Author Topic: Wild Woods tileset  (Read 15089 times)

Legacy__six

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Wild Woods tileset
« Reply #195 on: November 21, 2010, 08:52:38 pm »


               Stop it, you're making me feel neglectful '<img'>



I'm not entirely sure what I'm going to be working on for this tileset next, besides making Thicket paint next to Cliffs, so any requests would be a massive help motivation wise...
               
               

               
            

Legacy_Eradrain

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Wild Woods tileset
« Reply #196 on: November 22, 2010, 12:18:32 am »


               Request: A paintable flat terrain for clearings that can be placed adjacent to buildings.  Right now, the meadow just sort of...cuts off with a wall of trees between, every time I try to build an open space between buildings.
               
               

               
            

Legacy_Builder_Anthony

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« Reply #197 on: November 22, 2010, 08:59:46 pm »


               Sand
               
               

               
            

Legacy_RealityRevision

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Wild Woods tileset
« Reply #198 on: November 22, 2010, 11:58:10 pm »


               Elven Tree Buildings
               
               

               
            

Legacy_Tyndrel

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« Reply #199 on: November 23, 2010, 12:32:53 am »


               I just love the round house and would
appreciate any further such creations.  

Many such buildings had a small
entrance porch area, if you could make two tiles, one with a porch
from the centre towards the corner and another from the centre
towards the mid point of a side then the actual buildings could be
placeables. By varying the amount of the porch that protrudes and
it's position and angle to the main structure and possibly even the
placeable's height then 2 tiles and perhaps six placeables could
create wonderfully varied pre-medieval villages, humanoid settlements
and a squillion and one other possibilities that I've not thought of
yet. From my own point of view I could build some great Celtic
settlements.  Having said all that, it is wonderful as it is. ':wub:'
               
               

               
            

Legacy_the_isolator

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« Reply #200 on: November 23, 2010, 08:31:32 am »


               More buildings would be great, how about: 

Windmill
Farm
Fields (crops and such)
Water mill
               
               

               
            

Legacy_Ukiah

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« Reply #201 on: November 23, 2010, 01:46:40 pm »


               Some ideas:



-Thicket next to water and next to cliff.

-High wall like castle wall but a little bit dirty because forest (walkable if its possible).

-Wooden wall like the wild lands (are great and you don't need to put placeables to decorate next to them).

-Something like cliff tunnel, I mean cliff both sides but with cliff roof. Difficult to explain... like a stone tunnel using the cliff tile.



'<img'>

               
               

               
            

Legacy__six

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« Reply #202 on: November 23, 2010, 09:04:03 pm »


               http://nwn1cc.com/si...t/woodswindmill
               
               

               
            

Legacy_Eradrain

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« Reply #203 on: November 23, 2010, 09:24:10 pm »


               WHAT GOOD IS A WINDMILL WITHOUT OPEN CLEARINGS TO CATCH THE WIND?!?!?

/eyetwitch.
               
               

               


                     Modifié par Eradrain, 23 novembre 2010 - 09:24 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #204 on: November 23, 2010, 10:19:44 pm »


               Very nice windmill. However if I was to be pedantic I would have to say that it looks like a hybrid between northern european sails (see here) and a southern european tower (see here), which is fine as this a fantasy game after all.

TR
               
               

               


                     Modifié par Tarot Redhand, 23 novembre 2010 - 10:20 .
                     
                  


            

Legacy__six

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« Reply #205 on: November 23, 2010, 10:28:07 pm »


               I was actually thinking of one just down the road from me here in Britain (somewhere or other in the Fylde) so that's acceptable I guess '<img'> However, don't despair, as I'm planning to make a wooden-boxed one too.

Also, I've finally cracked, and will add Meadow variants of the cottages and a couple other things.
               
               

               


                     Modifié par _six, 23 novembre 2010 - 10:37 .
                     
                  


            

Legacy_Fester Pot

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« Reply #206 on: November 23, 2010, 10:55:08 pm »


               A ruined windmill would go great with the rest of the ruins you've already created for this particular tileset. I don't just mean the foundation but some missing shingles, partly crumbled wall and maybe three of the four arms missing and the remainder tattered and torn.



FP!
               
               

               
            

Legacy__six

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« Reply #207 on: November 24, 2010, 03:35:34 am »


               http://nwn1cc.com/si.../woodswindmill2
               
               

               


                     Modifié par _six, 24 novembre 2010 - 03:35 .
                     
                  


            

Legacy_Gleym

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« Reply #208 on: November 24, 2010, 04:15:32 am »


               Awesome. Not any other word for it.
               
               

               
            

Legacy_Ukiah

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« Reply #209 on: November 24, 2010, 05:44:22 pm »


               Whoa!