Author Topic: Wild Woods tileset  (Read 15084 times)

Legacy_AndarianTD

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Wild Woods tileset
« Reply #240 on: January 24, 2011, 06:37:56 am »


               That's awful news, six. I do hope, though (for purely selfish reasons) that you're eventually able to find the motivation to return to working on Wild Woods. I'm now actively building with it in Sanctum 3, and it's definitely become my favorite of all the tilesets that I'm using for it. I can only imagine how useful it would be and how good it would look with all the improvements you were working on.

The areas are still a WIP, but here's a blog post with some screenshots to show how I'm using it.

Wild Woods of the Midland RoadThe Sanctum Blog

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                     Modifié par AndarianTD, 24 janvier 2011 - 06:38 .
                     
                  


            

Legacy_Calvinthesneak

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« Reply #241 on: January 24, 2011, 09:14:57 am »


               Sorry to hear the bad news Six.  I've been looking at this tielset for a while thinking about adding it to my PW, at least once I get rid of the SS Cobblestone.
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #242 on: January 24, 2011, 02:42:01 pm »


               Strange as it might sound for me to say it, those shots are kinda inspiring Andarian. I like that you seem to be building quite sparse areas in terms of putting terrains together, which is something I tend to avoid when building (partly because as a tileset author I like to be able to simultaneously build and test with lots of different tiles, and partly cos I'm just naturally inclined to clutter - you should see my desk). It's funny how seeing other people use your tilesets can make you see them a different way. I got a similar feeling from Este's shots.

Anyway, I've been working on some totally unrelated stuff in the meantime by way of practise and relief from the risk of burnout, so depending on how well that goes you might see some more updates for Wild Woods sooner or later. As it is my main focus is probably going to be on finishing my interior tileset which should hopefully be released as one of the core feature of the next Q update.
               
               

               


                     Modifié par _six, 24 janvier 2011 - 02:45 .
                     
                  


            

Legacy_Tyndrel

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Wild Woods tileset
« Reply #243 on: January 24, 2011, 10:51:27 pm »


                I'm so sorry to hear this, as it stands this is my favourite tileset, I can only imagine how much better it would have been without this.  If pictures can offer you inspiration then I'll try this humble offering from something I'm trying to do.

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Sunset at the gateway to The Golden Forest.
               
               

               


                     Modifié par Tyndrel, 24 janvier 2011 - 10:53 .
                     
                  


            

Legacy_AndarianTD

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Wild Woods tileset
« Reply #244 on: January 25, 2011, 04:24:31 am »


               

_six wrote...

Strange as it might sound for me to say it, those shots are kinda inspiring Andarian. I like that you seem to be building quite sparse areas in terms of putting terrains together, which is something I tend to avoid when building (partly because as a tileset author I like to be able to simultaneously build and test with lots of different tiles, and partly cos I'm just naturally inclined to clutter - you should see my desk). It's funny how seeing other people use your tilesets can make you see them a different way. I got a similar feeling from Este's shots.


Thanks for the kind words! Partly it's that the areas are still a WIP and I haven't done a "second pass" on them yet. That's how I work in general. First I "sketch out" the basics of whatever I'm building (whether an area or an RP dialog), focusing on what's required by the plot and the design (in this case, where the roads and river need to be, the Inn, the bridge, and so on). Later, I'll flesh it out with more detail as appropriate. But it's also that adding details is something that I do very deliberately, and if I do there's usually some logic or a specific reason behind it. Otherwise, I'm comfortable leaving them out in favor of a cleaner and more stylized look.

As it is my main focus is probably going to be on finishing my interior tileset which should hopefully be released as one of the core feature of the next Q update.


Hmm... Are there screenshots or a beta to check out? I actually need a good interior tileset and I might want to use it, especially if it's going into Q anyway.
               
               

               
            

Legacy_AndarianTD

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« Reply #245 on: January 25, 2011, 05:12:56 am »


               Here's a short video clip from the same area, in case Six needs any more inspiration. '<img'>

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                     Modifié par AndarianTD, 25 janvier 2011 - 05:17 .
                     
                  


            

Legacy__six

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« Reply #246 on: January 25, 2011, 06:38:09 pm »


               "Some interior..."



The actual working title of the tileset is Rural Interior. Rural Interior 2 if you're familiar with the existing one - the two are entirely separate, however, and you can use both in a single module. The current project is probably going to be named Q Interior or something on release to avoid confusion.
               
               

               
            

Legacy_Khuzadrepa

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« Reply #247 on: January 30, 2011, 07:08:32 pm »


               I'm so sorry to hear about the crash, Six! '<img'>



Something I do that might help for the future... is upload increments of anything I work on to an email account as an attachment, and save the email as a draft (or email to myself on another account.)  That way, no crash can ever touch it. '<img'>



I'm so thankful to you for the Wild Woods to begin with... it has become a spectacular tileset!  Thanks for the great work you've put into this!
               
               

               
            

Legacy_lordofworms

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« Reply #248 on: January 31, 2011, 04:13:07 pm »


               wow, myself being the victim to hard drive crash just before my first release of seasonal forest v10, I feel your pain. I lost months of work that inevitably never made it back in the final release...I just couldn't get in the spirit and I think thats what killed SFv10 for me...I mean I never wanted (still don't) to go back and open that beast up to add/fix whatever after that crash.



so yeah, like Khuzadrepa said, I now package up ANYTHING i do as an email attachment, I save it to two flash drives, I remote to my work PC and put a copy there...hell I would probably burn it to CD and mail it to my mom if I thought for a minute she wouldn't just throw it away (:



I hope you find other avenues to continue to work on...your work is awe-inspiring.

               
               

               
            

Legacy_Jedijax

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« Reply #249 on: February 01, 2011, 07:55:31 am »


               How is it all of you people have hard-drive crashing stories? Man, I've had PC's for eleven years now, and there is not a single tale of a hard-drive crash or a burning CPU/GPU/MB!



What does it take to crash a hard drive? Before I read about Six's recent misfortune, I was beginning to think such things are merely a myth born in ancient times, back when Steve Jobs had hair and Bill Gates was harassed at school...



Anyway, such catastrophes are always good to re-think one's life and future. Now, maybe you're more open to a wildwood-inspired override for the original Bioware forest tileset? Huh? Huh?...
               
               

               
            

Legacy__six

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« Reply #250 on: February 05, 2011, 11:17:21 pm »


               Good news everybody! Turns out a bunch of .max files were recoverable from the disaster, including unfinished versions of the windmills and watermills. I'm finding that a few of them won't open, but a bunch of the new buildings I'd been working on shouldn't be a great deal of work to finish off and make walkmeshes for now. So I'm feeling a lot more like updating the tileset now!

What does it take to crash a hard drive?

Good question. I just turned the comp on one morning to see the error "hard drive error, rebooting" show up repeatedly across about 10 reboots (and it wasn't even the startup drive that was at fault), when everything had gone perfectly fine the afternoon before.
               
               

               


                     Modifié par _six, 05 février 2011 - 11:17 .
                     
                  


            

Legacy_henesua

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« Reply #251 on: February 05, 2011, 11:43:58 pm »


               That is great news, Six. Congrats.
               
               

               
            

Legacy_Frith5

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« Reply #252 on: February 06, 2011, 12:12:09 am »


               Wonderful news indeed. '<img'>
               
               

               
            

Legacy_Estelindis

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« Reply #253 on: February 06, 2011, 01:38:14 am »


               That's brilliant, Six.  I'm delighted for you.  :-D
               
               

               
            

Legacy__six

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« Reply #254 on: February 06, 2011, 08:09:01 pm »


               http://nwn1cc.com/six/_dumpit/wwhouse