Author Topic: Wild Woods tileset  (Read 15068 times)

Legacy_NWN_baba yaga

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Wild Woods tileset
« Reply #330 on: July 31, 2012, 06:37:35 pm »


               I realy like it. And do you plan to release it around friday?... I have a long weekend;)
               
               

               
            

Legacy_OldTimeRadio

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« Reply #331 on: July 31, 2012, 07:08:34 pm »


               

_six wrote...

Watery raisey stuff.

'Posted

Looks nice!
               
               

               
            

Legacy_s e n

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Wild Woods tileset
« Reply #332 on: July 31, 2012, 07:11:15 pm »


               <3>

               
            

Legacy_Solena_Salafiel

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« Reply #333 on: July 31, 2012, 11:32:37 pm »


               Anxiously awaiting....for new toy! '<img'>

Someone made this request in an earlier post, and so will I - may we have a single-tile empty grassy space to break up the trees now and then? This wouldn't have flowers like the meadow. I'm sorry if it was already answered before, maybe I missed it.
               
               

               


                     Modifié par Solena_Salafiel, 31 juillet 2012 - 10:41 .
                     
                  


            

Legacy_Just a ghost

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« Reply #334 on: November 07, 2012, 07:25:00 am »


               Bit of a necropost. I have some people (I'll try to get more details) crash in an area that uses this tileset. I just wonder if this happens more often before I start a real investigation.
               
               

               
            

Legacy_henesua

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« Reply #335 on: November 07, 2012, 07:36:59 am »


               no crashes on my part and recently I built a 32x32 area and tested it out with all the fancy fog animations turned on. It was slow with fog fade distance turned up to 200, but still fine, and I have a very weak comp with integrated graphics. With fog fade at 90 it is moving smoothly.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #336 on: November 07, 2012, 09:08:55 am »


               3 month ago? whew:D
               
               

               
            

Legacy__six

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« Reply #337 on: November 07, 2012, 06:01:16 pm »


               Oh er, somehow forgot this wasn't released yet. Did a quick check to see what needed doing and its rather more than I remember '<img'> Mostly just woks though so, don't give up hope.

As far as crashes, I've noticed oddly enough newer video cards seem to have more trouble with the fog particles than older ones. Personally I advise turning animations off on all tiles in your areas when you create them, and add the fog animations back in selectively where you want them afterwards. IMO its a more effective visual when used sparingly anyway, and it should dramatically help anyone who's having slowdown. That said, crashes are a new one to me.
               
               

               


                     Modifié par _six, 07 novembre 2012 - 06:03 .
                     
                  


            

Legacy_henesua

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« Reply #338 on: November 07, 2012, 06:16:23 pm »


               Hey six, have you considered making the tiles default to animation being off? Presently the animations turn on as you work ont eh area. Then you need to selecta ll tiles, turn all animations off, then go back and choose which areas you'd like to have the animation.

And lastly... I'd love to have an extra tile that is only the animated fog. Would make an awesome tilemagic feature.
               
               

               
            

Legacy_NWN_baba yaga

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Wild Woods tileset
« Reply #339 on: November 08, 2012, 06:03:06 pm »


               Realy liked your latest update with the water terrains and the autumn version _six. So it´s realy welcome if you still think about getting it of your HD too:D The castle terrain is great too.
               
               

               


                     Modifié par NWN_baba yaga, 08 novembre 2012 - 06:24 .
                     
                  


            

Legacy_Invisig0th

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Wild Woods tileset
« Reply #340 on: November 11, 2012, 03:27:56 pm »


               I really love the look of this tileset, and I'm looking forward to trying out the new features. Probably will be using this in my upcoming module. Thanks for sharing!
               
               

               
            

Legacy_Von Stalhein

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« Reply #341 on: November 16, 2012, 11:46:25 pm »


               I cannot wait to see this update to Wild Woods released Six! It looks absolutely fantastic, and I cannot wait to get my hands on it. Your work is just excellent.
               
               

               
            

Legacy_kalbaern

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« Reply #342 on: March 07, 2015, 03:27:11 pm »


               

*Casts Resurrection on this thread*


 


I added six's Wild Woods to my module last year, but can't for the life of me figure out how in the heck to create the the wide water falls shown in the screen shot in post #330 above. Was the update never completed or added ... or this the a specific way to paint them down in the toolset?


               
               

               
            

Legacy_henesua

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Wild Woods tileset
« Reply #343 on: March 07, 2015, 08:33:52 pm »


               

I believe that that version of wildwoods was given to Project Q. I am doubtful that Six ever wrapped it up and released it separately, but it is possible. Let us see who responds here.



               
               

               
            

Legacy_Wall3T

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« Reply #344 on: March 07, 2015, 10:36:49 pm »


               

Im intrested in this development as well. i took a look at the current project q on the vault. Six Woods doesnt seem to even be included in that project. They have a modified Bioware Forest Tileset, but nothing else