Kendaric Varkellen wrote...
Stop teasing us six '>
OK! Well here's the deal anyway...
After much delay and messing around (and this pesky thing called university) I'm about to release version 0.7 of Wild Woods. It adds several new things - a new path-blocking Thicket terrain as requested about a bazillion times, compatibility of Cliffs against Water, and a couple of new tilegroups such as a slightly gothic looking Chapel, the tree bridge over Water and smaller ruined buildings.
Oh yeah, I also threw a big old creepy Manor terrain in, complete with a walkable roof (with door access).
Given the season I've decided to break with my usual tradition and release it a week
before halloween. So if, just supposing, anyone had in mind something festive for their PW or a module, they'd have a shiny new goodie to use and time to work with it in - especially in combination with Worms' haunted interior. So, uh, somebody better get busy so I don't look silly.
Modifié par _six, 24 octobre 2010 - 03:23 .