Author Topic: Wild Woods tileset  (Read 15082 times)

Legacy_Drewskie

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Wild Woods tileset
« Reply #75 on: August 14, 2010, 11:59:08 pm »


               Very cool... thick as sherwood forest.  Laying down a road and the inn you'd half expect to see Fryer Tuck coming round the bend.



A cliff face mine entrance with a bit more character would be cool.  Like the Mines of Moria entrance with the runes.  Secret dwarf entrance amongst the thick woods... hah.
               
               

               
            

Legacy__six

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« Reply #76 on: August 15, 2010, 10:53:07 am »


               

A cliff face mine entrance with a bit more character would be cool.  Like the Mines of Moria entrance with the runes.  Secret dwarf entrance amongst the thick woods... hah.

Interesting suggestion. The only problem is that in terms of doors I've limited myself to only using door models that already exist in NWN as of 1.69, because adding new door types is pretty much guaranteed to create the kind of compatibility issues that I always avoid with my tileset work. So it'd have to be done as an open entrance, rather than the standard runed stone slab...

Thanks all.
               
               

               


                     Modifié par _six, 15 août 2010 - 09:53 .
                     
                  


            

Legacy_Drewskie

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« Reply #77 on: August 15, 2010, 04:41:47 pm »


               Ah, well maybe it could be a classic sort of open mine with the mine cart rail extending a bit out onto the grass... with a chiseled granite fringe around the opening covered with dwarven runes.
               
               

               
            

Legacy__six

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« Reply #78 on: August 17, 2010, 01:44:32 am »


               I've just been working on a new ruined tower tilegroup for the woods, which I think is working out pretty well. I think I'm pretty close to finally releasing version 0.5, just needing to make a bunch of sloped variations of the wall and stream crossers and whatever other tilegroups I decide on for this update.

http://nwn1cc.com/si...mpit/woodstower
               
               

               
            

Legacy_B_Harrison

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Wild Woods tileset
« Reply #79 on: August 17, 2010, 11:16:46 pm »


               That looks great, six. You could eventually add a whole castle in that style; crumbling bridges, curtain walls, rotting gates... perhaps even a crosser/group for an overgrown moat, with tumbled-down tower sections serving as a bridge or bridges. If the gaps between pieces were small enough (half a meter?) there could be a continuous, winding walkmesh to the other side.

Either way, the whole set looks excellent so far.
               
               

               
            

Legacy_Vipre

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« Reply #80 on: August 18, 2010, 07:09:45 pm »


               That pic reminded me of something I think you could do a real service to as a cliff tile addition _six.

In the fast play mod "The Ruined Tower" are the remains of a 40'x40' tower described in part as: "A squat stone tower...built into the side of [a] hill at the far side of [a] glade. Large blocks of granite litter the clearing, and some of these are covered with thick moss. The tower has been shattered, and all that remains is a ragged stump of fitted stone. Originally it might have been 40 feet tall, but now it is a blasted stump that does not extend more than 10 feet high. The inside of the tower is filled with rubble and debris, shattered stones and rotted timbers are scattered around the floor." (map on pg11)

You already have the glade, the rock walls to build the sections of the tower into, and your ruins look wonderful. Done with your skill as a two or three tile cliff face group it would look amazing.
               
               

               


                     Modifié par Vipre, 18 août 2010 - 06:11 .
                     
                  


            

Legacy_Explodingrunes

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« Reply #81 on: August 18, 2010, 09:16:06 pm »


               I'd actually love to see that myself!
               
               

               
            

Legacy__six

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« Reply #82 on: August 20, 2010, 08:59:54 pm »


               Toolset shot of some of the new stuff in v0.5 - just FYI there are hill tiles with trees, I've just swapped most of them out for plain ones in the toolset to give a better view of the features.



http://nwn1cc.com/six/_dumpit/woods05
               
               

               
            

Legacy_Fester Pot

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« Reply #83 on: August 21, 2010, 12:54:37 am »


               Your tileset has been repackaged in a compilation but perhaps you gave permission.

link

FP!
               
               

               


                     Modifié par Fester Pot, 20 août 2010 - 11:54 .
                     
                  


            

Legacy__six

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« Reply #84 on: August 21, 2010, 08:32:42 am »


               

Fester Pot wrote...

Your tileset has been repackaged in a compilation but perhaps you gave permission.

Well that appears to be specific to a PW, so I'm fine with them using it - logistically, I'd say it's a bad decision from their perspective, but if it works for them. Dunno if they emailed me about it or not, but I don't request that unless it's for a non-mod-specific compilation.

And darn, I was half hoping someone might comment on the screenshot. ':bandit:'
               
               

               
            

Legacy_Eradrain

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« Reply #85 on: August 21, 2010, 12:16:41 pm »


               Comment as requested:  You've got a knack for taking great screenshots, which almost matches your knack for making great tilesets.

You genius, you.
               
               

               


                     Modifié par Eradrain, 21 août 2010 - 11:16 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #86 on: August 21, 2010, 12:38:35 pm »


               Love the screenshot. Do I spy a new cave entrance where that blue blob is? When's it due for release? I've almost run out of drool!



TR
               
               

               
            

Legacy_Frith5

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« Reply #87 on: August 21, 2010, 06:39:03 pm »


               Wow, nice! I really love the 'whitewater rapids' area where the stream rushes down the slope. Excellently done, _six. This tileset is growing into quite a complete package.

Great work, and I too am looking forward to a new release.



JFK
               
               

               
            

Legacy_chico400

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« Reply #88 on: August 21, 2010, 07:33:01 pm »


               i love the hills,

greak job here six ^^
               
               

               
            

Legacy__six

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« Reply #89 on: August 21, 2010, 10:16:11 pm »


               

Tarot Redhand wrote...

Do I spy a new cave entrance where that blue blob is?

Yes.

There's a version against a hill, and also one on flat ground. There's also a sort of walled hill doorway towards the back of the shot, that'd be suitable as a home for a halfling or other earth dwelling humanoid, or even a crypt or dungeon entrace.

When's it due for release?

Essentially, when I get the minimaps and edge tiles done.

I've almost run out of drool!

If you collect it in a bucket a la Homer Simpson, you can recycle. Be green.
               
               

               


                     Modifié par _six, 21 août 2010 - 09:19 .