Author Topic: CODI's Legacy or Let's all make some more Planescape content!  (Read 7419 times)

Legacy_WebShaman

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #150 on: September 11, 2011, 04:50:12 pm »


               It would be cool if the robe came alone, and the knives were like a cape for it...or perhaps a neck piece.

Still, I will take the robe with the knives!  Yup!
               
               

               
            

Legacy_olivier leroux

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« Reply #151 on: September 11, 2011, 06:16:42 pm »


               I would appreciate it very much with the razors and with the Lady of Pain stuck inside. '<img'>

But I agree, it would also work quite well as a robe without razors, as a dress for a noble woman.
               
               

               
            

Legacy_WebShaman

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« Reply #152 on: September 11, 2011, 09:02:34 pm »


               Well, one could then stick it on the Lady of Pain...

One could make her, you see.  I mean, the amount of CC available...I am sure one could come up with a surprisingly good dynamic Lady of Pain with that Robe on.
               
               

               
            

Legacy_olivier leroux

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« Reply #153 on: September 11, 2011, 10:50:43 pm »


               The reason why I said it is that I think Phoenix was actually trying to create a Lady of Pain model and the dress you see in the screenshot is only the first part of it.

But yeah, there already is Shemsu-Heru's Lady of Pain mask. I didn't check it out yet, but it should be possible to use it in connection with the robe, should Phoenix decide to release it as such. The downside of this method would be that the Lady of Pain would then be human-sized and you wouldn't be able to scale the model. But it would still be nice.
               
               

               


                     Modifié par olivier leroux, 11 septembre 2011 - 09:51 .
                     
                  


            

Legacy_Uncager

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« Reply #154 on: September 11, 2011, 11:17:51 pm »


               I'll try to finish the Lady of Pain model, using dabus's animation.
               
               

               
            

Legacy_olivier leroux

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« Reply #155 on: September 12, 2011, 10:47:11 am »


               Sweet! Your Planescape work rules! '<img'>
               
               

               
            

Legacy_Glaumr

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« Reply #156 on: September 12, 2011, 10:52:52 pm »


               Make sure to make her appropriately scaled! Wouldn't make much sense to have a teensie tiny Lady. Too many people'd die from going "d'awww, lookit da widdle Wady--eeeaaaargh!!!"
               
               

               
            

Legacy_olivier leroux

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« Reply #157 on: September 13, 2011, 09:29:19 am »


               That makes me wonder ... I know 1.69 lets you scale complete models (not dynamic ones) but does that apply to all models or just the default ones? If you add a custom model, would you be able to scale it, too?
               
               

               
            

Legacy_Estelindis

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« Reply #158 on: September 13, 2011, 02:18:59 pm »


               I think you'd just have to add a line to the tails 2da referencing your custom model and you'd be good to go.
               
               

               
            

Legacy_Fester Pot

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« Reply #159 on: October 06, 2011, 04:06:35 am »


               

VeinsAfire wrote...

I have a Modron nearly done.

'Posted
AKA Paganini


Was this ever released to NWVault?

FP!
               
               

               
            

Legacy_Uncager

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« Reply #160 on: October 06, 2011, 07:07:49 pm »


               I also created a quadrone model, but I'm still working on animation.

'Posted

At the same time I am working on a vargouille model, so soon I'll try to make it available on Vault.
               
               

               


                     Modifié par Uncager, 06 octobre 2011 - 06:11 .
                     
                  


            

Legacy_olivier leroux

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« Reply #161 on: October 08, 2011, 12:34:39 am »


               

Uncager wrote...
I also created a quadrone model, but I'm still working on animation.


You must be pretty tired of my fanboyism by now, but ... wow, another impressive project of yours! '<img'>

Can't wait to see it released on the Vault (along with Paganini's model, the more the merrier!).
               
               

               
            

Legacy_SlithetheSorcerer

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« Reply #162 on: October 13, 2011, 10:26:38 pm »


               Love the work guys! I want to create a Planescape module, and the work I have seen in this thread would be super awesome!

Could the people creating custom Planescape content release it onto the vault in whatever form it is in? I have seen so much cool stuff in this thread, and it is a shame that a lot of it seems to have vanished. Personally, I would rather have an incomplete {Githzerai model, Dakkon model, Upper Ward tileset, Quadrone model, etc.} than nothing at all.
               
               

               
            

Legacy_Gleym

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« Reply #163 on: October 13, 2011, 11:34:38 pm »


               I've been working on my own Planescape mod for a while now.. it's full of patchwork, mind you. I'm forced to mix-match CEP with the d20 Modern haks in order to get the right placeables and content to make convincing sceneries, plus a bundle of other tilesets like PHoD and LoW's stuff.
               
               

               
            

Legacy_olivier leroux

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« Reply #164 on: October 14, 2011, 12:12:13 am »


               I'd love a Planescape starter/base module for less experienced builders to use, or a Project P. '<img'>