Single player. I originally envisioned it as more of a multiplayer thing with different factions, but the politics of it became a bit too complicated for that to work (plus, it's much more effort to test).
Other than the story which has been floating around mutating inside my head for years, the main things I'm trying to push with it are little gameplay touches, like puzzles and unique boss fights. If it's bigger than an orc, you probably can't hurt it with measly swords or axes. One particular enemy, called the Rhissig, is a good example of this. You have to use giant spike traps to kill it.
Modifié par _six, 03 août 2011 - 07:34 .