 1-2, random, , 1, 1");
WriteEntry("100, creature, minwiz001, 1-2, random, , 1, 1");
// ************************ table selementallight ************************
DeclareTable("selementallight", "Lightning elementals - capturable", FALSE);
WriteEntry(" 25, creature, sf_lel1_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, sf_lel2_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, sf_lel3_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, sf_lel4_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, sf_lel5_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, sf_lel6_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, sf_lel7_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, sf_lel8_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, sf_lel9_sfas, 1, random, , 1, 1");
// ************************ table selementalmagma ************************ 2
DeclareTable("selementalmagma", "Magma elementals - capturable", FALSE);
WriteEntry(" 25, creature, magma_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, magma_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, magma_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, magma_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, magma_l5_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, magma_l6_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, magma_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, magma_l8_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, magma_l9_sfas, 1, random, , 1, 1");
// ************************ table mcats ************************ 3
DeclareTable("mcats", "Magical cats - capturable", FALSE);
WriteEntry(" 25, creature, magiccat_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, magiccat_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, magiccat_l5_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, magiccat_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, magiccat_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, magiccat_l9_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, magiccat_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, magiccat_l5_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, magiccat_l2_sfas, 1, random, , 1, 1");
// ************************ table swolf ************************ 4
DeclareTable("swolf", "Wolves - capturable", FALSE);
WriteEntry(" 25, creature, wolf_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, wolf_l5_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, wolf_l6_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, wolf_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, wolf_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, wolf_l9_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, wolf_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, wolf_l5_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, wolf_l6_sfas, 1, random, , 1, 1");
// ************************ table smix ************************ 5
DeclareTable("smix", "Capturable summons - mix", FALSE);
WriteEntry(" 25, creature, flyeye_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, skunk_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, skunk2_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, goldwyrm_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, myconid_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 65, creature, skunk_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 70, creature, skunk_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, whitetig_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, whitetig_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, whitetig_l5_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, polarbear_l6_sfa, 1, random, , 1, 1");
// ************************ table ssmoke ************************ 6
DeclareTable("ssmoke", "Smoke elementals - capturable", FALSE);
WriteEntry(" 25, creature, smoke_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, smoke_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, smoke_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, smoke_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, smoke_l5_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, smoke_l6_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, smoke_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, smoke_l8_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, smoke_l9_sfas, 1, random, , 1, 1");
// ************************ table ssnowfang ************************ 7
DeclareTable("ssnowfang", "Snow fang - capturable", FALSE);
WriteEntry(" 25, creature, snowfang_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, snowfang_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, snowfang_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, snowfang_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, snowfang_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, snowfang_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, snowfang_l9_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, snowfang_l9_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, snowfang_l9_sfas, 1, random, , 1, 1");
// ************************ table snukachu ************************ 8
DeclareTable("snukachu", "Nukachu - capturable", FALSE);
WriteEntry(" 25, creature, nukachu_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, nukachu_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, nukachu_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, nukachu_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, nukachu_l5_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, nukachu_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, nukachu_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, nukachu_l3_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, nukachu_l4_sfas, 1, random, , 1, 1");
// ************************ table ssalamand ************************ 9
DeclareTable("ssalamand", "Salamanders - capturable", FALSE);
WriteEntry(" 25, creature, salamand_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, salamand_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, salamand_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, salamand_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, salamand_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, salamand_l8_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, salamand_l9_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, salamand_l9_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, salamand_l9_sfas, 1, random, , 1, 1");
// ************************ table swatrelem ************************ 10
DeclareTable("swatrelem", "Water elementals - capturable", FALSE);
WriteEntry(" 25, creature, watrelem_l1_sfas, 1, random, , 1, 1");
WriteEntry(" 35, creature, watrelem_l2_sfas, 1, random, , 1, 1");
WriteEntry(" 45, creature, watrelem_l3_sfas, 1, random, , 1, 1");
WriteEntry(" 50, creature, watrelem_l4_sfas, 1, random, , 1, 1");
WriteEntry(" 60, creature, watrelem_l5_sfas, 1, random, , 1, 1");
WriteEntry(" 75, creature, watrelem_l6_sfas, 1, random, , 1, 1");
WriteEntry(" 80, creature, watrelem_l7_sfas, 1, random, , 1, 1");
WriteEntry(" 90, creature, watrelem_l8_sfas, 1, random, , 1, 1");
WriteEntry("100, creature, watrelem_l9_sfas, 1, random, , 1, 1");
// ************************ table summons ************************
DeclareTable("summons", "Capturable summons - master table", TRUE);
WriteEntry(" 25, table, swatrelem");
WriteEntry(" 35, table, ssalamand");
WriteEntry(" 40, table, snukachu");
WriteEntry(" 45, table, ssnowfang");
WriteEntry(" 50, table, ssmoke");
WriteEntry(" 60, table, smix");
WriteEntry(" 75, table, swolf");
WriteEntry(" 80, table, mcats");
WriteEntry(" 90, table, selementalmagma");
WriteEntry("100, table, selementallight");
// *********************** table lowtraps ************************
DeclareTable("lowtraps", "Traps - low level", TRUE);
WriteEntry(" 35, traps, minor, random, 5 - 10, 2.0, 15, 10, 1, random, , 1");
WriteEntry(" 70, traps, average, random, 5 - 10, 2.0, 15, 10, 1, random, , 1");
WriteEntry("100, traps, strong, random, 5 - 10, 2.0, 15, 10, 1, random, , 1");
// *********************** table hightraps ************************
DeclareTable("hightraps", "Traps - high level", TRUE);
WriteEntry(" 35, traps, deadly, random, 5 - 10, 2.0, 15, 10, 1, random, , 1");
WriteEntry(" 70, traps, epic, random, 5 - 10, 2.0, 15, 10, 1, random, , 1");
WriteEntry("100, traps, strong, random, 5 - 10, 2.0, 15, 10, 1, random, , 1");
// ****************************** table undead ********************
DeclareTable("undead", "Undead", TRUE);
WriteEntry(" 5, creature, nw_zombie01, 3 - 6, random, , 1, 1");
WriteEntry(" 10, creature, nw_zombie02, 3 - 6, random, , 1, 1");
WriteEntry(" 15, creature, nw_ghoul, 3 - 6, random, , 1, 1");
WriteEntry(" 20, creature, nw_skelmage, 3 - 6, random, , 1, 1");
WriteEntry(" 25, creature, nw_skelpriest, 3 - 6, random, , 1, 1");
WriteEntry(" 30, creature, nw_wight, 3 - 6, random, , 1, 1");
WriteEntry(" 35, creature, nw_zombwarr01, 3 - 6, random, , 1, 1");
WriteEntry(" 40, creature, nw_zombwarr02, 3 - 6, random, , 1, 1");
WriteEntry(" 45, creature, nw_wraith, 3 - 6, random, , 1, 1");
WriteEntry(" 50, creature, lesserbarrowwigh, 1-2, random, , 1, 1");
WriteEntry(" 55, group, skelly2");
WriteEntry(" 60, creature, nw_spectre, 1-3, random, , 1, 1");
WriteEntry(" 65, creature, nw_zombieboss, 1-2, random, , 1, 1");
WriteEntry(" 70, creature, minorservantofsa, 3 - 6, random, , 1, 1");
WriteEntry(" 75, creature, nw_doomkght, 1 - 2, random, , 1, 1");
WriteEntry(" 80, creature, greatservanto001, 1-2, random, , 1, 1");
WriteEntry(" 85, creature, nw_skeldevour, 2-3, random, , 1, 1");
WriteEntry(" 90, creature, nw_doomkghtboss, 1-2, random, , 1, 1");
WriteEntry(" 95, creature, nw_lich003, 1-2, random, , 1, 1");
WriteEntry("100, table, tsr");
// ************************ table lowundead ************************ 5
DeclareTable("lowundead", "Undead - low level", TRUE);
WriteEntry(" 25, creature, nw_skeleton, 5-10, random, , 1, 1");
WriteEntry(" 35, creature, nw_zombie01, 5-10, random, , 1, 1");
WriteEntry(" 45, creature, nw_zombie02, 1-10, random, , 1, 1");
WriteEntry(" 50, creature, nw_ghoul, 1-10, random, , 1, 1");
WriteEntry(" 55, creature, minorservantofsa, 2-6, random, , 1, 1");
WriteEntry(" 60, creature, nw_skelmage, 1-6, random, , 1, 1");
WriteEntry(" 65, creature, nw_skelpriest, 1-6, random, , 1, 1");
WriteEntry(" 70, creature, nw_wight, 3-6, random, , 1, 1");
WriteEntry(" 75, creature, nw_zombwarr01, 1-6, random, , 1, 1");
WriteEntry(" 80, creature, nw_zombwarr02, 1-6, random, , 1, 1");
WriteEntry(" 90, creature, lesserbarrowwigh, 1-6, random, , 1, 1");
WriteEntry("100, creature, nw_zombieboss, 1-5, random, , 1, 1");
// *******(encounter_xx v2, always, 75, table, hell)******
DeclareTable("hell", "Hell - High level", TRUE);
WriteEntry(" 2, mcs, 13, Sheep - Powerful, random, , walk, 1");
WriteEntry(" 4, mcs, 7, Inferno the Ferocious, random, , walk, 1");
WriteEntry(" 6, mcs, 7, Fire Giantess Adept, random, , walk, 1");
WriteEntry(" 8, mcs, 7, New York Giants, , walk, 1");
WriteEntry(" 10, mcs, 7, Not-so-giant Giants, random, , walk, 1");
WriteEntry(" 12, mcs, 7, GIANT GIants, random, , walk, 1");
WriteEntry(" 14, mcs, 5, Mist Dragon, random, , walk, 1");
WriteEntry(" 16, mcs, 13, Witch King, random, , walk, 1");
WriteEntry(" 18, mcs, 13, Mummy, random, , walk, 1");
WriteEntry(" 20, mcs, 13, Undead - 4blades, random, , walk, 1");
WriteEntry(" 22, mcs, 13, undead - Dragons, random, , walk, 1");
WriteEntry(" 24, mcs, 13, Lloth, random, , walk, 1");
WriteEntry(" 26, creature, anaraliathewidow, 1-3, random, , walk, 1");
WriteEntry(" 28, creature, ashtochtheterror, 2-3, random, , walk, 1");
WriteEntry(" 30, creature, adunaphelthering, 1-2, random, , walk, 1");
WriteEntry(" 32, creature, asmodeus, 1, random, , walk, 1");
WriteEntry(" 34, creature, baalzebul, 1, random, , walk, 1");
WriteEntry(" 35, creature, chasme, 1, random, , walk, 1");
WriteEntry(" 36, creature, zep_balrog001, 5-9, random, , walk, 1");
WriteEntry(" 38, creature, cerberus, 1, random, , walk, 1");
WriteEntry(" 40, creature, cthulhu001, 1, random, , walk, 1");
WriteEntry(" 42, creature, creature001, 1, random, , walk, 1");
WriteEntry(" 44, creature, glory, 1, random, , walk, 1");
WriteEntry(" 46, creature, glory_goblin, 3-6, random, , walk, 1");
WriteEntry(" 48, creature, hades, 1, random, , walk, 1");
WriteEntry(" 50, mcs, 13, Hell Herse and Undertaker, random, , walk, 1");
WriteEntry(" 52, creature, juiblex, 1, random, , walk, 1");
WriteEntry(" 54, creature, minosarchdivilju, 1, random, , walk, 1");
WriteEntry(" 56, creature, creature002, 1, random, , walk, 1");
WriteEntry(" 58, creature, plutusdukeofhell, 1, random, , walk, 1");
WriteEntry(" 60, creature, azagoth001, 1, random, , walk, 1");
WriteEntry(" 62, creature, kor_theguardian, 1, random, , walk, 1");
WriteEntry(" 64, creature, yeenoghu, 1, random, , walk, 1");
WriteEntry(" 66, mcs, 5, Mist Dragon, random, , walk, 1");
WriteEntry(" 68, group, 4horsemen");
WriteEntry(" 70, creature, hellgoblinarcher, 10-20, random, , walk, 1");
WriteEntry(" 72, creature, x2_slaadblack001, 10-20, random, , walk, 1");
WriteEntry(" 74, creature, x3_nightmare002, 8-10, random, , walk, 1");
WriteEntry(" 75, mcs, 13, Couatl cr98, random, , walk, 1");
WriteEntry(" 76, creature, x3_masterius002, 1, random, , walk, 1");
WriteEntry(" 78, creature, sarumanthewhite, 1, random, , walk, 1");
WriteEntry(" 80, creature, zep_myconidki001, 1-3, random, , walk, 1");
WriteEntry(" 82, creature, zep_succubus, 10-20, random, , walk, 1");
WriteEntry(" 83, mcs, 13, Grell cr67 X4, random, , walk, 1");
WriteEntry(" 84, creature, zep_vecna, 1, random, , walk, 1");
WriteEntry(" 86, creature, salamand_l9_sfas, 8-10, random, , walk, 1");
WriteEntry(" 88, creature, nightmarecauchem, 6-9, random, , walk, 1");
WriteEntry(" 90, creature, x2_demilich001, 1-5, random, , walk, 1");
WriteEntry(" 92, mcs, 5, Mist Dragon, random, , walk, 1");
WriteEntry(" 94, creature, railthewhitehand, 3-6, random, , walk, 1");
WriteEntry(" 96, creature, tiamat, 1, random, , walk, 1");
WriteEntry(" 98, mcs, 13, Hell Sheep, random, , walk, 1");
WriteEntry("100, creature, zep_flsucc_001, 10-20, random, , walk, 1");
SetLocalInt(OBJECT_SELF, "iTablesLoaded", TRUE);
}
Modifié par Barry_1066, 24 juillet 2010 - 02:55 .