Author Topic: Custom Content Tools  (Read 6804 times)

Legacy_Dagesh

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« Reply #30 on: September 28, 2010, 02:04:48 pm »


                It took me quite a while to get the resources you listed there.  That is a helpful list that will save a lot of time for any cc builder!
I do like int19h's 2DA/TLK Editor though mostly I use it for 2DA editing.  It has easy hex editing for many 2DA's (ex. spells, classes), multiple tabs, column names remain at the top as you scroll down, and the like.  You do need .NET framework 3.5, however.
               
               

               
            

Legacy_Calvinthesneak

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« Reply #31 on: September 29, 2010, 05:34:07 am »


               Tlkedit 1.3b does the same thing, requires net framework as well I belive.. or maybe just Java
               
               

               
            

Legacy_Dagesh

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« Reply #32 on: October 01, 2010, 12:27:14 am »


               

Calvinthesneak wrote...

Tlkedit 1.3b does the same thing, requires net framework as well I belive.. or maybe just Java


Just tried that one out and it's not bad but I think the other is better.  One nice feature the other has is dual windows showing rows and everything from the current row w/o having to scroll right.  Also, I had to download a file to make Tlkedit run (msvcr71.dll) and it required me to allow it through my firewall which just bugged me in principle.
               
               

               
            

Legacy_c9040op

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« Reply #33 on: October 04, 2010, 04:33:37 pm »


               Hypercubed has some useful tutorials.



http://www.hypercubed.com/games/nwn/
               
               

               
            

Legacy_ShadowM

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« Reply #34 on: November 24, 2010, 12:07:47 am »


               NWN Override Manager by Lord Sullivan even though it not final
It go under project organizer '<img'> and many other uses.
nwnom.sourceanvil.com/
               
               

               
            

Legacy_eeriegeek

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« Reply #35 on: December 01, 2010, 06:34:31 pm »


               Hey I didn't see ImageMagick listed. I find it very useful for bulk image conversion.
               
               

               
            

Legacy_TheSpiritedLass

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« Reply #36 on: December 10, 2010, 07:26:32 pm »


               This tutorial and template is very handy for making custom loadscreens.

http://nwvault.ign.c...r.Detail&id=266
               
               

               
            

Legacy_TSMDude

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« Reply #37 on: December 23, 2010, 08:00:27 pm »


               While this could go in a multitude of catagories I am putting this here as this seems like a pretty cool tool for custom content AND server admins.


Server Custom Content Downloader / Updater

The nwn server updater is a java program designed provide players with an easy way to download and stay up to date on the custom content used in the servers they play. It works by downloading a text file hosted by the server admin which contains a list of the files required to play on their server. It then compares this file to the files in your nwn directory and downloads any of the files you don't have. Once finished, it places the files in the correct folder so you are ready to play as soon as it's finished.

Please take a look at the readme before using this program.

Latest Version: 0.2 beta

Special Thanks to Zunath and his teams at Solar Odyssey Online and Revenge of the Dead for their help in designing and testing this program.


If this works as advertised I think this is a great tool and am glad it is out there.
               
               

               
            

Legacy_Borden Haelven

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« Reply #38 on: January 15, 2011, 06:26:24 am »


               I found this superb seamless texture creator. http://www.spiralgraphics.biz/

The free viewer and the seamless wood texture creator are awesome.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #39 on: February 18, 2011, 12:09:40 am »


               For those times when you finally get around to compiling your models and you discover that the tool you're using much prefers your .mdl files to end in .ascii I have recently discovered Ant Renamer Portable which I find saves a lot of time.



TR

               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #40 on: May 01, 2011, 08:19:13 pm »


               For the last 5 1/2 years, I've made extensive use of the NWN2daTool Excel Spreadsheet by Syrus Greycloak.

It's an excel file with some handy macro buttons.  I do a lot of 2da editing for my PW, and this makes the data easy to import, manipulate, and export again.  I keep my 2da files stored in this file all the time, so I can color-code data for later reference and faster scanning for particular sections.  Plus, Ctrl+F means easy searching. '<img'>
               
               

               
            

Legacy_Quillmaster

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« Reply #41 on: June 16, 2011, 10:54:51 pm »


               Well, this is a little embarrasing.  My mod has taken so long to build that now I want to make the end movie I can't remember how I made the intro movie!  Since I can't access the old forums I was hoping I might find some info here.  Any pointers?
               
               

               
            

Legacy_Borden Haelven

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« Reply #42 on: July 24, 2011, 05:02:22 am »


               I've just found the sweetest little 3D model converter. I'm currently ripping off Titan Quest models 'Posted, converting them to 3DS format, importing them and saving them as MDL format. The textures are a real pain as they use their own .TEX format but the basic meshes are intact. web.axelero.hu/karpo/ 'Posted
               
               

               
            

Legacy_Mad.Hatter

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« Reply #43 on: July 24, 2011, 05:07:09 am »


               What do TQ models look like in NWN? '<img'>
               
               

               
            

Legacy_Borden Haelven

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« Reply #44 on: July 24, 2011, 06:54:17 am »


               Without the bumpmaps they lack the detailed surface textures but they convert very well. not too many polys on them either. TQ doesn't use just 512 x 512 textures either. I've just found one  that's 2048 x 512!!! that will complicate things skin wise I think. LOL