_six wrote...
Strange as it might sound for me to say it, those shots are kinda inspiring Andarian. I like that you seem to be building quite sparse areas in terms of putting terrains together, which is something I tend to avoid when building (partly because as a tileset author I like to be able to simultaneously build and test with lots of different tiles, and partly cos I'm just naturally inclined to clutter - you should see my desk). It's funny how seeing other people use your tilesets can make you see them a different way. I got a similar feeling from Este's shots.
Thanks for the kind words! Partly it's that the areas are still a WIP and I haven't done a "second pass" on them yet. That's how I work in general. First I "sketch out" the basics of whatever I'm building (whether an area or an RP dialog), focusing on what's required by the plot and the design (in this case, where the roads and river need to be, the Inn, the bridge, and so on). Later, I'll flesh it out with more detail as appropriate. But it's also that adding details is something that I do very deliberately, and if I do there's usually some logic or a specific reason behind it. Otherwise, I'm comfortable leaving them out in favor of a cleaner and more stylized look.
As it is my main focus is probably going to be on finishing my interior tileset which should hopefully be released as one of the core feature of the next Q update.
Hmm... Are there screenshots or a beta to check out? I actually need a good interior tileset and I might want to use it, especially if it's going into Q anyway.