Author Topic: Wild Woods tileset  (Read 15080 times)

Legacy_AndarianTD

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Wild Woods tileset
« Reply #255 on: February 06, 2011, 08:38:32 pm »


               

_six wrote...

Good news everybody! Turns out a bunch of .max files were recoverable from the disaster, including unfinished versions of the windmills and watermills. I'm finding that a few of them won't open, but a bunch of the new buildings I'd been working on shouldn't be a great deal of work to finish off and make walkmeshes for now. So I'm feeling a lot more like updating the tileset now!


Whoo - Hoo! That's great news, six!
               
               

               
            

Legacy_Estelindis

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Wild Woods tileset
« Reply #256 on: February 06, 2011, 08:40:34 pm »


               Lovely new house picture!  <3  i="" really="" like="" the="" architectural="" style,="" especially="" the="" use="" of="" wooden="" beams.="">

               
            

Legacy_Calvinthesneak

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Wild Woods tileset
« Reply #257 on: February 06, 2011, 10:36:53 pm »


               Wow that's awesome Six, so happy that you recovered at least some of the data.  I know from personal experience there is nothing worse than doing the same work twice.  Congrats to you, it's looking really good.  I'll probably send you a PM shortly to discuss using this set.
               
               

               
            

Legacy_henesua

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Wild Woods tileset
« Reply #258 on: February 18, 2011, 04:47:17 am »


               Six, I've started area building in my new mod using Wild Woods and Wildlands. Again, these are beautiful tilesets, and are perfect for the feel of the game I am making.



I am wondering however if you plan to revisit the Wildlands. it is a wonderful tileset, but needs a little work here and there. Specifically:

Hut2 does not accept a door.

The windows in the buildings do not light up at night.

The sea tiles do not have any way to enter them. No ramps, no caves, no doors. Thus the piers and ship are not reachable which makes it very difficult to make a coastal city with this set. Also the bridge (which crosses sea tiles) does not connect to city tiles, only grass tiles.



Thanks again for this amazing tileset. It is usable as it is, but these last few fixes would be most welcome.
               
               

               
            

Legacy_Draygoth28

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Wild Woods tileset
« Reply #259 on: February 18, 2011, 10:20:56 pm »


               That house looks very nice.
               
               

               
            

Legacy_Raven_Xantrice

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Wild Woods tileset
« Reply #260 on: February 20, 2011, 03:20:16 pm »


               Only one idea for an wwoods tilesetaddon: The ruins a so great but NOW it noticed there is no entry to the indoor ruins, you're always need to place the cave entrance as a ruin enter.. it will be nice if you create a ruined entrance, maybe a door into the wall or stairs down? I LOVE this tileset espacially with the wildlands tileset, this dark atmospheric make me to do work on a horrormodule with lots degenratet creatures... '<img'>

               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #261 on: May 25, 2011, 12:41:28 pm »


               I should probably have posted about this earlier... however... A few months ago the hard drive crash repeated itself (I think I actually had an issue somewhere else, maybe on the motherboard, that was causing it) and I ended up building a new computer. Being a complete idiot that only had local backups of the Wild Woods files, everything since the last update got lost.

Which means I'm pretty tempted to maybe just make one last very small update and call it final. Wild Woods is pretty much the best tileset I've worked on and certainly the most useable and fun to build with. Heh, I certainly wouldn't be ashamed to call it my first actually finished project.
               
               

               
            

Legacy_Gra_Ulv

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Wild Woods tileset
« Reply #262 on: May 25, 2011, 03:09:24 pm »


               Wild Woods is absolutely awesome. I would love to see it get maybe a few more little touches before you announce it done.  

Any chance of adding walkways to connect the tree platforms?
In the cliff side, maybe a cave entrance. Either at ground level or up stairs.
Walkable water?  Like at the edge of the deeper water for lakes and the like.

All I can think of right now.
               
               

               
            

Legacy_Hekatoncheires

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Wild Woods tileset
« Reply #263 on: June 26, 2011, 06:55:15 am »


               Perhaps a coniferous forest is in the future? : )
               
               

               
            

Legacy_Raven_Xantrice

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« Reply #264 on: August 02, 2011, 06:16:05 pm »


               Is the Wildlands Tileset still supported? It's very great and give the possibility to create awesome areas. I've understood, that your hard drive crash and that's a sad think... but maybe you make more stuff for wildlands? '<img'>
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #265 on: August 02, 2011, 06:45:38 pm »


               Well, most of my NWN time lately has been going into my module. So I've no plans to update any of my tileset right now, unfortunately.
               
               

               
            

Legacy_Raven_Xantrice

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« Reply #266 on: August 02, 2011, 07:02:03 pm »


               Okay, than I play your module... mwhahaha. '<img'> Thanks for the fast answer!
               
               

               
            

Legacy_SuperFly_2000

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Wild Woods tileset
« Reply #267 on: August 02, 2011, 11:32:44 pm »


               What kind of module will that be? SP? MP? PW?
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #268 on: August 03, 2011, 08:32:51 am »


               Single player. I originally envisioned it as more of a multiplayer thing with different factions, but the politics of it became a bit too complicated for that to work (plus, it's much more effort to test).

Other than the story which has been floating around mutating inside my head for years, the main things I'm trying to push with it are little gameplay touches, like puzzles and unique boss fights. If it's bigger than an orc, you probably can't hurt it with measly swords or axes. One particular enemy, called the Rhissig, is a good example of this. You have to use giant spike traps to kill it.
               
               

               


                     Modifié par _six, 03 août 2011 - 07:34 .
                     
                  


            

Legacy_Raven_Xantrice

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Wild Woods tileset
« Reply #269 on: August 03, 2011, 12:26:05 pm »


               It's possible that in the wildlands transfer some of the standard tiles (for example the castle for the city or some buildings)?