Author Topic: Wild Woods tileset  (Read 15064 times)

Legacy__six

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Wild Woods tileset
« Reply #15 on: July 20, 2010, 11:22:44 pm »


               

Eradrain wrote...

Edit:  Just now saw your screenshot.  Looking great, though, as a personal request, would it be possible to get a version without the battlements?  Either with a straight, uniform railing or no railing at all?  In either case, keep up the kickass work, mate.


Possible, yes, but to my mind at least adding such a subtly different alternative as an entirely new crosser (which it would have to be, the way the geometry is set out across the tile) might be feature creep. Once I've got the bridge and cliffs fully implemented as is, I'll let you see if you think it's necessary (poke me on MSN, perhaps).
               
               

               


                     Modifié par _six, 20 juillet 2010 - 10:26 .
                     
                  


            

Legacy_Frith5

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Wild Woods tileset
« Reply #16 on: July 21, 2010, 12:00:38 am »


               I seem to be having a problem posting. Hrmmm. Let me try again.

I'd love rope bridges, like in Indiana Jones films. Also log bridges (that is, bridges made with small round logs across big logs). I've gathered some images of bridges, which I'll have to figure out how to post.

Thanks again, _six.

JFK
               
               

               
            

Legacy_Tarot Redhand

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« Reply #17 on: July 21, 2010, 03:09:56 am »


               You asked for feedback and you seem to be going with stone as the building material. Also, if I'm not mistaken, you're looking to put your own slant on them. So considering rainwater has to go somewhere how about some (non-monster) gargoyles on the side of the bridge just for drainage?



TR
               
               

               
            

Legacy__six

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Wild Woods tileset
« Reply #18 on: July 21, 2010, 03:29:49 am »


               

Tarot Redhand wrote...

So considering rainwater has to go somewhere how about some (non-monster) gargoyles on the side of the bridge just for drainage?

That's a pretty neat idea. I think I will have a shot at a feature with some type of statue on a shelf just on the upper  section of the bridge pillar, though naturally I've made life more difficult for myself in that regard by not making the pillar particularly distinct from the overall bridge shape. Hopefully I'll be able to pull it off without requiring a great deal of extra resources...

http://nwn1cc.com/si...umpit/morewoods
               
               

               


                     Modifié par _six, 21 juillet 2010 - 02:59 .
                     
                  


            

Legacy_Jez_fr

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« Reply #19 on: July 21, 2010, 04:52:41 am »


               woah! fantabulous =)



sorry nothing more constructive to say '<img'>
               
               

               
            

Legacy_Calvinthesneak

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« Reply #20 on: July 21, 2010, 05:01:28 am »


               I really like this tileset Six, can't wait to see how it turns out.  You'll wind up challenging Worm's seasonal in size at this rate.
               
               

               
            

Legacy_MissJaded

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« Reply #21 on: July 21, 2010, 01:42:23 pm »


               I downloaded this tileset at n.w. vault recently.
I must say.... it looks very beautiful indeed!:happy:
It's far from something we used to expect with the old  forest tileset in NwN! Splendid indeed!

BUT..... I've been having  a bit of a minor problem with it.
As "Six" has said, it's currently bug free. That much is absolutely true!
But it's just when I place a tile down, like a road or building, I can hardly see where I'm putting it, and infact I can hardly see the tile itself unless I zoom right down to the ground. *sigh!*

I think this is because of the thick canopy overhead which makes it that way.
The tileset is full of beautiful trees that I cannot think to add any other types in the CEP. But maybe if that was lessoned a bit.... I dunno really. It would just be really nice to be able to see where I'm placing the tiles, that's all.
':police:'
               
               

               


                     Modifié par MissJaded, 21 juillet 2010 - 06:06 .
                     
                  


            

Legacy_Calvinthesneak

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« Reply #22 on: July 21, 2010, 03:08:15 pm »


               I think enabling/disabling tile fade?
               
               

               
            

Legacy_Estelindis

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« Reply #23 on: July 21, 2010, 03:36:45 pm »


               That bridge is freakin' awesome! ':wizard:'
               
               

               


                     Modifié par Estelindis, 21 juillet 2010 - 02:37 .
                     
                  


            

Legacy__six

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« Reply #24 on: July 21, 2010, 03:48:20 pm »


               

MissJaded wrote...

But it's just when I place a tile down, like a road or building, I can hardly see where I'm putting it, and infact I can hardly see the tile itself unless I zoom right down to the ground.


As Calvinthesneak suggested, you want to go to Environment in the toolbar and make sure the Fade Geometry option is turned on. That will hide all the tree foliage, leaving you able to see what you're doing. You can also use the Hide Second Story tiles game option ingame to make top down viewing ingame much easier.
               
               

               
            

Legacy_QNecron

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« Reply #25 on: July 21, 2010, 04:38:35 pm »


               I can't wait to start using this tileset, keep up the great work 6.
               
               

               
            

Legacy_chico400

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« Reply #26 on: July 21, 2010, 07:18:59 pm »


               yeah!



i guess this was top quality, now i have to say that is it over that!



thanks six for sharing this



have fun ^^
               
               

               
            

Legacy_Tarot Redhand

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« Reply #27 on: July 21, 2010, 07:51:32 pm »


               Hmmm, I must be slipping. I made a suggestion that somebody actually liked !':lol:'  Great work. That broken bridge screeny reminded me of a bridge in a certain orc infested mine from a certain film. Truly epic!

TR
               
               

               
            

Legacy_MissJaded

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« Reply #28 on: July 21, 2010, 09:15:17 pm »


               

Calvinthesneak wrote...

I think enabling/disabling tile fade?



_six wrote...


As Calvinthesneak suggested, you want to go to Environment in the toolbar and make sure the Fade Geometry option is turned on. That will hide all the tree foliage, leaving you able to see what you're doing. You can also use the Hide Second Story tiles game option ingame to make top down viewing ingame much easier.


Ahh.... right! Yes! That's much better now!
Thanks guys.'<img'>

I prefer not to hide 2nd story tiles while inagme though, as I like to experience the full effexts e.t.c.
I think I can see well, where I'm going ingame with it like that.

Btw.... I'm loving the idea of the overhead viaduct you have. That would be an awsopme update, and I'll certainly be looking forward to that when it's finally done. Just the fun of playing around with your lovely new tileset as it is, in the meantime.'<img'>
               
               

               


                     Modifié par MissJaded, 21 juillet 2010 - 08:16 .
                     
                  


            

Legacy_Frith5

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« Reply #29 on: July 22, 2010, 02:52:44 am »


               Rope Bridges:
'Posted

'Posted

Log Bridges:
'Posted
'Posted

This cool, ancient looking stone arched bridge:
'Posted

A few cool bridges I found, that I thought would look so cool in your great woods. I really like that old heap of stone arched bridge, and of course would love a rope bridge.

Regards,
JFK