Author Topic: CODI's Legacy or Let's all make some more Planescape content!  (Read 7414 times)

Legacy_olivier leroux

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               By order of Jez I'm now your officially appointed Planescape CC thread maintainer. '<img'>

What started this whole thing were my over-enthusiastic and maybe slightly *cough* off-topic posts in the Premium Mod thread at the General Discussions forum in which I lamented the loss of a potential CODI Premium mod Survivor - never finished, never released, perhaps never even started for all I know - but what I do believe to know is that custom content was created for it, and not just the CC that's in CEP now but also CC that we'll probably never see again, except in these screenshots:

CODI Blood War tileset
Lady of Pain
Some nasty critter
Grell (not sure if the Grell model was released or not, I haven't seen it anywhere yet)

Now, that's surely something to mourn after - but then again the end of CODI does not necessarily have to mean the end of Planescape NWN.

The best proof for this is the custom content currently being worked on by one Phoenix who's building a Polish multiplayer mod or PW server based on PS:Torment as well as on ProjectQ and the CODI content (here's a link to his Polish forum  Inthecage.pl for anyone who can understand it). Unfortunately I don't speak Polish and he's currently just hosting the mod for himself and his friends but he said he would eventually upload some models he built to the Vault, if requested, once he's finished work on his mod. Yay!

If you're familiar with all the available CODI content and take a look at these screenshots, you'll realize that there's new content in them, similar in style but apparantly added by Phoenix):

The Harmonium...
... wants you!
Dak'kon
Anna in her natural environment
Morte and The Nameless One (?) try to decipher the speech of a dabus
The Mortuary
A portal on the Lower Planes (using Lord of Worms' Scorched Earth tileset, I believe)
A portal on the Astral Plane (using Timdalo's GHI Aethyr tileset)
A video tour through the Hive

Phoenix even tried his hands at a bariaur model based on my suggestions on the ProjectQ forums to merge the satyr model with an animal body.

So why all these screenshots? To wet your appetite of course! Oh, and because Jez said I should move the post here. '<img'>

Jez_fr wrote...
A Planescape thread would be welcome. I'd be glad to make some CC for that. Maybe an open project could bring something? Since you started it Olivier, you're appointed Planescape thread maintainer ../../../images/forum/emoticons/lol.png


There you have it.

Now, would anyone else but Jez be interested in creating more Planescape content and anyone else but me interested in seeing more Planescape content for NWN? Do you have any suggestions for new PS content? Any interest in such an 'open project'?
               
               

               


                     Modifié par olivier leroux, 18 juillet 2010 - 09:17 .
                     
                  


            

Legacy_B_Harrison

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #1 on: July 18, 2010, 11:09:09 pm »


               I wouldn't mind creating some new models and such. Is there any good Planescape concept art kicking around?
               
               

               
            

Legacy_Jez_fr

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #2 on: July 18, 2010, 11:30:16 pm »


               Awesome start Olivier ^^



btw has anyone the full list of people who were part of CODI? I have a limitless admiration for their work, but have no idea who they were >.>



@B_Harrison: you can Google Images Planescape or Torment and look at the Torment game screenshots. There's a big load of ideas of content to make.

Also here you can find variouses things: http://www.dotd.com/..._and_Beyond.htm (like creatures), or this one (I think thats the ultimate Planescape website) http://www.planewalker.com/

               
               

               
            

Legacy_Hel

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #3 on: July 18, 2010, 11:38:21 pm »


               

olivier leroux wrote...

Some nasty critter

That would be a chagrin.


B_Harrison wrote...

I wouldn't mind creating some new models and such. Is there any good Planescape concept art kicking around?

I have all of the manuals, does that count? [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
               
               

               


                     Modifié par Helekanalaith, 18 juillet 2010 - 10:53 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #4 on: July 19, 2010, 01:37:36 am »


               This is an old post I made in the feature suggestion post at Project Q's forum:

'Posted
CODI monodrones are lost in the NWN universe. They need someone to look up to and take orders from.
 
I suggest this fellow:

http://l-userpic.liv...8191870/3115040

I adore the CODI modrons but let's face it: Monodrones are hardly worth interacting with, they can only concentrate on one order or one thought at a time and they're not able to communicate with other species. And how are the chances adventurers will ever get eye to eye with Primus? Quadrones on the other hand are far more common and also more interesting to interact with. They could even become adventurers themselves. And with monodrones AND quadrones one could already create a believable illusion of a modron society, while monodrones alone lack in that regard. Have pity on the lonely monodrones! 

If anyone's interested in making more modrons, this is a cool picture for reference, too.

[EDIT: Removed the flashy colors to go easy on Helekanalaith's eyes. '^_^']
               
               

               


                     Modifié par olivier leroux, 19 juillet 2010 - 09:23 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #5 on: July 19, 2010, 01:51:07 am »


               

B_Harrison wrote...

I wouldn't mind creating some new models and such. Is there any good Planescape concept art kicking around?


Reagrding Planescape Art, I've found this thread with a collection of links which might be a good place to start.
               
               

               
            

Legacy_Hel

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #6 on: July 19, 2010, 02:33:28 am »


               Tony DiTerlizzi's artwork is what you'd want to look at for anything Planescape related. He drew the majority of the memorable art for the old manuals, in my opinion at least, and helped define the core art-style.

And Planewalker.com is indeed the Planescape website you'd want to visit to get some inspiration for anything related to the setting. That is, if you can't get your hands on the manuals. Otherwise I'd advise the interested parties to read through Shemeska's (Todd Stewart) Planescape Storyhour; though, be warned: it's lengthy.

Also, those flashy colours are not particularly easy on the eyes. ':blink:'
               
               

               


                     Modifié par Helekanalaith, 19 juillet 2010 - 01:33 .
                     
                  


            

Legacy_Eradrain

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #7 on: July 19, 2010, 04:32:35 pm »


               It should be noted that a lot of the new stuff in those screenshots is ported over from the NWN2 project Purgatorio by Rogue Dao studios.  I used to work for 'em as a composer and beta tester.



-ValynDyral
               
               

               
            

Legacy_Hel

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #8 on: July 19, 2010, 05:04:46 pm »


               

Eradrain wrote...

It should be noted that a lot of the new stuff in those screenshots is ported over from the NWN2 project Purgatorio by Rogue Dao studios.

This. Next to five and I discussed this a while ago and we reached the same conclusion. ':bandit:'
               
               

               


                     Modifié par Helekanalaith, 19 juillet 2010 - 04:05 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #9 on: July 19, 2010, 05:25:33 pm »


               

Eradrain wrote...

It should be noted that a lot of the new
stuff in those screenshots is ported over from the NWN2 project
Purgatorio by Rogue Dao studios.  I used to work for 'em as a composer
and beta tester.

-ValynDyral


Good to know. Could you elaborate on that and/or tell us NWN folks more about the Rogue Dao studios, their state and progress on PS content for NWN2 (are they still active?) and the possibility of collaborating with RDS members and/or porting their models over to NWN?
               
               

               


                     Modifié par olivier leroux, 19 juillet 2010 - 04:27 .
                     
                  


            

Legacy_Eradrain

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #10 on: July 20, 2010, 09:46:11 pm »


               Rogue Dao Studios was founded by Mark Montgomery and a few friends from the now-abandoned (But technically still running) Planescape server Gatecrashers (Mark's alias was Lysander, a few of the other notables were Fractal, Gonzo, a few others.  They've all since left the project), with the intention of being NWN2's version of the City of Doors Initiative.

M.M. really went out of his way to make the project seem professional, they hired people with professional skillsets, sent out press releases to major gaming-news publications that were so glossy and polished that PC Gamer actually/erroneously reported that their 3 part Planescape trilogy was an official NWN2 expansion (PC Gamer's factchecking department leaves a lot to be desired, if you, for example, have been following the coverage of the latest WoW expansion).

The website was lovely, the forum was bustling, the developer diaries were regularly updated with gorgeous samples, the team consisted of dozens of people, from modelers to riggers to writers to area builders to composers to voice actors.

The project attracted so much attention that M.M. got hired to work for Obsidian Entertainment.  Last I heard, he was doing area design on the now-canceled Alien game.

He was very much the driving force behind the project, the engine of will that kept the whole machine smoothly rolling along.  After Lysander left, things slowed to a crawl.  Developer diaries began to dry up, signs of progress began to vanish.

Eventually all the founding members left.  Some thought the project was going nowhere, some didn't like the new management, some were disgusted by other things.  Rogue Dao went into a dry spell of sorts.

The studio/modding team encountered a revitalization some year or two later.  They swore up and down that they were still hard at work and the project wasn't dead.  The forum activity dried up.  Another year passed.  They swore they were still working, and posted some screenshots of "new" content to prove it.

None of the new content was actually new, though.  It was all stuff the founding members had already made before leaving and had never shown to the public.  The new screenshots renewed interest with the general community but it worried me since they hadn't actually shown any progress.

A while later, they finally released some content and a beta version of the first module to the vault.  It's available, and you can play/download it.

For the most part though, they're definitely vaporware.  Nobody mentions the other two modules of the initially planned trilogy, and the quality has gone pretty sharply down since Lysander left.

They do deserve credit for releasing what they have, which is more than some studies ever did, but it was too little too late, especially considering the early hype.  They're technically still active, and I'm sure if you went on their forums you'd hear many vehement, enthusiastic claims that they are more active than ever, but I would take that with a grain of salt.  The current studio, as I understand it, has few-to-none of the original team, and yet they claim credit for the original team's work and accomplishments.  That doesn't sit well with me.

As to whether they'll collaborate with you for NWN1 stuff, I can't say.  I haven't been affiliated with the studio for a long, long time.

-ValynDyral
               
               

               


                     Modifié par Eradrain, 20 juillet 2010 - 08:58 .
                     
                  


            

Legacy_olivier leroux

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #11 on: July 21, 2010, 01:15:04 am »


               Thanks for the detailed reply! '<img'> 
               
               

               


                     Modifié par olivier leroux, 21 juillet 2010 - 12:16 .
                     
                  


            

Legacy_Eradrain

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« Reply #12 on: July 21, 2010, 01:46:29 am »


               My pleasure, though for all my detailed reply, I apparently never gave you the actual link to their site.



Let us rectify that now:  http://www.roguedao.com/phpBB2/
               
               

               
            

Legacy_Drewskie

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« Reply #13 on: July 21, 2010, 02:39:31 am »


               Interesting read... a pity they couldn't have been a part of the premium mod program... like Ossian studios, which of course has released some pretty cool modules for both NWN1&2..
               
               

               
            

Legacy_Jenna WSI

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CODI's Legacy or Let's all make some more Planescape content!
« Reply #14 on: July 22, 2010, 02:29:23 am »


               I'd love to see this material make it into CEP.