Author Topic: Custom Content Tools  (Read 6801 times)

Legacy_B_Harrison

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« Reply #15 on: July 18, 2010, 11:27:22 pm »


               Updated the list again. Any chance of getting this stickied, then?
               
               

               
            

Legacy_Lightfoot8

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« Reply #16 on: July 21, 2010, 03:09:49 am »


               I vote for this to become a sticky.



Since we dont seem to have any Moderators taking an active part on the NWN1 boards, how do we go about this?
               
               

               
            

Legacy_Inayity

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« Reply #17 on: July 21, 2010, 08:13:18 pm »


               Ben, thanks for getting all these links in one place.  While NWN Carottes is a very handy program in itself, the compiler it comes with is the original Torlack build which is not as robust in comparison to this one uploaded  by Script Wrecked to the NWVault.  From a comment Bannor Bloodfist made, the one was the one used by DLA and it "correctly handles animations in mdl files".  The Torlak build is very, very old.
               
               

               
            

Legacy_B_Harrison

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« Reply #18 on: July 21, 2010, 08:30:35 pm »


               Updated. Thanks Inayity.
               
               

               
            

Legacy_ChaosInTwilight

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« Reply #19 on: July 21, 2010, 10:02:07 pm »


               Quick Caveat about tabular framework:  If you put in Color coding(I have uses Axe's Killer TLk to do this) Tabular framework will strip it out.
               
               

               
            

Legacy_Baragg

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« Reply #20 on: July 21, 2010, 10:32:36 pm »


               Thanks for these links.
               
               

               
            

Legacy_ShadowM

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« Reply #21 on: July 21, 2010, 10:53:00 pm »


               Free audio editor and recorder
Audacity
audacity.sourceforge.net/

Importeer / Exporter of NWN 2 models, useful for tranfering models to NWN
nw2gmax
nwvault.ign.com/View.php
               
               

               


                     Modifié par ShadowM, 21 juillet 2010 - 10:01 .
                     
                  


            

Legacy_Sharona Curves

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« Reply #22 on: July 22, 2010, 01:56:00 am »


               Thanks Ben for posting-reposting this.
Much Love to ya. ':wub:'
               
               

               
            

Legacy_Tarot Redhand

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« Reply #23 on: July 22, 2010, 02:17:43 am »


               Inside of a package called custom content essentials on the vault there is a file I've found useful that you might consider for your resource section. It's a spreadsheet that details what every entry in every 2da file is for. The spreadsheet file is (unsurprisingly) called 2da.xls.



I am surprised that you haven't got paint.net on your list as I find that it compliments the gimp. There are things that easier to do in one package than the other and vice-versa.



Personally I don't use 2da editors/ set editors etc. As these are plain text files I tend use a text editor for such things.  One of the best (if not the best) that I have found is notepad++. Actually I find it has more uses than I've already mentioned such as hacking/editing the ASCII versions of models.



For combining 2 2da files I've found that winmerge is very usefull as it's simply a matter of comparing the 2 2da files in winmerge and copying the entries that you want from one side to the other.



Hope that you find this helpful.



TR
               
               

               
            

Legacy_B_Harrison

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« Reply #24 on: July 30, 2010, 10:12:08 am »


               Updated again; I've added the list of contributors too. Thanks ShadowM and Tarot.
               
               

               
            

Legacy_Jez_fr

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« Reply #25 on: August 17, 2010, 01:23:06 am »


               another great ressource of free textures: http://www.mayang.co...tures/index.htm
               
               

               
            

Legacy_B_Harrison

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« Reply #26 on: August 17, 2010, 01:39:26 am »


               Added the link. Thanks Jez!
               
               

               
            

Legacy_Morikahn

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« Reply #27 on: September 10, 2010, 03:15:53 am »


               I'll be updating the NWN1 Custom Content Guide, try to whip into a more exhaustive resource with a focus on guides to using max and Photoshop to make models and textures.
               
               

               
            

Legacy_Calvinthesneak

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« Reply #28 on: September 10, 2010, 03:40:24 am »


               

Morikahn wrote...

I'll be updating the NWN1 Custom Content Guide, try to whip into a more exhaustive resource with a focus on guides to using max and Photoshop to make models and textures.


You sir shall be my hero.  I wonder if the online CCG 3.1 that Brian put up could be edited?  Or is that your plan?


CCG
               
               

               


                     Modifié par Calvinthesneak, 10 septembre 2010 - 02:41 .
                     
                  


            

Legacy_Morikahn

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« Reply #29 on: September 10, 2010, 05:09:52 am »


               Thri has given me some sort of admin access to the CCG. To prevent spam bots from destroying the front page, most users can not edit it. I've started laying out my plan to rebuild the site here



http://ccg.animecafe...le=CCG_Redesign