usagreco66kg wrote...
Rolo: It would be as easy as putting the textures into different files, and simply rotating the load order...
Using made up names for files, if your load order was
autumn.hak
spring.hak
summer.hak
winter.hak
~wildwoods.hak
one could re-order them and put the winter.hak file to the top in the builders module, and the areas built with Autumn textures will re-texture to winter.
For the linux nwnx_haks users, they could have full override terrains as well as textures in the seasonal haks, and could just "hide" the ones not being used that season. That would allow the hak order to stay constant in the build mod, but still allow for the seasonal rotation.
Sadly, still not available for windows nwnx users that I know of, and there's no vanilla way to handle that hak "hiding" via scripting.