Author Topic: CODI's Legacy or Let's all make some more Planescape content!  (Read 7417 times)

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #30 on: July 24, 2010, 02:16:59 pm »


               

Drewskie wrote...
Actually some of the more highly populated servers don't use any haks at all... cep or otherwise, just plain 'ol NWN 1.69.


Yep, and that makes it even harder on Planescape fans to work with them. '<img'>
               
               

               
            

Legacy_Jenna WSI

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« Reply #31 on: July 24, 2010, 05:36:11 pm »


               

olivier leroux wrote...

what also matters to me is that CEP is so widespread and commonly used
by servers and it's highly improbable they will now use ProjectQ instead
when they're built with CEP. And lot of servers use CEP only, no haks.


Yeah, that's our issue with using ProjectQ right there. We were reluctant to use even a single hak, and CEP made sense. At the time Project Q wasn't out either.

I also wasn't suggesting to use material without the authors permission in my question... just had no idea what the problem was. It's really too bad, because the CODI material would work well for us. On the topic of CEP taking material without permission... I don't know what was done in the past but I've seen Barry state recently that they absolutely don't use work without permission, so at least the current team is doing what's right.

As an aside, it was mentioned someone wanted to get back into building. Our server heavily features planar travel and sigil's only got two wards 'done', if anyone wants to pick up a project after taking a look at the current build style.
               
               

               
            

Legacy_olivier leroux

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« Reply #32 on: July 24, 2010, 05:55:31 pm »


               

Jenna WSI wrote...
I also wasn't suggesting to use material without the authors permission in my question... just had no idea what the problem was. It's really too bad, because the CODI material would work well for us.


I guess I misread your comment, I thought you were refering to the Rogue Dao Studios material (like the Mortuary, not sure what else exactly from Phoenix screenshots, Eradrain and Helekanalaith seem to know more about this than me).

If you were refering to the CODI material from the discontinued Premium Module project - like the Lady of Pain model or the Blood War Battlefield tileset - then I fear all the CODI material that isn't included in CEP yet is lost to the community... we only have these screenshots. At least it seems like it, right now.
               
               

               
            

Legacy_garris0n

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« Reply #33 on: July 24, 2010, 08:33:05 pm »


               Greetings Olivier, I'm glad to see you're still running with this. I would be very much interested in seeing more of a community effort in the sense of contributing to projects like C.E.P. rather than further fragmentation; I thought Project Q's decision to forgo any attempt at C.E.P. compatibility was both disappointing and short sighted. A planescape setting would be ideal for a network of linked game worlds, and I'd much rather see my custom work in someone else's project than fall into the obscurity it now enjoys.



               
               

               
            

Legacy_Eradrain

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« Reply #34 on: July 25, 2010, 12:33:46 am »


               

garris0n wrote...
 I thought Project Q's decision to forgo any attempt at C.E.P. compatibility was both disappointing and short sighted.


Trust me, it's neither.  That decision is, in fact, smart, and is the only thing keeping Project Q away from dying out.  Which I'm personally glad of, as their quality threshold is far greater than any other content pack in the community.

With regards to the "But the CEP is so ubiquitous/people hate downloading stuff!" concern - I don't understand what people's problem with custom content is.  If someone can't be bothered to download 100mb to a gig's worth of haks, I don't see why they're playing a game with as much user-generated content as NWN when they could be playing, say, DDO instead.  Especially in this day and age.

Custom content is what makes this game worth playing.  Hell, I don't even give a PW server a chance unless I see they've got a considerable amount of server-only content I need to download before logging in.  Anyone who's scared away by a download is either running a dial-up modem (Which, in 2010, is just about unthinkable), or has no idea what custom content is capable of, which means they wouldn't be in this forum to begin with.

I say, let's not cater to the lowest-possible-denominator.  This game can't grow, especially this far past its initial release date, by doing that.

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Legacy_Drewskie

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« Reply #35 on: July 25, 2010, 12:37:17 am »


               

I thought Project Q's decision to forgo any attempt at C.E.P. compatibility was both disappointing and short sighted




Ok, how were they supposed to make their shield system, for instance, work with cep shields?  They are completely different projects...
               
               

               
            

Legacy_olivier leroux

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« Reply #36 on: July 25, 2010, 03:21:55 am »


               

Eradrain wrote...
With regards to the "But the CEP is so ubiquitous/people hate downloading stuff!" concern - I don't understand what people's problem with custom content is. 


Neither do I  but that's not what I meant. I wouldn't have a problem with a new server who's built with ProjectQ or other hakpaks that are not CEP. But if you already built the server with CEP you can't just switch to ProjectQ, not because players are reluctant to download haks but because you'd have to re-work the whole PW. And many servers are built with CEP. That's all I meant to say.

I totally agree with you though, I love servers that use custom content, stuff like the creatures and tilesets by Worms, diademus, maxam  etc. and I don't understand why some people complain about haks either. But they do, so unfortunately I can't claim that this concern of PW owners is totally unfounded. But like I said, that wasn't what I was talking about and we're slowly drifting a little off-topic here. Let's all ignore any prejudices against custom content haks and make some more Planescape content!
'<img'>
               
               

               
            

Legacy_Jez_fr

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« Reply #37 on: July 25, 2010, 03:01:55 pm »


               Whatever you do there'll always be people to complain. That's a fact. I would rather focus on what enrich the game, no matter how small or revolutionnary.



Back on topic, I humbly suggest to start to make list of things (assets) missing or that would be welcome, be it loadscreen, models, icons, whatever.

Even better would be with accompanying reference illustrations (or descriptive text) to spare "artists" time as finding good reference can be very time consuming and you'd rather want them to focus on "producing" stuff rather looking for ideas or references.

Just some suggestions! =)
               
               

               
            

Legacy_Jez_fr

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« Reply #38 on: July 25, 2010, 03:05:09 pm »


               btw, I'm just wondering as Mr Versipellis apparently couldn't find the gallery on my SIGIL wards project, is it browsable/viewable? or did I do something wrong with the project setting? (link in signature). Thanks!
               
               

               


                     Modifié par Jez_fr, 25 juillet 2010 - 02:05 .
                     
                  


            

Legacy_Shadooow

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« Reply #39 on: July 25, 2010, 03:14:31 pm »


               its viewable, no problems
               
               

               
            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #40 on: July 25, 2010, 04:58:55 pm »


               

Jez_fr wrote...
I humbly suggest to start to make list of things (assets) missing or that would be welcome, be it loadscreen, models, icons, whatever.
Even better would be with accompanying reference illustrations (or descriptive text) to spare "artists" time as finding good reference can be very time consuming and you'd rather want them to focus on "producing" stuff rather looking for ideas or references.
Just some suggestions! =)


Okay, I'll try to break the first ground.

MODRONS (especially Quadrones)


Like I said I'd love to see more modron models. Here's a link to a free Manual of the Planes web-enhancement on the race of Modrons and here's my favorite modrons picture for reference again.

We've already got this monodrone model from CODI (here's some background info about the CODI model). IMO the most important addition would be a quadrone model. Here are some pics of quadrones:

Sample 1
Sample 2
Sample 3
Sample 4
Sample 5
Sample 6

Quadrone models from Planescape - Torment:
Modron attacks
Nordom attacks

(Need to go now, will continue the list later. In the meantime feel free to add your own suggestions!)
               
               

               


                     Modifié par olivier leroux, 26 juillet 2010 - 12:41 .
                     
                  


            

Legacy_Mr. Versipellis

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« Reply #41 on: July 25, 2010, 06:15:16 pm »


               

Jez_fr wrote...

btw, I'm just wondering as Mr Versipellis apparently couldn't find the gallery on my SIGIL wards project, is it browsable/viewable? or did I do something wrong with the project setting? (link in signature). Thanks!

I'll havr another look. tehre didn't seem to be any images to me.
               
               

               
            

Legacy_Jenna WSI

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« Reply #42 on: July 25, 2010, 06:25:10 pm »


               As mentioned above, load-screens with planar themes would be AWESOME.
               
               

               
            

Legacy_olivier leroux

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« Reply #43 on: July 25, 2010, 09:55:55 pm »


               A LOADSCREEN of the Planescape logo would be cool, too (I couldn't find a bigger picture yet).

BTW, I discovered a nice Planescape comic on deviantArt, in case anyone wants to read it for inspiration, here it is (and no, it's not the 'lost Planescape webcomic' from the WotC site - which I'm not so fond of).
               
               

               


                     Modifié par olivier leroux, 25 juillet 2010 - 08:59 .
                     
                  


            

Legacy_Hel

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #44 on: July 25, 2010, 10:07:33 pm »


               

olivier leroux wrote...

...and no, it's not the 'lost Planescape webcomic' from the WotC site - which I'm not so fond of.


Wait, what? ':huh:'

That is the single best Planescape comic out there. It portrays the atmosphere and the setting perfectly. Not to mention that it's the closest thing to the original art-style that you'll find out there. For shame, really!