Author Topic: How to get other creature textures?  (Read 610 times)

Legacy_Rogue1618

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How to get other creature textures?
« on: July 22, 2010, 01:20:02 am »


               How do I access texture files for creatures if I want to try modifying one to make a new version? I would like to test modfying a creature into a variant but do not know where to get the texture image files I would need. I would have considered getting a new model to use through gMax but I only know how to use that for another program (Trainz).

And what section would I put a question about the PRC?
               
               

               
            

Legacy_Jez_fr

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How to get other creature textures?
« Reply #1 on: July 25, 2010, 03:20:58 pm »


               It really depends on the creature. Most non-humanoid creatures have a single texture with the same name as the model (*.mdl), let say "c_monster" for exemple, you should be able to find the texture with the same name as TGA (or .DDS) .
Humanoid ones usually have a bunch of them, 1 for each body part, like skeleton or zombies, guards etc...
Just use NWNExplorer to browse NWN files. Locate your creature to get its model name (ie: c_scarab.mdl), then look for the TGA or DDS texture with same name. Sometimes they are a little different (or totally different), in that case you have to look inside the mdl (view ascii in NWNExplorer), and look for the "Bitmap" line that indicates the texture used.

If you can't find it, just say which creature you want to retexture, and i'll try to tell you which texture you need.

Oh and if you didn't, read the Custom Content guide if you didn't. I think most of what you need to know is inside.

About the PRC, here on in "script" category is fine I think. Nobody will shoot you either way '<img'>
               
               

               


                     Modifié par Jez_fr, 25 juillet 2010 - 02:24 .
                     
                  


            

Legacy_Rogue1618

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How to get other creature textures?
« Reply #2 on: July 31, 2010, 07:30:48 pm »


               Thanks. When I find some time to try NWNExplorer, I'll see what happens.