Author Topic: CODI's Legacy or Let's all make some more Planescape content!  (Read 7421 times)

Legacy_Jez_fr

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #60 on: July 28, 2010, 10:55:34 pm »


               Yeah, the more I look at it the more I think of it as the perfect Hive. I'll try to cover the higher wards of the city. Thanks Six! =)

               
               

               
            

Legacy_LeeMer47

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #61 on: July 29, 2010, 03:06:27 am »


               The loadscreens are done and uploaded. They'll probably get through Pending tomorrow. When they do, they will be at Plane Scape: Torment Loadscreens
               
               

               
            

Legacy_garris0n

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #62 on: July 31, 2010, 10:42:56 pm »


               We've started planning a replacement for SkullportLegends.com and mainly because of all the cool CODI stuff and Olivier Leroux's constant whining persuasive discourse, we've decided to do a PlaneScape setting based in the Hive Ward. We're still planning & build testing, but this will be an open project which anyone can join. If you want to sign up, co-ordinate your project with ours, or just get more information please try any of the following:
  • E-mail garrison at skullportlegends.com
  • E-mail garrison at codefix.net  (it's the same account)
  • Message me, include your e-mail
  • Ask Olivier (he knows me)
  • Ask Ben Harrison (he doesn't know me, but I e-mailed him once & he's a cool dude)
  • Reply in this thread.
Incidentally, most of the custom features documented at dev.skullportlegends.com will be included, and can also be swiped for your own modules.

-gh  ':blink:'
               
               

               
            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #63 on: August 01, 2010, 02:08:23 pm »


               It seems a missed a few posts... let me try to catch up.

@Helekanalaith:
Was that a joke about the CODI Mortuary tileset on your hard disk or is there really a chance you might reveal some unreleased CODI content (no matter what state is in)?
'<img'>

@Jez_fr:
In the Hive you can also find ooze portals, "brown puddles of goo" that "litter the filthy streets". But they're not green either... In any case, I trust your judgement, keep up the good work and thanks for the Torment illustration package!

@LeeMer47:
Thanks for converting the Torment loadscreens to NWN. Cool!

@garris0n:
I'll happily give you more of that constant whining persuasive discourse! I hope you look forward to it. '<img'>

@everyone:
Don't hesitate to contact garris0n if you're interested in the project. They've got great systems and atmosphere on Skullport Legends but could always use a little help with storytelling. And they're very open to the ideas of collaborating and sharing their scripting work with everyone else.

Back on topic:

Linquas  ':lol:'

Okay, they're not the most important creatures needed for Planescape adventures and they're so exotic I bet hardly anyone outside the circle of PS addicts has heard of them but they're fun! Just look at the pictures.
Linqua - short definition and picture
Omott, the linqua (picture) (an associate of Fell who already has a CODI model)
Additional description and stats
               
               

               


                     Modifié par olivier leroux, 01 août 2010 - 01:11 .
                     
                  


            

Legacy_Jez_fr

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #64 on: August 02, 2010, 06:16:04 pm »


               here's 2 early screenies of my WiP Sigil Wards tileset. They give a taste of where I'm going.

'Posted

'Posted

comments/criticisms ideas welcomed =)
               
               

               


                     Modifié par Jez_fr, 02 août 2010 - 05:20 .
                     
                  


            

Legacy_Hel

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #65 on: August 02, 2010, 07:39:19 pm »


               

_six wrote...

Well, I think CODI's tileset was largely intended to represent the slums of the slums of Sigil. The water, to my mind, is green because - well, it's not exactly all water. Rather than simply matching their look, it may be a better idea to try and reinterpret it, using the same overall style in a different, cleaner, setting...

The City of Doors has little to no bodies of water... barring the Ditch in the Hive. And the Ditch itself isn't a pretty sight either, it's riddled with deaders floating around, plus it has connections to the Para-Elemental Plane of Ooze and supposedly connects to the River Styx. So aside from the Ditch and the ocassional downpours you won't find any "natural" water in the Cage -- except for the imported kind or that rare fountain that provided a direct pathway to the Elemental Plane of Water.


As far as the Mortuary tiles are concerned, I'm looking into it. My hard disk doesn't seem to have the files stored on it anymore, but there's another place I should have it... now if only I could get access to that account again. I'll keep you updated none the less.
               
               

               


                     Modifié par Helekanalaith, 02 août 2010 - 06:40 .
                     
                  


            

Legacy_Jenna WSI

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #66 on: August 03, 2010, 07:51:35 am »


               I would like to see someone focus on the higher wards, like creating the feel of rich and expensive otherworldly houses... huge structures of grandeur that make even a pc adventurer wonder about costs. We've seen the dirty side of sigil, let's do something new.
               
               

               
            

Legacy_Jez_fr

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #67 on: August 03, 2010, 04:28:30 pm »


               

Jenna WSI wrote...

I would like to see someone focus on the higher wards, like creating the feel of rich and expensive otherworldly houses... huge structures of grandeur that make even a pc adventurer wonder about costs. We've seen the dirty side of sigil, let's do something new.


I agree totally. That's after what I am. If I get so far, I've plan like doing the Singing fountain (not too hard) and others well known structures. but right now, im just trying to get the common "background" houses right, with lots of blades and spikes, which is really the Sigil signature I think.
Still there's one think common to all Sigil's wards, is the almost continuous brown rain. So I suppose that leave a lot of "puddles" of brownish water everywhere. In that regard CODI's supernice ground texture is perfect, i'll just have to change the greenish tint to a brownish one.
Another think I'll try to do is the "tire" skybox, a big challenge if any.
Speaking of that, anyone is welcome to submit a tile or a group. Base tilesets being City Exterior, its easy to create and integrate matching tiles.
Any ideas welcome, as always.
               
               

               
            

Legacy_Shadooow

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #68 on: August 03, 2010, 04:34:55 pm »


               BTW I would like to implement Mechanus Canon Epic spell, however I would need a cool VFX for it... video/cutscene could work only in SP, anyone skilled and interested in that ? '<img'>
               
               

               
            

Legacy_cervantes35

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #69 on: August 07, 2010, 12:03:55 am »


               I have been working on the Sigil tileset for a NWN Enhanced. I have started adding some more tiles to the set and since someone was nice enough to attach some pictures of some the buildings that might be found Sigil I may attempt to recreate some. I have attached a couple of pics of a 2x3 group and of a new Hive building terrain building which where never finished for the set but I am finishing up.

I also saw the githyanki where a request I too like the gith so I may attempt to create a githyanki creature model as well as a gith warrior hound. No promises on any of this will see the light of day but I will try and squeeze it to my crazy schedule.

[2x3 Group]

[New Hive Building Terrain Tile]
               
               

               
            

Legacy_Jez_fr

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« Reply #70 on: August 07, 2010, 12:54:49 am »


               Super stuff cervantes35!
               
               

               
            

Legacy_Guest_invisig0th_*

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #71 on: August 07, 2010, 09:02:18 pm »


               There is no need to create a static githyanki model when dynamic githyanki race part models already exist. All we need are githyanki heads.
               
               

               


                     Modifié par invisig0th, 07 août 2010 - 08:02 .
                     
                  


            

Legacy_Gleym

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #72 on: August 27, 2010, 03:40:55 am »


               Man, you people are amazin'. I truly feel humbled when seeing so much original content related to Planescape still being made. I've been working off and on for the last two or so years on making my own Planescape server, picking haks and tilesets wherever they might best suit for the creation of areas and layouts and such, constantly trying to find the best means to appropriate what I have to work with, while I didn't even notice people were still working on it. To be honest, after seeing Rogue Dao Studios' work on their Planescape mod for NWN2, I'd kinda given up hope that people would still remember NWN1, even though, to be perfectly honest, out of the two, NWN1 is probably the easier to work with.

Ahem, in any case, just wanted to voice my great appreciation for the continued work of all the people who create custom content, and especially the ones who work hard on bringing Planescape to the NWN community, and be assured that when the day comes that your projects are finished, I will be first in line to try and build a satisfactory Planescape server using your content, and with full credit where credit is due. The way I see it, a person might build a castle, but without brickmakers and those who work hard to provide you with the means to build that castle, all would be for nothing. So again, my hat off to you content-makers, and please continue to provide those of us who lack the skill to make these things with the means to create our fantasies and stories for others to enjoy and partake in on NWN.
               
               

               
            

Legacy_Estelindis

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #73 on: August 27, 2010, 02:35:12 pm »


               Invisig0th, I will try to create some githyanki heads.  There are a number of important githyanki NPCs (and one githyanki henchwoman) in my WIP module, so I would love to be able to use a working dynamic githyanki race.  Accordingly, since I can do something to help the process, consider me at your service.

               
               

               
            

Legacy_Guest_invisig0th_*

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #74 on: August 27, 2010, 08:06:41 pm »


               Estelindis, that would be most excellent. PM sent.