Author Topic: NWNCQ v1.3  (Read 3200 times)

Legacy_chico400

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NWNCQ v1.3
« on: July 14, 2010, 01:10:47 pm »


               hi friends 

here is the new NWNCQ v1.3.

http://nwvault.ign.c....Detail&id=7848

simply patch your current 1.2 version with the patch to upgrade it to 1.3

New features: 
-New hill system (for HAK and Override-Extended versions only)

http://nwvault.ign.c...e.php?id=151656

-New bloom effect, to be used with NWshader 

http://nwvault.ign.c...e.php?id=153094

-New Scifi HAK Add-on will come in few days

http://nwvault.ign.c...e.php?id=153092

http://nwvault.ign.c...e.php?id=153093

i'll continue to maintain nwncq-HAK version because i need it for SCIFI hak add-on

ciao and have fun!
               
               

               


                     Modifié par chico400, 14 juillet 2010 - 12:15 .
                     
                  


            

Legacy_WebShaman

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NWNCQ v1.3
« Reply #1 on: July 14, 2010, 04:18:16 pm »


               Great stuff, Chico!  Thanks!
               
               

               
            

Legacy_Inayity

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NWNCQ v1.3
« Reply #2 on: July 14, 2010, 10:09:22 pm »


               Very cool, Chico400!
               
               

               


                     Modifié par Inayity, 14 juillet 2010 - 09:09 .
                     
                  


            

Legacy_Fester Pot

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NWNCQ v1.3
« Reply #3 on: July 14, 2010, 10:24:21 pm »


               Thanks for the update. Please keep us in the loop for the next big update on your new and original skyboxes with moving clouds.

FP!
               
               

               


                     Modifié par Fester Pot, 14 juillet 2010 - 09:27 .
                     
                  


            

Legacy_chico400

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NWNCQ v1.3
« Reply #4 on: July 16, 2010, 07:18:59 am »


               hi FP,



next big update on nwncq will be on true Bumpmapping used on every nwncq textures with nwshader, and it is my great friend peachy who is working on it.

But i'll ask his if he could add too moving clouds when his new feature will be fully completed.



thanks to him '<img'>
               
               

               
            

Legacy_Belnor

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NWNCQ v1.3
« Reply #5 on: July 17, 2010, 12:46:12 am »


               Your the best Chico. '<img'> Quick question. I just extracted all files to my override folder by copying and pasting anything in all sub folders and have all the files in one bunch in my override. In NWN2 I sometimes use sub folders, but decided to have every single individual file, including the plus files, and v 1.3 patch files overwriting some files in the main, extended package. Am I fine?



So far it is playing flawlessly. Just confirming, and if you can leave the sub folders, how will I go about it? There are three sub folders, extended, the plus folder, and the v 1.3 patch. I just took everything out of all folders and have all files in my override folder.



Best regards,



Belnor.
               
               

               
            

Legacy_chico400

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NWNCQ v1.3
« Reply #6 on: July 17, 2010, 08:57:49 am »


               thanks belnor^^



yes nwn does not handle overrides subfolders, so everything you want to activate have to be in the "override" folder.



so your right, just move every files from plus folder, patch folder ect to override one.

if you use nwshader put the nwshader folder in your main NWN folder, so nwncq will override nwshader's base bloom.



@phyte:



new nwncq's hill system files in extended 1.3 patch are:



TTZ01_h*.mdl

TTZ01_a*.mdl

TTU01_a*.mdl

TTS01_h*.mdl

TTS01_a*.mdl

TTR01_h*.mdl

TTR01_a*.mdl



ciao friend, have fun.



Ps: scifi hak will have some days late, i add last minutes added features.
               
               

               
            

Legacy_Shadooow

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NWNCQ v1.3
« Reply #7 on: July 17, 2010, 07:10:38 pm »


               Hey, did you already done those new tiles from CEP? I wonder if they included into their Crypt tileset Diagonal Walls hak, no readme from cep, no notice at that hak pack vault page and since Im stubborn enemy of CEP2 I can't look into cep haks.



It's question about use tileset expansion or not...
               
               

               
            

Legacy_chico400

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NWNCQ v1.3
« Reply #8 on: July 17, 2010, 11:09:26 pm »


               i gave all nwncq tiles to cep, acaos is including them at this moment, but i've made a ton of tiles, so including all my stuff is a big job.

but i've not already made ceilings for Diagonal crypts wall tiles, but it's planned

ciao
               
               

               


                     Modifié par chico400, 17 juillet 2010 - 10:10 .
                     
                  


            

Legacy_Shadooow

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NWNCQ v1.3
« Reply #9 on: July 17, 2010, 11:29:52 pm »


               

chico400 wrote...

but i've not already made ceilings for Diagonal crypts wall tiles, but it's planned

Thats great new, maybe you could also fix the "double floor" tile which has issue with vision through middle wall?
               
               

               
            

Legacy_Belnor

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NWNCQ v1.3
« Reply #10 on: July 18, 2010, 01:56:26 am »


               
Quote
chico400 wrote...

thanks belnor^^

yes nwn does not handle overrides subfolders, so everything you want to activate have to be in the "override" folder.

so your right, just move every files from plus folder, patch folder ect to override one.
if you use nwshader put the nwshader folder in your main NWN folder, so nwncq will override nwshader's base bloom.

Thank you very much for confirming Chico! '<img'> Time to create my new character!

Bel.
               
               

               
            

Legacy_Shadooow

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NWNCQ v1.3
« Reply #11 on: July 18, 2010, 10:05:52 pm »


               Recently I reinstalled NWNCQ and downloaded from your vault page:
NWNCQ_override_extended_by_chico400.rar and
NWNCQ_override_extended_by_chico400_patch.rar

But now I can see few unfinished tiles in Rural tileset...

Do I badly installed it or its missing or its intended? Here is LINK to image
               
               

               


                     Modifié par ShaDoOoW, 18 juillet 2010 - 09:06 .
                     
                  


            

Legacy_chico400

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NWNCQ v1.3
« Reply #12 on: July 18, 2010, 10:40:08 pm »


               here you use an other hak that modify rural tileset too or missed some grass textures, try to install nwncq only and tell me

if it does not help, try to suppress and reinstall nwncq

ciao '<img'>
               
               

               


                     Modifié par chico400, 18 juillet 2010 - 09:44 .
                     
                  


            

Legacy_Shadooow

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NWNCQ v1.3
« Reply #13 on: July 19, 2010, 12:14:45 am »


               

chico400 wrote...

here you use an other hak that modify rural tileset too or missed some grass textures, try to install nwncq only and tell me

if it does not help, try to suppress and reinstall nwncq

ciao '<img'>

Wait, not so sure anymore... testing....
               
               

               


                     Modifié par ShaDoOoW, 18 juillet 2010 - 11:23 .
                     
                  


            

Legacy_Shadooow

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NWNCQ v1.3
« Reply #14 on: July 19, 2010, 12:50:03 am »


               Ok I made big research. Its not problem in NWNCQ but its the same weird issue I had with other CC.



While everything works well on my old crappy laptop with integrated graphic card, my new PC with Gigabyte 9800 GT graphic card don't show some textures. Strange thing is, NWNCQ worked while it was in override (unlike other CC) but when I added NWNCQ into patch-hak some textures were not used (see my image). Also quite strange is that it still does these issues while using both override/patch-hak version on my new PC....