Author Topic: CODI's Legacy or Let's all make some more Planescape content!  (Read 7420 times)

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #45 on: July 25, 2010, 11:00:35 pm »


               

Helekanalaith wrote...
Wait, what? [smilie]../../../images/forum/emoticons/wondering.png[/smilie]
That is the single best Planescape comic out there. It portrays the atmosphere and the setting perfectly. Not to mention that it's the closest thing to the original art-style that you'll find out there. For shame, really!

*shrugs* Tastes differs. ':whistle:'
'<img'>
               
               

               


                     Modifié par olivier leroux, 25 juillet 2010 - 10:47 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #46 on: July 25, 2010, 11:39:19 pm »


               BARIAURS

are quite essential for Planescape, given that they're one of the original player races and a common sight in Sigil. A description from the "Player's Guide to the Planes" (2nd edition Planescape Campaign Boxed Set):

"The bariaur is a centaurlike being of the Upper Planes, but it's hardly a centaur. In appearance, it's a combination of man and ram or woman and ewe. Roughly human sized, it has the body of a large goat and the torso and arms of a human. The head is a mixture of human and animal. Males have a pair of ram's horns, but females lack them.
    Bariaurs tend to be fussy about their appearance. They usually wear shirts, jackets, blouses, vests, and leather girdles, but this is a matter of personal taste rather than decorum. They also dye, cut, and shave their pelts to make themselves look more attractive, at least to each other. The look is often finished with jewelry hung from horns or woven into their wooly hair."


Additional description, found on the net:

"A bariaur, in the simplest terms possible, is a nomadic goat-like centaur. Of course, they are far more than that. Physically, bariaur share the features of a goat and a human, with a goat-like lower body, a humanoid upper torso, and a head that sports ram-like horns in males and subtle goat-like facial features. Unlike most prime centaur races, bariaur are extremely fussy about their appearance, often dressing in fine vests and girdles and dying or shaving their pelts in specific styles and designs.
They are also a carefree and nomadic race gifted with an insatiable wanderlust. Pastoral bariaur are often shepherds, though many of their race are wandering merchants. As a race, their wanderlust has carried bariaur settlements throughout the Upper Planes and even into the Outlands. As individuals, there are few places bariaurs haven't been. All bariaur are also herbivorous and even the thought of eating meat is revolting to these beings."



The suggestion I posted at the ProjectQ forum was:

- Take the heads from the default satyr models for males, the default tiefling heads for females (they're both a perfect fit, IMO).
- Mount a human torso (male and female) onto the body of an appropriately scaled CEP goat or pony. My ideal would be a dynamic torso, so you could use different shirts, vests and jackets for it, but that may be asking too much, perhaps not even doable; so alternatively one could use the satyrs' naked torso, too (only for males though...), and/or use static human torsos that are already wearing shirts, vests or jackets. At that time Ben Harrison suggested to "use a scaled down DLA horse and the satyr torso, then add any shaggy fur & other details".

Then Phoenix said he was working on a model based on my suggestion and posted these screenshots of the model:
One
Two
Three

Provided he finishes the model and releases it to the community, we'd still need a female bariaur model, and maybe also some more variation so that they don't all look the same (Different heads? Elegantly clad torsos?).


Male Bariaur Gallery (note that a lot of pictures ignore their refined taste in fashion and show them with (half)naked torso nevertheless)

Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Sample 6
Sample 7
NWN2 Model from Rogue Dao Studios?

Bariaur model from Planescape Torment:
Walking
Fidget
Attack


Female Bariaur Gallery
Sample 1
Sample 2 (male & female]
Sample 3
Miniatures (male & female)

My suggestion for a female bariaur model based on existing NWN models (just a badly manipulated screenshot from toolset experiments, sadly I'm no CC creator myself).
               
               

               


                     Modifié par olivier leroux, 25 juillet 2010 - 10:54 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #47 on: July 26, 2010, 01:34:43 am »


               GITHYANKI / GITHZERAI

Four years ago (before my time in the NWN community) Invisig0th was working on a dynamic githyanki race and asking for feedback. Apart from lost CODI stuff (and the old githyanki Ergoo from batinthehat) his work was the most advanced attempt at creating githyanki models (combining all previously made heads) but as far as I know, it has never been released yet.

Description from the AD&D 2nd ed. Monstrous Manual ( I think):

"Githyanki are an ancient race descended from humans. They dwell upon the Astral plane but will often leave that plane to make war on other races. They are engaged in a lengthy war with the githzerai. Githyanki are strongly humanoid in appearance. They are approximately of human height but tend to be much more gaunt and long of limb. They have rough, yellow skin and gleaming black eyes that instantly betray their inhumanness. Like many demihuman races, their ears have sharp points and are serrated at the back. Dress for the githyanki is always an elaborate affair. Their baroque armor and weapons of war are decorated with feathers, beads, and precious metals and gems."


"Githzerai are the monastic, chaotic neutral counterparts to the githyanki. The two races share a stretch of time in history; the githzerai are the lesser and more repressed offshoot of the original people that the warrior Gith helped to escape the slavery of the mind flayers millennia ago. Githzerai are very similar in appearance to their githyanki cousins, although they tend to look much more human. Their features are for the most part unremarkable, with vaguely noble countenance. Their skin tone is that of human caucasian flesh. Githzerai dress simply, wearing functional clothing and favoring conservative tones."

Additional description of the player race Githzerai from the "Players Guide to the Planes":

This race of mysterious humanoids now hails from the plane of Limbo, but the githzerai originated on the Prime Material, from a place called Gith. Their history is almost forgotten, but at its roots is a long-standing hatred of mind flayers and their cousin race, the githyanki. Once, the githzerai and githyanki were the same people, but bloody differences sundered them into two species. The cause of that split has long been lost, but the ageless bloodfeuds and forays of revenge continue unabated. Githzerai look almost exactly like humans (but woe to the sod who suggests they’re of the same stock!), except githzerai are slightly thinner and taller than humans. Also, their features are sharply cut and their faces are longer, but the most notable difference is in their eyes, which range from gray to catlike yellow.
Githzerai are a severe lot who don’t dress in bright colors, don’t wear jewelry, and don’t smile, at least not in public. They have no particular dislike of other races (beyond mind flayers and githyanki), but they don’t often grow close to others either; they say what needs to be said and little more. Bards know githzerai make bad audiences - they have no sense of art within them,it seems.
However, githzerai do have fierce passions that burn dangerously. First, as mentioned, the githzerai hate the githyanki. The long-time enemies will never willingly cooperate and will rather try to do each other in. (This hatred isn’t suicidal, though.) Second, the githzerai have a single-minded dedication to the security of their own race, no doubt the result of their never-ending war with the githyanki. The githzerai say little of their fortresses on Limbo, lest they say too much, and say even less of other activities. Finally, if githzerai have a sport, it’s illithid hunting. Organized into parties called rrakkma, their youths cross the planes, hunting mind flayer prey.



A few mixed githyanki & githzerai pics (quite unimaginatively named by myself, sorry '<img'> ):
DiTerlizzi Githyankis
DiTerlizzi Githyanki
DiTerlizzi Githzerai (Factol Karan)
Fiend Folio Githyanki
AD&D 2nd Githyanki
AD&D 2nd Githzerai
Githyanki cartoon '<img'>
Githyanki warriors
Githyankis 1
Githyankis 2
Githyanki dominatrix...?
Mad Female Githyanki
Githzerai Monk
Female Githyanki 1
Githyanki vs. Githzerai
Githyanki vs. Illithid
Githzerai vs. Death Slaad
SporeBoy's Githyanki portrait
Female Githyanki 2
Female Githzerai Monk
D&D Female Githyanki
D&D Githyankis
D&D Githzerais
               
               

               


                     Modifié par olivier leroux, 26 juillet 2010 - 12:49 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #48 on: July 26, 2010, 01:58:52 am »


               SIGIL BUILDINGS

I found a few pictures of Sigil builings, patterned on the ones in Planescape - Torment, just to give interested CC creators an idea of the architecture in Sigil:

Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
               
               

               


                     Modifié par olivier leroux, 26 juillet 2010 - 01:00 .
                     
                  


            

Legacy_LeeMer47

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« Reply #49 on: July 26, 2010, 04:28:29 am »


               I suppose you want me to convert Plane Scape Loadscreens to NWN1. I also have a tga of the background world map skin here: http://nwvault.ign.c...s.Detail&id=129



Feel free to use it, though you can make your own if you have PS:T and an Infinity Explorer program. Unfortunately the map icons have green screen on them. I'd need a copy of the map with all the images on it to make map icons.
               
               

               
            

Legacy_olivier leroux

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« Reply #50 on: July 26, 2010, 10:57:09 am »


               

LeeMer47 wrote...
I suppose you want me to convert Plane Scape Loadscreens to NWN1.


Sure, if you want to do that, your effort is appreciated.

LeeMer47 wrote...
Unfortunately the map icons have green screen on them. I'd need a copy of the map with all the images on it to make map icons.


How would one get such a copy? I'm currently re-playing Torment and although I take my time with it, sooner or later I'll come to that screen where all the icons are on the map. Would it suffice to make a screenshot in game?
               
               

               


                     Modifié par olivier leroux, 26 juillet 2010 - 09:57 .
                     
                  


            

Legacy_Jez_fr

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« Reply #51 on: July 26, 2010, 03:31:44 pm »


               

olivier leroux wrote...
How would one get such a copy? I'm currently re-playing Torment and although I take my time with it, sooner or later I'll come to that screen where all the icons are on the map. Would it suffice to make a screenshot in game?


You can browse all Torment files with Infinity Explorer . I used it a few days ago to extract all area's map, since they are 2D huge illustrations, to use as reference. One could use them also as reference to create 3D placeables and such. There's much inspiration and ideas there.
               
               

               
            

Legacy_olivier leroux

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« Reply #52 on: July 26, 2010, 05:01:11 pm »


               Yeah, I think that's what LeeMer47 did but I gathered from his post that he couldn't work with the icons he extracted with the Infinity Explorer and would need a picture of the map with all icons on it which I assume you get only get in-game...
               
               

               


                     Modifié par olivier leroux, 26 juillet 2010 - 04:01 .
                     
                  


            

Legacy_Eradrain

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« Reply #53 on: July 26, 2010, 05:39:31 pm »


               I honestly don't think we need more Sigil buildings/tilesets.  We've already got the CODI one, which I think is the best piece of content on the vault, and we've got somebody (Jez, was it?  I'll need to read up and make sure) making another.  We don't need anyone working on a third iteration.

We should focus on new resources, rather than redundancies.  There doesn't seem to be much sense, to me at least, in making multiple copies of the same thing.  People are inevitably going to use one and ignore the rest.   On that note, the standard NWN heads include some Gith models, though they're not very good.

I think it'd be cool to see some non-art resource content.  Like Planescape prestige classes, custom spells, et cetera.  In the area of art resources, there's a serious lack of Celestials.

Also, non-Sigil tilesets.  There's a huge Multiverse out there that Sigil's only a tiny chunk of.  Some things, like Lantan or the Elemental Plane of Earth, can be done with existing tilesets (And in the latter case, lots of placeables).  But others?  I'd love to see Carceri and a vast, endless Elemental Plane of Water tileset with no top and no bottom and a gorgeous "Undersea" skybox.

-ValynDyral
               
               

               


                     Modifié par Eradrain, 26 juillet 2010 - 05:05 .
                     
                  


            

Legacy_Guest_invisig0th_*

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« Reply #54 on: July 26, 2010, 11:03:14 pm »


               

olivier leroux wrote...
GITHYANKI / GITHZERAI
Four years ago (before my time in the NWN community) Invisig0th was working on a dynamic githyanki race and asking for feedback. Apart from lost CODI stuff (and the old githyanki Ergoo from batinthehat) his work was the most advanced attempt at creating githyanki models (combining all previously made heads) but as far as I know, it has never been released yet.

I worked on this as a proof of concept for a potential "Incursion" module I was thinking of doing. I made the dynamic race parts so that the Githyanki could wear all Bioware armors. Keep in mind that this might have been before 1.69, so it might require additional work to get the basic dynamic parts in releasable form at this point. I have all of the githyanki-related work I did archived.

The major flaw that really stopped me from releasing these was the fairly low quality of the few available heads. No offense intended to some of the people who made these back in 2004 or so, but they were not great. The Bioware heads and a few that were clearly based on them actually looked very good in game (after being adjusted a bit to match the new body proportions better). At that time I also started a thread trying to find someone to model some additional heads (as seen in the thread you mentioned), but no one responded. So I was basically forced to abandon it.

I might be willing to go back, grab all the 1.69 human body parts, and resize them to githyanki proportions. However, I would only be willing to do that if an experienced modeler (or several modelers) would also be willing to volunteer to contribute a selection of high quality male and female githyanki/githzerai heads.   Without a reasonable selection of high quality heads, there wouldn't be
much point in doing all that extra work. Actually, one could could simply take the (adjusted) Bioware heads, bald them up, and then just add a variety of different hair styles (topknots, braids) and decoration variations (earrings) to those default heads. It wouldn't be much work to get at least 5-10 high quality heads for both genders. I'd say that would be a reasonable bare minimum to be releasable.

As mentioned in the other thread,I did create silver swords (which looked quite nice). In retrospect, I believe it would even be possible to apply a TXI to the silver sword's texture TGA to give them an animated shimmering effect. I also attempted to make some githyanki jeweled wrappings.

Here's a screenshot of some dynamic gith in action, since a lot of those old links aren't working any more: invisig0th.0catch.com/gith_sample.jpg
               
               

               
            

Legacy_LeeMer47

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« Reply #55 on: July 27, 2010, 05:27:31 am »


               

olivier leroux wrote...

LeeMer47 wrote...
I suppose you want me to convert Plane Scape Loadscreens to NWN1.


Sure, if you want to do that, your effort is appreciated.

LeeMer47 wrote...
Unfortunately the map icons have green screen on them. I'd need a copy of the map with all the images on it to make map icons.


How would one get such a copy? I'm currently re-playing Torment and although I take my time with it, sooner or later I'll come to that screen where all the icons are on the map. Would it suffice to make a screenshot in game?

Printscreen doesn't appear to work and saves can't be made from the world map. I know ATOM got a Baldur's Gate image with Candle Keep and Baldur's Gate on it.

PS:T does have the tattoos on the map, they are just faint. I could try copying them and using PAINT to darken the lines.
               
               

               


                     Modifié par LeeMer47, 27 juillet 2010 - 04:41 .
                     
                  


            

Legacy_olivier leroux

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« Reply #56 on: July 27, 2010, 11:30:29 am »


               Thanks for the detailed explanation, invisig0th! The screenshots look pretty cool and I'd be very happy if you chose to continue the project. Hopefully we can convince one of the other custom content creators here to build some more githyanki heads for you.
':wizard:'
               
               

               
            

Legacy_Jez_fr

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« Reply #57 on: July 28, 2010, 08:50:55 pm »


               I collected some add planescape  books and Torment illustrations to use as reference for those who'd like to work on this. Its full of usefull things, some pics are huge hence the package weight: http://www.filefront...lus_torment.rar


               
               

               
            

Legacy_Jez_fr

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« Reply #58 on: July 28, 2010, 10:37:14 pm »


               mmh I need a Sigil expert... I can't find a single reference speaking of greenish water in Sigil (unless near the Foundry maybe). Instead, there is a brownish rain. So I was wondering if should change the greenish water of CODI Sigil texture (which I use for my Sigil ward retexture for those who don't follow...) to a brownish tint.

Also I read that Sigil fountain are for the most part crystal clear (at least in the higher wards), for good reason, as most wells and fountains get their water from elemental plane of water and other nice place.

So my question is should I try to remain the most faithfull I can to the books, or should I try to keep more in the same tone of CODI's work to keep some unity?

               
               

               
            

Legacy__six

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« Reply #59 on: July 28, 2010, 10:42:06 pm »


               

Jez_fr wrote...

So my question is should I try to remain the most faithfull I can to the books, or should I try to keep more in the same tone of CODI's work to keep some unity?

Well, I think CODI's tileset was largely intended to represent the slums of the slums of Sigil. The water, to my mind, is green because - well, it's not exactly all water. Rather than simply matching their look, it may be a better idea to try and reinterpret it, using the same overall style in a different, cleaner, setting...
               
               

               


                     Modifié par _six, 28 juillet 2010 - 09:42 .