Author Topic: NWNCQ v1.3  (Read 3199 times)

Legacy_Shadooow

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NWNCQ v1.3
« Reply #15 on: July 19, 2010, 01:26:18 am »


               Also, your lightsource placeables still glows like the sun when I turn them off via scripting (SetPlaceableIllumination to FALSE)...
               
               

               
            

Legacy_chico400

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« Reply #16 on: July 19, 2010, 06:22:46 pm »


               just use the nwncq-configurator to turn off furnitures option



ciao '<img'>
               
               

               
            

Legacy_Baishi7

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« Reply #17 on: July 20, 2010, 03:36:34 pm »


               Chico you have done a great thing for an old game. You have breathed new life into it. Between you and the  CEP, the possibilities are endless.



Thanks
               
               

               
            

Legacy_Insomniaque

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« Reply #18 on: July 25, 2010, 08:53:43 pm »


               I cannot figure out how to disable specific things, in the configurator, it's not listing any options for furniture, or lights, just tilesets.
               
               

               
            

Legacy_Shadooow

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« Reply #19 on: July 26, 2010, 12:26:24 am »


               

chico400 wrote...

just use the nwncq-configurator to turn off furnitures option

ciao '<img'>

But why you added them at all? I thought you want to enhance tilesets. AFAIK you never mentioned your package contains modified lightsource placeables and that prepared me quite big headaches when I tried to do stuff with them...

Now everyone who installed NWNCQ and kept default configuration (which is most of them), will see things like THIS in my city, when without NWNCQ they will see this THIS. So they will think my city is poorly maded when lights shine in day...
               
               

               
            

Legacy_Fester Pot

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« Reply #20 on: July 26, 2010, 12:50:53 am »


               Then you want to use the builder's HAK that is available for NWNCQ ShaDoOoW. Now everyone will require it to play your module and thus, will see all the goodness the package has to offer.



FP!
               
               

               
            

Legacy_Shadooow

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« Reply #21 on: July 26, 2010, 01:27:33 am »


               ah, you are right, well I got better idea, but because of you (since nwncq hak would not work) I just add default lightsource placeables into my haks so nobody even with nwncq wont be able to use them in my module, thanks '<img'>
               
               

               
            

Legacy_chico400

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« Reply #22 on: September 11, 2010, 09:22:46 am »


               i promissed it, here you are. the NWNCQ-scifi add-on is out to download ^^.

(LINK IN MY SIGNATURE)

Add this HAK to NWNCQ on your module to experience NWN in a SCIFI world. Lots of all new exteriors, (terraforming plants, desert) interiors and placeables. Add "nwncq-scifi-d20.hak" on top of your hak list to be compatible with D20.

hope you'll enjoy

have a good day friends '<img'>
               
               

               


                     Modifié par chico400, 11 septembre 2010 - 08:23 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #23 on: September 12, 2010, 12:33:07 am »


               chico there is a minor issue with the sci-fi add-on. It is only an indoor problem. Even with closed doors you can see into rooms that have not been explored yet. If I remember correctly you should be able to fix it quite simply with an area_g.ini file (I think that's the name of the file - if not it is something very close) to tell nwn that it is an indoor area.



TR
               
               

               
            

Legacy_Beerbaron72

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« Reply #24 on: November 08, 2010, 09:29:14 am »


               Congrats,Chico, it's a GREAT work!

I have a little question: If I want to use only the city interior roofs building a little hak for mine (using NWHak utility), what files .mdl and .dds I have to include in?

Thanx!
               
               

               
            

Legacy_Trentoster

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« Reply #25 on: December 30, 2010, 08:37:34 pm »


               Nice Work
               
               

               
            

Legacy_henesua

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« Reply #26 on: January 21, 2011, 06:41:00 am »


               Overall this is a very good project, and because of the general high quality the bad choices stick out all the worse. I am very disappointed with what was done to the barrows and ruins tile sets. As a builder I can not see how I can disable these changes without ripping content from NWNCQ and issuing my own hak - which I would prefer not to do. How does one configure the NWNCQ hak to turn specific tileset changes on or off? I can see how to do so for the override, but this requires players to do the configuring and so is unworkable from my standpoint.



In my view this project would be perfect if the hak set up was modular. Meaning that there was a separate hak add on for each tileset you want to replace. Players could download the whole package, but builders wouldn't have to use them all.



I'd be happy to help with this if I could coordinate with someone that knows the hak inside and out.
               
               

               
            

Legacy_henesua

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« Reply #27 on: February 01, 2011, 08:22:31 am »


                Chico I have tried contacting you about this, but still been unable to reach you.
I have uploaded a modular hak system for your NWNCQ. Each tileset is its own hak now. It is a single download. You can see here: http://nwvault.ign.c....Detail&id=8013

Without this approach I couldn't use NWNCQ, but now with it, I am able to appreciate all the beautiful work you have done. Please contact me so that we can work together on this. Thanks.
               
               

               
            

Legacy_roybm

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« Reply #28 on: February 10, 2011, 01:41:17 pm »


               hmmm maybe someone could make an installer for this to make it easier?

Installer with options on which tilesets to install and leave out?



I just recently purchased NWN Diamond off GoG and decided to see if anything new was released for it and came across this 'upgrade overhaul'.

I wish I could help move this project further but my experience with the toolset is not very great '<img'>

I can make areas and custom items but my scripting is next to none '<img'>



Thank you for the hard work here chico400!
               
               

               
            

Legacy_henesua

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« Reply #29 on: February 10, 2011, 05:32:19 pm »


               Roybm, from the perspective of Haks thats why I put out the modular hak system. A builder can pick and choose which tilesets to use in the Module's Custom Content Properties. As far as customizing the override goes, Chico included that in the download package. There is an EXE there.