Author Topic: Wild Woods tileset  (Read 15085 times)

Legacy_Fester Pot

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Wild Woods tileset
« Reply #225 on: December 21, 2010, 04:12:11 pm »


               Sure thing.

My suggestion is to download the package, rip out the .tga files to a directory, view them and pick which ones you want, then rip out the .mdl files associated with the skybox and add it to your hak.

There's some clouds in the collection as well, which might go well with your flying areas.

FP!
               
               

               


                     Modifié par Fester Pot, 21 décembre 2010 - 04:12 .
                     
                  


            

Legacy_AndarianTD

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« Reply #226 on: December 21, 2010, 05:12:57 pm »


               

Fester Pot wrote...

Sure thing ... There's some clouds in the collection as well, which might go well with your flying areas.


Wow! Relatively new (brand new to the Vault), and gorgeous! What a find! Thanks, FP!
               
               

               
            

Legacy_Tarot Redhand

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« Reply #227 on: December 21, 2010, 06:16:49 pm »


               For a sort of catalogue of skyboxes there was a pdf document released onto the vault a while ago by Tyndrel. While it was intended to showcase the skyboxes in the CEP, if you read the actual names of the skyboxes ypu'll see that most of them are from the CSP. It can be found here.

Personally I found the TUK collection to be disappointing as there were few new ones in it and there was only one of these that didn't have a join in the middle. Personally I found Izk's Skybox Experiments (CSP 2.1 compatible) to be better.

But anyway as we are off-topic...

TR
               
               

               


                     Modifié par Tarot Redhand, 21 décembre 2010 - 06:17 .
                     
                  


            

Legacy__six

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« Reply #228 on: December 21, 2010, 07:09:42 pm »


               

Fester Pot wrote...

EDIT: UG! Six my good man! This is bigger than any new tile added to this wonderful tileset! NO MAIN LIGHT 1 or 2 for TILE PROPERTIES!

Heh, I know you love those. If I said that was deliberate, how much trouble would I be in? ':whistle:'
               
               

               
            

Legacy_gutwrench66kg

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« Reply #229 on: December 22, 2010, 12:40:39 am »


               Rain?
               
               

               
            

Legacy__six

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« Reply #230 on: December 22, 2010, 12:23:50 pm »


               

usagreco66kg wrote...

Rain?


Rain?
               
               

               
            

Legacy_gutwrench66kg

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« Reply #231 on: December 22, 2010, 05:27:36 pm »


               or rather what seems to be the lack of rain? While setting the area properties, I set rain and lightning to 100%, area is exterior, above ground, natural, etc. and I'm getting no weather effects. In other areas, using microset, or rural (just for experiments sake) I can get the weather to fire just fine.

Edit: my village just called. they want their idiot back.':unsure:'  It turns out that if you simply try to use the "Test" feature in the toolset, it doesn't load weather effects if the area is already open. Been tinkering with the toolset for years, and still learn something new here and there.
               
               

               


                     Modifié par usagreco66kg, 22 décembre 2010 - 05:28 .
                     
                  


            

Legacy_henesua

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« Reply #232 on: January 15, 2011, 06:44:36 pm »


               Great stuff, six. I love this tileset. If anything I'd venture a guess that this tileset will help bring more players back to NWN. I also appreciate your efforts at project q.



All the requests below are meant in good spirit. If you don't like the ideas or tis too much work, thats fine with me. I just thought that since you asked, I might as well throw out a wishlist and see if any of this interest you.



Suggestions (all about water tiles and streams)

walkable (shallow) water

         - at present the water looks shallow enough to cross, but only lets you wade partially in. Given some of the awesome combinations that water has with cliff faces I'd like to give players the option to explore these spaces. The water gaps between cliff faces for example are just begging to be walkable, as are small ponds and pools.

         - so... perhaps two types of water tiles? water (shallow) and water (deep)? OR just make all water walkable so that it is up to the builder to raise the terrain around the water if they want to make it impassable. OR the raise/lower tool changes the depth of the water and you only get 2 states?



cave in cliff face @ water

        - this only makes sense if water is walkable

        - three options (I can only hope): a cave at the surface of the cliff, a recessed cave entry, a recessed cave entry behind a waterfall



waterfalls into water areas

       - would like a waterfall from a cliff into a water area as an option. perhaps its one of the alternate forms/meshes for a cliff face when interacting with water.



water filled chasms

       - a chasm filled with water. i like the option for streams in the chasm. just asking for one more option. this would allow us to create dense forest areas overlooking a vast lake or ocean.



more flexibility with streams and water

       - at present water corners and streams are incompatible. I understand that this would be much more work for you, and so am not expecting anything. just know that it would enable an explosion of diversity that I'd be happy to take advantage of.



Placeables:

       - have you considered releasing some trees in the same style as this tileset as placeables? This would enable these trees for CNR, and also allow us to lay down a forested edge to your wildland tilesets near a transition to wildwoods.

               
               

               
            

Legacy__six

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« Reply #233 on: January 23, 2011, 05:33:14 am »


               Ok guys... You'll want to sit down for this.

A few days ago I had a pretty catastrophic hard drive failure and unless I decide to go to more extreme lengths to get stuff potentially recovered it seems like all the new features/groups I added since the last vault update of Wild Woods are gone. So the windmills, watermill and a few other new buildings have been lost, as well as a few minor things like extending the Thicket terrain's paintability and a new fence and cobble terrain I'd been working on.

I don't really know where to go from here as I'm not particularly inclined to remake that amount of (in some cases pretty tricky) work, and as you may have noticed I've been spending next to no time on NWN content altogether as of late. Thankfully I've been able to get a fully up to date copy of the Rural Interior 2 that I'd circulated within Q, so that's still on the cards, and the Caverns set shouldn't be too hard to get hold of - but it looks like this might be it for Wild Woods. If only due to the demoralisation factor. There's a good chance that I'll still put together an update making the terrains more compatible with each other, but I was considering the groups/features pretty much done at that point already.

So... Uh... Give me a month or four...

In the mean time I think I'll throw together a respectable looking release for the ole Wild Sands desert thang by way of consolation.
               
               

               


                     Modifié par _six, 23 janvier 2011 - 05:37 .
                     
                  


            

Legacy_Frith5

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« Reply #234 on: January 23, 2011, 06:10:11 am »


               Well that sucks. Sorry man, that's gotta hurt.
'<img'>
               
               

               
            

Legacy_henesua

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« Reply #235 on: January 23, 2011, 06:15:11 am »


               I'm sorry to hear that, six. I know how demoralizing losing a great deal of work can be. I had the same problem once upon a time, and now am religious about backing up my data.



I do hope that you come back to wildwoods sometime in the future. Amongst all the tilesets I've used in NWN, areas made with wildwoods feel the most like a real place. Its character is the best realized out there.



That said, if you are going to shift gears and work on other wild landscapes, I am excitedly anticipating whatever arises next from your genius. In the mod I am working on the wildlands and wildwoods (along with TNO, Barrows, and Fort)  are the core aesthetic I am working with. All those tilesets work so well together.



I've not seen wildsands, but am sure it will be brilliant.



Have you ever considered revisiting your barrens tileset? I really like the barrens as I see potential in it for making "wasted" landscapes - those places made bleak by war or centuries of exploitation.
               
               

               
            

Legacy_Renzatic

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« Reply #236 on: January 23, 2011, 10:41:46 am »


               Eww, damn. That does suck something horrible. Sorry, man. '<img'>

Like you and Henesua up above me, I've also lost a goodly chunk of work due to a harddrive deciding to die off for no apparent reason. I ended up losing about 3 months worth of work because ofit. The whole scenario hit me so hard, I didn't work on anything for months thereafter. Nowadays, I'm all about saving everything to a thumbdrive, backing it all up to a DVD, and uploading it to my dropbox account. I take no chances anymore.

Hopefully you'll bounce back faster than I did. Your stuff is too good to miss out on.
               
               

               


                     Modifié par Renzatic, 23 janvier 2011 - 10:45 .
                     
                  


            

Legacy_Draygoth28

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« Reply #237 on: January 23, 2011, 11:10:34 pm »


               Yah,that does stink,I too have had hard drives crap out with no notice.Wish you the best with what ever you decide to do,and hope you take another look at your barren tileset, it has lots of potential .
               
               

               
            

Legacy_Estelindis

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« Reply #238 on: January 24, 2011, 12:57:14 am »


               I'm really sorry, Six.  That is an awful thing to happen.  I know what it feels like to lose that much work due to HD failure.  (Last time it happened to me in a big way, it was my laptop HD *and* my backup external HD, one after the other.)  The fun and enthusiasm of making something for the first time just isn't there when one tries to go back and do it again; more often than not, I found it a chore and just made other new stuff instead.  From the bottom of my heart, I offer you my full commiserations.



In terms of possible recovery, I find that professional companies tend to quote giant prices that are simply unacceptable for the sake of recovering some hobby work.  But if you happen to know any friends or acquaintances with super-awesome computer hardware skills, it's always worth asking them if they can get any of your data back.  None of mine could, and if yours failed as catastrophically then I guess you're out of luck too.  But it's a maybe.
               
               

               
            

Legacy_Renzatic

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« Reply #239 on: January 24, 2011, 01:52:38 am »


               

 But if you happen to know any friends or acquaintances with super-awesome computer hardware skills, it's always worth asking them if they can get any of your data back.  None of mine could, and if yours failed as catastrophically then I guess you're out of luck too.  But it's a maybe.


Actually, you don't necessarily need a super-awesome computer skilled friend to repair a drive. As long as the platters are alright, you can repair one yourself fairly easily. What you do is order an identical drive and swap the boards on the bottom. As long as you don't expose the platters to air (and you're fairly lucky), you might get the thing working again.

edit: Handy Instructional Educational Video showing you how to do this.

Also, this one might sound like complete and total BS, but you could also try popping the drive in your freezer and leaving it in there overnight. For some weird reason that's totally and completely beyond me, this will sometimes revive a dead drive.

I'd consider the latter a last ditch effort, though. Swap the board first, and see how that goes, then freeze it. If that doesn't work then...well...I guess you're screwed. 
               
               

               


                     Modifié par Renzatic, 24 janvier 2011 - 01:54 .